Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- c -
- c_active_brushes : bspbrush.cpp
- c_active_portals : portals.cpp
- c_badstartverts : faces.cpp
- c_boxbevels : map.cpp
- c_degenerate : faces.cpp
- c_edgebevels : map.cpp
- c_facecollapse : faces.cpp
- c_facenodes : writebsp.cpp
- c_faceoverflows : faces.cpp
- c_faces : faces.cpp
- c_merge : faces.cpp
- c_nodefaces : faces.cpp
- c_nodes : bspbrush.cpp, tree.cpp
- c_nofaces : writebsp.cpp
- c_nonvis : bspbrush.cpp, tree.cpp
- c_peak_portals : portals.cpp
- c_pruned : tree.cpp
- c_subdivide : faces.cpp
- c_tinyportals : portals.cpp
- c_tjunctions : faces.cpp
- c_totalverts : faces.cpp
- c_uniqueverts : faces.cpp
- C_UNIT : ui_node_container.h
- ca_active : cl_shared.h
- ca_connected : cl_shared.h
- ca_connecting : cl_shared.h
- ca_disconnected : cl_shared.h
- ca_uninitialized : cl_shared.h
- CACHE_CLEAR_TRESHOLD : r_lighting.h
- cacheCheckToInventory : inv_shared.cpp
- CALC_DAMAGE_SAMPLES : g_ai.cpp
- CalcLightinfoExtents() : lightmap.cpp
- CalcLightinfoVectors() : lightmap.cpp
- CalcNodeBounds() : portals.cpp
- CalcPoints() : lightmap.cpp
- CalcTextureReflectivity() : lighting.h, patches.cpp
- CalcTextureSize() : lightmap.cpp
- CalculateMinsMaxs() : mathlib.cpp, mathlib.h
- CAMERA_ENSURE_32BIT : q_shared.h
- CAMERA_LEVEL_HEIGHT : cl_camera.h
- CAMERA_MAX : q_shared.h
- CAMERA_MOBILE : q_shared.h
- CAMERA_ROTATE : g_spawn.cpp
- CAMERA_START_DIST : cl_camera.h
- CAMERA_START_HEIGHT : cl_camera.h
- CAMERA_STATIONARY : q_shared.h
- camera_type_t : q_shared.h
- CAMERAMODEL : g_camera.cpp
- cameraRoute : cl_camera.cpp
- cameraRouteEnd : cl_camera.cpp
- campaign_vals : cp_parse.cpp
- campaignDesc : cp_cgame_callbacks.cpp
- campaignTriggerEventType_t : cp_event.h
- CAP_AddCurrent() : cp_capacity.cpp, cp_capacity.h
- CAP_AddMax() : cp_capacity.cpp, cp_capacity.h
- CAP_AIRCRAFT_BIG : cp_capacity.h
- CAP_AIRCRAFT_SMALL : cp_capacity.h
- CAP_ALIENS : cp_capacity.h
- CAP_ANTIMATTER : cp_capacity.h
- CAP_CheckOverflow() : cp_capacity.cpp, cp_capacity.h
- CAP_EMPLOYEES : cp_capacity.h
- CAP_Get : cp_capacity.h
- CAP_GetCurrent : cp_capacity.h
- CAP_GetFreeCapacity() : cp_capacity.cpp, cp_capacity.h
- CAP_GetMax : cp_capacity.h
- CAP_ITEMS : cp_capacity.h
- CAP_LABSPACE : cp_capacity.h
- CAP_RemoveAntimatterExceedingCapacity() : cp_capacity.cpp, cp_capacity.h
- CAP_SetCurrent() : cp_capacity.cpp, cp_capacity.h
- CAP_SetMax() : cp_capacity.cpp, cp_capacity.h
- CAP_UpdateStorageCap() : cp_capacity.cpp, cp_capacity.h
- CAP_WORKSPACE : cp_capacity.h
- CAPABILITY : r_misc.cpp
- CAPTURED_ALIENS : cp_event.h
- CAPTURED_ALIENS_DIED : cp_event.h
- capturedDownButton : ui_node_spinner.cpp
