Here is a list of all functions with links to the files they belong to:
- a -
- AB_BaseSearchedByNations() : cp_alienbase.cpp, cp_alienbase.h
- AB_BuildBase() : cp_alienbase.cpp, cp_alienbase.h
- AB_CheckSupplyMissionPossible() : cp_alienbase.cpp, cp_alienbase.h
- AB_ChooseBaseToSupply() : cp_alienbase.cpp, cp_alienbase.h
- AB_DestroyBase() : cp_alienbase.cpp, cp_alienbase.h
- AB_GetAlienBaseNumber() : cp_alienbase.cpp, cp_alienbase.h
- AB_GetByIDX() : cp_alienbase.cpp, cp_alienbase.h
- AB_InitStartup() : cp_alienbase.cpp, cp_alienbase.h
- AB_LoadXML() : cp_alienbase.cpp, cp_save.h
- AB_SaveXML() : cp_alienbase.cpp, cp_save.h
- AB_SetAlienBasePosition() : cp_alienbase.cpp, cp_alienbase.h
- AB_Shutdown() : cp_alienbase.cpp, cp_alienbase.h
- AB_SupplyBase() : cp_alienbase.cpp, cp_alienbase.h
- AB_UpdateStealthForAllBase() : cp_alienbase.cpp, cp_alienbase.h
- AB_UpdateStealthForOneBase() : cp_alienbase.cpp
- AbortPrint() : shared.h, ufo2map.cpp
- AC_ContainmentAllowed() : cp_aliencont.cpp, cp_base.h
- AC_Init_f() : cp_aliencont_callbacks.cpp
- AC_InitCallbacks() : cp_aliencont_callbacks.cpp, cp_aliencont_callbacks.h
- AC_InitStartup() : cp_aliencont.cpp, cp_aliencont.h
- AC_KillAll_f() : cp_aliencont_callbacks.cpp
- AC_KillExceeding_f() : cp_aliencont_callbacks.cpp
- AC_KillOne_f() : cp_aliencont_callbacks.cpp
- AC_LoadXML() : cp_aliencont.cpp, cp_save.h
- AC_ShutdownCallbacks() : cp_aliencont_callbacks.cpp, cp_aliencont_callbacks.h
- actor1x1Box() : routing.cpp
- actor2x2Box() : routing.cpp
- ACTOR_InitStartup() : cl_actor.cpp, cl_actor.h
- actorL_HP() : g_ai_lua.cpp
- actorL_isarmed() : g_ai_lua.cpp
- actorL_isdead() : g_ai_lua.cpp
- actorL_isinjured() : g_ai_lua.cpp
- actorL_isvalidtarget() : g_ai_lua.cpp
- actorL_morale() : g_ai_lua.cpp
- actorL_pos() : g_ai_lua.cpp
- actorL_register() : g_ai_lua.cpp
- actorL_shoot() : g_ai_lua.cpp
- actorL_team() : g_ai_lua.cpp
- actorL_throwgrenade() : g_ai_lua.cpp
- actorL_tostring() : g_ai_lua.cpp
- actorL_TU() : g_ai_lua.cpp
- AddBrushBevels() : map.cpp
- AddBrushListToTail() : csg.cpp
- AddEpair() : bspfile.cpp, bspfile.h
- AddLump() : bspfile.cpp
- AddPlaneToHash() : map.cpp
- AddPointToBounds() : mathlib.cpp, mathlib.h
- AddPortalToNodes() : portals.cpp
- AdjustBrushesForOrigin() : map.cpp
- AI_ActorRun() : g_ai.cpp, g_ai.h
- AI_ActorThink() : g_ai.cpp
- AI_CalcShotDamage() : g_ai.cpp, g_ai.h
- AI_CheckCrouch() : g_ai.cpp
- AI_CheckFF() : g_ai.cpp
- AI_CheckForMissionTargets() : g_ai.cpp
- AI_CheckLineOfFire() : g_ai.cpp, g_ai.h
- AI_CheckPosition() : g_ai.cpp, g_ai.h
- AI_CheckRespawn() : g_ai.cpp, g_ai.h
- AI_CheckUsingDoor() : g_ai.cpp, g_ai.h
- AI_CivilianCalcActionScore() : g_ai.cpp
- AI_CreatePlayer() : g_ai.cpp, g_ai.h
- AI_FighterCalcActionScore() : g_ai.cpp
- AI_FighterCheckShoot() : g_ai.cpp, g_ai.h
- AI_FindBestFiredef() : g_ai.cpp
- AI_FindHerdLocation() : g_ai.cpp, g_ai.h
- AI_FindHidingLocation() : g_ai.cpp, g_ai.h
- AI_FindMissionLocation() : g_ai.cpp, g_ai.h
- AI_GetHidingTeam() : g_ai.cpp, g_ai.h
- AI_GetItemForShootType() : g_ai.cpp, g_ai.h
- AI_GetItemFromInventory() : g_ai.cpp
- AI_HasLineOfFire() : g_ai.cpp, g_ai.h
- AI_HideNeeded() : g_ai.cpp, g_ai.h
- AI_Init() : g_ai.cpp, g_ai.h
- AI_InitPlayer() : g_ai.cpp
- AI_IsExposed() : g_ai.cpp
- AI_IsHandForForShootTypeFree() : g_ai.cpp
- AI_IsHostile() : g_ai.cpp, g_ai.h
- AI_PanicCalcActionScore() : g_ai.cpp
- AI_PlayerRun() : g_ai.cpp
- AI_PrepBestAction() : g_ai.cpp
- AI_Run() : g_ai.cpp, g_ai.h
- AI_SearchDestroyableObject() : g_ai.cpp
- AI_SearchGrenade() : g_ai.cpp, g_ai.h
- AI_SetCharacterValues() : g_ai.cpp
- AI_SetEquipment() : g_ai.cpp
- AI_SetStats() : g_ai.cpp
- AI_TeamThink() : g_ai.cpp
- AI_TryToReloadWeapon() : g_ai.cpp, g_ai.h
- AI_TurnIntoDirection() : g_ai.cpp, g_ai.h
- AII_AddAmmoToSlot() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_AddItemToSlot() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_AutoAddAmmo() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_BaseCanShoot() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_CarriedItems() : cp_aircraft.cpp
- AII_CheckUpdateAircraftStats() : cp_mapfightequip.cpp
- AII_CollectAmmo() : cp_aircraft.cpp
- AII_CollectingItems() : cp_aircraft.cpp, cp_aircraft.h
- AII_CollectItem() : cp_aircraft.cpp, cp_aircraft.h
- AII_CollectItem_() : cp_aircraft.cpp
- AII_GetAircraftSlotByIDX() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_GetCraftitemTechsByType() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_GetItemWeightBySize() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_InitialiseAircraftSlots() : cp_aircraft.cpp
- AII_InitialiseSlot() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_InstallationCanShoot() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_LoadOneSlotXML() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_ReloadAircraftWeapons() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_ReloadWeapon() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_RemoveItemFromSlot() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_RemoveNextItemFromSlot() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_RepairAircraft() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_SaveOneSlotXML() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_SelectAircraftSlot() : cp_fightequip_callbacks.cpp, cp_fightequip_callbacks.h
- AII_SetAircraftInSlots() : cp_aircraft.cpp
- AII_UpdateAircraftStats() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_UpdateInstallationDelay() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AII_UpdateOneInstallationDelay() : cp_mapfightequip.cpp
- AII_WeaponsCanShoot() : cp_mapfightequip.cpp
- AII_WeightToName() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AIL_actor() : g_ai_lua.cpp
- AIL_ActorThink() : g_ai.h, g_ai_lua.cpp
- AIL_canreload() : g_ai_lua.cpp
- AIL_class() : g_ai_lua.cpp
- AIL_Cleanup() : g_ai.h, g_ai_lua.cpp
- AIL_crouch() : g_ai_lua.cpp