- capturedElement : ui_node_vscrollbar.cpp
- capturedNode : ui_input.cpp
- capturedTimer : ui_node_spinner.cpp, ui_node_vscrollbar.cpp, ui_node_zone.cpp
- CASESENSITIVITYDEFAULT_NO : unzip.cpp
- CASESENSITIVITYDEFAULTVALUE : unzip.cpp
- CASSERT : shared.h, cl_hud.cpp, cl_particle.cpp, e_main.cpp, cp_aircraft.cpp, cp_messageoptions.cpp, cp_time.cpp, cp_transfer_callbacks.cpp, cl_sequence.cpp, cl_inventory.cpp, ui_node_baseinventory.h, ui_node_text.h, ui_node_text2.h, ui_data.cpp, grid.cpp, scripts.cpp, q_shared.cpp, sv_game.cpp
- CATEGORY : test_webapi.cpp
- Cbuf_AddEarlyCommands() : cmd.cpp, cmd.h
- Cbuf_AddLateCommands() : cmd.cpp, cmd.h
- Cbuf_AddText() : cmd.cpp, cmd.h
- Cbuf_CopyToDefer() : cmd.cpp, cmd.h
- Cbuf_Execute() : cmd.cpp, cmd.h
- Cbuf_Execute_timer() : common.cpp
- Cbuf_Init() : cmd.cpp, cmd.h
- Cbuf_InsertFromDefer() : cmd.cpp, cmd.h
- Cbuf_InsertText() : cmd.cpp, cmd.h
- Cbuf_Shutdown() : cmd.cpp, cmd.h
- ccs : cp_campaign.cpp, cp_campaign.h
- CELL_HEIGHT : defines.h
- CENTER_LAT : mathlib.h
- centerOnEventIdx : cp_geoscape.cpp
- CGAME : test_webapi.cpp
- cgame_api_t : cgame.h
- CGAME_HARD_LINKED_FUNCTIONS : cl_game.h
- cgame_vals : cl_game.cpp
- cgameCallbacks : cp_cgame_callbacks.cpp
- cgameTypes : cl_game.cpp
- cgi : cp_campaign.h, cp_cgame_callbacks.cpp, cp_cgame_callbacks.h, cl_game_multiplayer.cpp, mp_callbacks.cpp, mp_serverlist.cpp, cl_game_skirmish.cpp
- CH_COMP_NDR_EDGE_INTSCT_BUF : check.cpp
- CH_DIST_EPSILON : check.cpp
- CH_DIST_EPSILON_COLLINEAR_POINTS : check.cpp
- CH_DIST_EPSILON_SQR : check.cpp
- chan : cl_irc.cpp
- changeEquipType_t : cgame.h
- CHAR_GetMaxExperiencePerMission() : cp_character.cpp, cp_character.h
- CHAR_InitStartup() : cp_character.cpp, cp_character.h
- CHAR_ParseData() : cp_character.cpp, cp_character.h
- CHAR_ShouldUpdateSoldierRank() : cp_character.cpp
- CHAR_Shutdown() : cp_character.cpp, cp_character.h
- CHAR_UpdateData() : cp_character.cpp, cp_character.h
- CHAR_UpdateSkills() : cp_character.cpp, cp_character.h
- CHAR_UpdateStats() : cp_character.cpp, cp_character.h
- characterActive : cl_game_team.cpp
- characters : cl_game.cpp
- CharIsTokenDelimiter() : aselib.cpp
- Check_BoundingBoxIntersects() : check.cpp
- Check_BrushIntersection() : check.cpp, check.h
- Check_CalculateLevelFlagFill() : check.cpp
- Check_ContainedBrushes() : check.cpp, check.h
- Check_DuplicateBrushPlanes() : check.cpp
- Check_EdgeEdgeIntersection() : check.cpp
- Check_EdgePlaneIntersection() : check.cpp
- Check_EntityWithBrushes() : checkentities.cpp
- Check_ExtraBrushesForWorldspawn() : checkentities.cpp, checkentities.h
- Check_FindCompositeSides() : check.cpp