- AIL_difficulty() : g_ai_lua.cpp
- AIL_findweapons() : g_ai_lua.cpp
- AIL_GetAIType() : g_ai_lua.cpp
- AIL_GetBestShot() : g_ai_lua.cpp
- AIL_grabweapon() : g_ai_lua.cpp
- AIL_hideneeded() : g_ai_lua.cpp
- AIL_Init() : g_ai.h, g_ai_lua.cpp
- AIL_InitActor() : g_ai.h, g_ai_lua.cpp
- AIL_InitLua() : g_ai_lua.cpp
- AIL_isfighter() : g_ai_lua.cpp
- AIL_missiontargets() : g_ai_lua.cpp
- AIL_positionapproach() : g_ai_lua.cpp
- AIL_positionflee() : g_ai_lua.cpp
- AIL_positionherd() : g_ai_lua.cpp
- AIL_positionhide() : g_ai_lua.cpp
- AIL_positionmission() : g_ai_lua.cpp
- AIL_positionshoot() : g_ai_lua.cpp
- AIL_positionwander() : g_ai_lua.cpp
- AIL_print() : g_ai_lua.cpp
- AIL_reactionfire() : g_ai_lua.cpp
- AIL_reload() : g_ai_lua.cpp
- AIL_roundsleft() : g_ai_lua.cpp
- AIL_see() : g_ai_lua.cpp
- AIL_select() : g_ai_lua.cpp
- AIL_setwaypoint() : g_ai_lua.cpp
- AIL_Shutdown() : g_ai.h, g_ai_lua.cpp
- AIL_squad() : g_ai_lua.cpp
- AIL_TeamThink() : g_ai.h, g_ai_lua.cpp
- AIL_toDistInt() : g_ai_lua.cpp
- AIL_toShotPInt() : g_ai_lua.cpp
- AIL_toSortInt() : g_ai_lua.cpp
- AIL_toTeamInt() : g_ai_lua.cpp
- AIL_toTeamString() : g_ai_lua.cpp
- AIL_toVisInt() : g_ai_lua.cpp
- AIL_toWanderPInt() : g_ai_lua.cpp
- AIL_tusforshooting() : g_ai_lua.cpp
- AIL_waypoints() : g_ai_lua.cpp
- AIL_weapontype() : g_ai_lua.cpp
- AIM_AircraftEquipAddItem_f() : cp_fightequip_callbacks.cpp
- AIM_AircraftEquipMenuClick_f() : cp_fightequip_callbacks.cpp
- AIM_AircraftEquipMenuUpdate() : cp_fightequip_callbacks.cpp
- AIM_AircraftEquipMenuUpdate_f() : cp_fightequip_callbacks.cpp
- AIM_AircraftEquipRemoveItem_f() : cp_fightequip_callbacks.cpp
- AIM_AircraftEquipSlotSelect_f() : cp_fightequip_callbacks.cpp
- AIM_AircraftEquipZoneSelect_f() : cp_fightequip_callbacks.cpp
- AIM_AircraftItemtypeByName_f() : cp_fightequip_callbacks.cpp
- AIM_AircraftItemtypeName() : cp_fightequip_callbacks.cpp
- AIM_AircraftReturnToBase_f() : cp_aircraft_callbacks.cpp
- AIM_AircraftStart_f() : cp_aircraft_callbacks.cpp
- AIM_AutoEquipAircraft() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AIM_CheckAirequipID() : cp_fightequip_callbacks.cpp
- AIM_CheckAirequipSelectedSlot() : cp_fightequip_callbacks.cpp
- AIM_CheckAirequipSelectedZone() : cp_fightequip_callbacks.cpp
- AIM_CheckTechnologyIntoSlot() : cp_fightequip_callbacks.cpp
- AIM_CrafttypeFilter() : cp_fightequip_callbacks.cpp
- AIM_DrawAircraftSlots() : cp_fightequip_callbacks.cpp
- AIM_EmphazeAmmoSlotText() : cp_fightequip_callbacks.cpp
- AIM_InitCallbacks() : cp_fightequip_callbacks.cpp, cp_fightequip_callbacks.h
- AIM_NoEmphazeAmmoSlotText() : cp_fightequip_callbacks.cpp
- AIM_PilotAssignedAircraft() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AIM_SelectableCraftItem() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AIM_SelectAircraft_f() : cp_aircraft_callbacks.cpp
- AIM_ShutdownCallbacks() : cp_fightequip_callbacks.cpp, cp_fightequip_callbacks.h
- AIM_UpdateAircraftItemList() : cp_fightequip_callbacks.cpp
- AIM_UpdateItemDescription() : cp_fightequip_callbacks.cpp
- AIR_Add() : cp_aircraft.cpp, cp_aircraft.h
- AIR_AddEmployee() : cp_aircraft.cpp, cp_aircraft.h
- AIR_AddToAircraftTeam() : cp_aircraft.cpp, cp_aircraft.h
- AIR_AircraftAllowed() : cp_aircraft.cpp, cp_base.h
- AIR_AircraftFillList_f() : cp_aircraft_callbacks.cpp
- AIR_AircraftGetFromIDX() : cp_aircraft.cpp, cp_aircraft.h
- AIR_AircraftHasEnoughFuel() : cp_aircraft.cpp, cp_aircraft.h
- AIR_AircraftHasEnoughFuelOneWay() : cp_aircraft.cpp, cp_aircraft.h
- AIR_AircraftMakeMove() : cp_aircraft.cpp, cp_aircraft.h
- AIR_AircraftMenuStatsValues() : cp_aircraft.cpp, cp_aircraft.h
- AIR_AircraftReturnToBase() : cp_aircraft.cpp, cp_aircraft.h
- AIR_AircraftSelect() : cp_aircraft_callbacks.cpp, cp_aircraft_callbacks.h
- AIR_AircraftsNotifyMissionRemoved() : cp_aircraft.cpp, cp_aircraft.h
- AIR_AircraftsNotifyUFORemoved() : cp_aircraft.cpp, cp_aircraft.h
- AIR_AircraftStatusToName() : cp_aircraft.cpp, cp_aircraft.h
- AIR_AircraftsUFODisappear() : cp_aircraft.cpp, cp_aircraft.h
- AIR_AssignInitial() : cp_aircraft.cpp, cp_aircraft.h
- AIR_AutoAddPilotToAircraft() : cp_aircraft.cpp, cp_aircraft.h
- AIR_BaseCountAircraft() : cp_aircraft.cpp, cp_aircraft.h
- AIR_BaseHasAircraft() : cp_aircraft.cpp, cp_aircraft.h
- AIR_CampaignRun() : cp_aircraft.cpp, cp_aircraft.h
- AIR_CanIntercept() : cp_aircraft.cpp, cp_aircraft.h
- AIR_ChangeAircraftName_f() : cp_aircraft_callbacks.cpp
- AIR_CheckMoveIntoNewHomebase() : cp_aircraft.cpp, cp_aircraft.h
- AIR_CorrectAircraftSlotPointers() : cp_aircraft.cpp
- AIR_CountInBaseByTemplate() : cp_aircraft.cpp, cp_aircraft.h
- AIR_Delete() : cp_aircraft.cpp, cp_aircraft.h
- AIR_DeleteAircraft() : cp_aircraft.cpp, cp_aircraft.h
- AIR_DestroyAircraft() : cp_aircraft.cpp, cp_aircraft.h
- AIR_GeoSelectAircraft_f() : cp_aircraft_callbacks.cpp
- AIR_GetAircraft() : cp_aircraft.cpp, cp_aircraft.h
- AIR_GetAircraftFromBaseByIDXSafe() : cp_aircraft.cpp, cp_aircraft.h
- AIR_GetAircraftSilent() : cp_aircraft.cpp, cp_aircraft.h
- AIR_GetAircraftWeaponRanges() : cp_aircraft.cpp, cp_aircraft.h
- AIR_GetDestinationDerivativeFunction() : cp_aircraft.cpp
- AIR_GetDestinationFindRoot() : cp_aircraft.cpp
- AIR_GetDestinationFunction() : cp_aircraft.cpp
- AIR_GetDestinationWhilePursuing() : cp_aircraft.cpp, cp_aircraft.h
- AIR_GetFirstFromBase() : cp_aircraft.cpp, cp_aircraft.h
- AIR_GetHangarCapacityType() : cp_aircraft.cpp, cp_aircraft.h
- AIR_GetMaxAircraftWeaponRange() : cp_mapfightequip.cpp, cp_mapfightequip.h
- AIR_GetOperationRange() : cp_aircraft.cpp, cp_aircraft.h
- AIR_GetPilot() : cp_aircraft.cpp, cp_aircraft.h
- AIR_GetRemainingRange() : cp_aircraft.cpp, cp_aircraft.h
- AIR_GetSlotItems() : cp_aircraft_callbacks.cpp
- AIR_GetStorageRoom() : cp_aircraft.cpp
- AIR_GetTeamSize() : cp_aircraft.cpp, cp_aircraft.h
- AIR_InitCallbacks() : cp_aircraft_callbacks.cpp, cp_aircraft_callbacks.h
- AIR_InitStartup() : cp_aircraft.cpp, cp_aircraft.h
- AIR_IsAircraftInBase() : cp_aircraft.cpp, cp_aircraft.h
- AIR_IsAircraftOnGeoscape() : cp_aircraft.cpp, cp_aircraft.h
- AIR_IsEmployeeInAircraft() : cp_aircraft.cpp, cp_aircraft.h
- AIR_IsInAircraftTeam() : cp_aircraft.cpp, cp_aircraft.h
- AIR_LoadAircraftSlotsXML() : cp_aircraft.cpp
- AIR_LoadAircraftXML() : cp_aircraft.cpp
- AIR_LoadRouteXML() : cp_aircraft.cpp
- AIR_LoadXML() : cp_aircraft.cpp, cp_save.h
- AIR_Move() : cp_aircraft.cpp
- AIR_MoveAircraftIntoNewHomebase() : cp_aircraft.cpp, cp_aircraft.h
- AIR_MoveEmployeeInventoryIntoStorage() : cp_aircraft.cpp, cp_aircraft.h
- AIR_NewAircraft() : cp_aircraft.cpp, cp_aircraft.h
- AIR_ParseAircraft() : cp_aircraft.cpp, cp_aircraft.h
- AIR_PilotSurvivedCrash() : cp_aircraft.cpp, cp_aircraft.h
- AIR_PostLoadInit() : cp_aircraft.cpp, cp_save.h
- AIR_PostLoadInitMissions() : cp_aircraft.cpp
- AIR_Refuel() : cp_aircraft.cpp
- AIR_RemoveEmployee() : cp_aircraft.cpp, cp_aircraft.h
- AIR_RemoveEmployees() : cp_aircraft.cpp, cp_aircraft.h
- AIR_RemovePilotFromAssignedAircraft() : cp_aircraft.cpp, cp_aircraft.h
- AIR_ResetAircraftTeam() : cp_aircraft.cpp, cp_aircraft.h
- AIR_SaveAircraftSlotsXML() : cp_aircraft.cpp
- AIR_SaveAircraftXML() : cp_aircraft.cpp
- AIR_SaveRouteXML() : cp_aircraft.cpp
- AIR_SaveXML() : cp_aircraft.cpp, cp_save.h
- AIR_ScriptSanityCheck() : cp_aircraft.cpp, cp_aircraft.h
- AIR_SendAircraftPursuingUFO() : cp_aircraft.cpp, cp_aircraft.h
- AIR_SendAircraftToMission() : cp_aircraft.cpp, cp_aircraft.h
- AIR_SendAircraftToMission_f() : cp_aircraft_callbacks.cpp
- AIR_SetPilot() : cp_aircraft.cpp, cp_aircraft.h
- AIR_ShowAircraft_f() : cp_aircraft_callbacks.cpp
- AIR_ShowChangeHomebaseAircraft_f() : cp_aircraft_callbacks.cpp
- AIR_Shutdown() : cp_aircraft.cpp, cp_aircraft.h
- AIR_ShutdownCallbacks() : cp_aircraft_callbacks.cpp, cp_aircraft_callbacks.h
- AIR_SortByDistance() : cp_popup.cpp
- AIR_StopAircraft_f() : cp_aircraft_callbacks.cpp
- AIR_TransferItemsCarriedByCharacterToBase() : cp_aircraft.cpp
- AIRFIGHT_ActionsAfterAirfight() : cp_airfight.cpp, cp_airfight.h
- AIRFIGHT_AddProjectile() : cp_airfight.cpp
- AIRFIGHT_BaseCanTargetUFO() : cp_airfight.h
- AIRFIGHT_BaseShoot() : cp_airfight.cpp
- AIRFIGHT_CampaignRunBaseDefence() : cp_airfight.cpp, cp_airfight.h
- AIRFIGHT_CampaignRunProjectiles() : cp_airfight.cpp, cp_airfight.h
- AIRFIGHT_CheckWeapon() : cp_airfight.cpp, cp_airfight.h
- AIRFIGHT_ChooseWeapon() : cp_airfight.cpp, cp_airfight.h
- AIRFIGHT_ExecuteActions() : cp_airfight.cpp, cp_airfight.h
- AIRFIGHT_GetDamage() : cp_airfight.cpp
- AIRFIGHT_GetNextPointInPath() : cp_airfight.cpp
- AIRFIGHT_GetNextPointInPathFromVector() : cp_airfight.cpp
- AIRFIGHT_InitStartup() : cp_airfight.cpp, cp_airfight.h
- AIRFIGHT_InstallationShoot() : cp_airfight.cpp
- AIRFIGHT_LoadXML() : cp_airfight.cpp, cp_airfight.h
- AIRFIGHT_MissTarget() : cp_airfight.cpp
- AIRFIGHT_ProbabilityToHit() : cp_airfight.cpp
- AIRFIGHT_ProjectileHits() : cp_airfight.cpp
- AIRFIGHT_ProjectileReachedTarget() : cp_airfight.cpp
- AIRFIGHT_RemoveProjectile() : cp_airfight.cpp
- AIRFIGHT_RemoveProjectileAimingAircraft() : cp_airfight.cpp, cp_airfight.h
- AIRFIGHT_SaveXML() : cp_airfight.cpp, cp_airfight.h
- AIRFIGHT_UpdateProjectileForDestroyedAircraft() : cp_airfight.cpp
- AL_AddAliens() : cp_aliencont.cpp, cp_aliencont.h
- AL_AddAlienTypeToAircraftCargo() : cp_aliencont.cpp, cp_aliencont.h
- AL_AddAlienTypeToAircraftCargo_() : cp_cgame_callbacks.cpp
- AL_CountAll() : cp_aliencont.cpp, cp_aliencont.h
- AllocBrush() : bspbrush.cpp, bspbrush.h
- AllocFace() : faces.cpp
- AllocInventoryMemory() : test_campaign.cpp, test_inventory.cpp
- AllocNode() : bsp.h, tree.cpp
- AllocPortal() : portals.cpp
- AllocTree() : bsp.h, tree.cpp
- AllocWinding() : polylib.cpp, polylib.h
- AM_AlienCollect() : cp_auto_mission.cpp
- AM_CalculateTeamScores() : cp_auto_mission.cpp
- AM_Check_f() : cp_mission_callbacks.cpp
- AM_CheckFire() : cp_auto_mission.cpp
- AM_CleanBattleParameters() : cp_auto_mission.cpp
- AM_ClearBattle() : cp_auto_mission.cpp
- AM_CreateUnitChr() : cp_auto_mission.cpp
- AM_DestroyUnitChr() : cp_auto_mission.cpp
- AM_DisplayResults() : cp_auto_mission.cpp
- AM_DoFight() : cp_auto_mission.cpp
- AM_FillTeamFromAircraft() : cp_auto_mission.cpp
- AM_FillTeamFromBattleParams() : cp_auto_mission.cpp
- AM_GetRandomActiveUnit() : cp_auto_mission.cpp
- AM_GetRandomActiveUnitOfTeam() : cp_auto_mission.cpp
- AM_GetRandomTeam() : cp_auto_mission.cpp
- AM_Go() : cp_auto_mission.cpp, cp_auto_mission.h
- AM_Go_f() : cp_mission_callbacks.cpp
- AM_InitStartup() : cp_auto_mission.cpp, cp_auto_mission.h
- AM_MoveCharacterInventoryIntoItemCargo() : cp_auto_mission.cpp
- AM_SetDefaultHostilities() : cp_auto_mission.cpp
- AM_Shutdown() : cp_auto_mission.cpp, cp_auto_mission.h
- AM_UnitAttackEnemy() : cp_auto_mission.cpp
- AM_UpdateSurivorsAfterBattle() : cp_auto_mission.cpp
- androidDumpBacktrace() : android_debugger.cpp, android_debugger.h
- AngleNormalize180() : mathlib.cpp, mathlib.h
- AngleNormalize360() : mathlib.cpp, mathlib.h
- AngleToDir() : mathlib.cpp, mathlib.h
- AngleVectors() : mathlib.cpp, mathlib.h
- ASE_Free() : aselib.cpp, aselib.h
- ASE_FreeGeomObject() : aselib.cpp
- ASE_GetCurrentMesh() : aselib.cpp
- ASE_GetNumSurfaces() : aselib.cpp, aselib.h
- ASE_GetSurfaceAnimation() : aselib.cpp, aselib.h
- ASE_GetSurfaceName() : aselib.cpp, aselib.h
- ASE_GetToken() : aselib.cpp
- ASE_KeyGEOMOBJECT() : aselib.cpp
- ASE_KeyMAP_DIFFUSE() : aselib.cpp
- ASE_KeyMATERIAL() : aselib.cpp
- ASE_KeyMATERIAL_LIST() : aselib.cpp
- ASE_KeyMESH() : aselib.cpp
- ASE_KeyMESH_FACE_LIST() : aselib.cpp
- ASE_KeyMESH_TVERTLIST() : aselib.cpp
- ASE_KeyMESH_VERTEX_LIST() : aselib.cpp
- ASE_KeyTFACE_LIST() : aselib.cpp
- ASE_Load() : aselib.cpp, aselib.h
- ASE_ParseBracedBlock() : aselib.cpp
- ASE_Process() : aselib.cpp
- ASE_SkipEnclosingBraces() : aselib.cpp
- ASE_SkipRestOfLine() : aselib.cpp