- Check_Free() : checklib.cpp, checklib.h
- Check_InfoStartAligned() : checkentities.cpp
- Check_InitEntityDefs() : checklib.cpp, checklib.h
- Check_IsInfoStart() : checkentities.cpp
- Check_IsOptimisable() : check.cpp
- Check_IsPointInsideBrush() : check.cpp
- Check_LevelForNodraws() : check.cpp
- Check_LongestEdge() : check.cpp
- Check_MapBrushVolume() : check.cpp
- Check_MapSize() : checkentities.cpp
- Check_NearList() : check.cpp
- Check_PointPlaneDistance() : check.cpp
- Check_Printf() : checklib.cpp, checklib.h
- Check_SetNodraw() : check.cpp
- Check_SideIsInBrush() : check.cpp
- Check_SidePointsDown() : check.cpp
- Check_SidesOverlap() : check.cpp
- Check_SidesTouch() : check.cpp
- Check_Stats() : checkentities.cpp, checkentities.h
- Check_SurfProp() : check.cpp
- Check_SurfProps() : check.cpp
- Check_TargetExists() : checkentities.cpp
- Check_WindingIntersects() : check.cpp
- CheckBrushes() : check.cpp, check.h
- CheckBSPFile() : files.cpp
- CheckConnectionsThread() : routing.cpp
- checkcount : tracing.cpp
- CheckEntities() : checkentities.cpp, checkentities.h
- CheckFillLevelFlags() : check.cpp, check.h
- CheckFlags() : map.cpp
- CheckFlagsBasedOnTextures() : check.cpp, check.h
- CheckFramebufferStatusEXT_t : r_gl.h
- CheckLevelFlags() : check.cpp, check.h
- CheckMapMicro() : check.cpp, check.h
- CHECKMAX : md2.cpp
- CheckMixedFaceContents() : check.cpp, check.h
- CheckNeedPass() : g_main.cpp
- CheckNodraws() : check.cpp, check.h
- CheckPlaneAgainstParents() : tree.cpp
- CheckPlaneAgainstVolume() : bspbrush.cpp
- CheckPropagateParserContentFlags() : check.cpp, check.h
- CheckTexturesBasedOnFlags() : check.cpp, check.h
- CheckUnit() : routing.cpp
- CheckUnitThread() : routing.cpp
- CheckZFighting() : check.cpp, check.h
- ChkDNorm : mathlib_extra.h
- ChkDNorm_Inv : mathlib_extra.h
- ChopBrushes() : bsp.h, csg.cpp
- ChopWinding() : polylib.cpp, polylib.h
- ChopWindingInPlace() : polylib.cpp, polylib.h
- chrDisplayList : cl_team.cpp, cl_team.h
- CHRSH_ApplyImplant() : chr_shared.cpp, chr_shared.h
- CHRSH_CharGenAbilitySkills() : chr_shared.cpp, chr_shared.h
- CHRSH_CharGetBody() : chr_shared.cpp, chr_shared.h
- CHRSH_CharGetHead() : chr_shared.cpp, chr_shared.h
- CHRSH_GetTemplateByID() : chr_shared.cpp, chr_shared.h
- CHRSH_IsArmourUseableForTeam() : chr_shared.cpp, chr_shared.h
- CHRSH_IsTeamDefAlien() : chr_shared.cpp, chr_shared.h
- CHRSH_IsTeamDefRobot() : chr_shared.cpp, chr_shared.h
- CHRSH_UpdateCharacterWithEffect() : chr_shared.cpp
- CHRSH_UpdateImplants() : chr_shared.cpp, chr_shared.h
- chunkCache : r_font.cpp
- CID_ARMOUR : inv_shared.h
- CID_BACKPACK : inv_shared.h
- CID_BELT : inv_shared.h
- CID_EQUIP : inv_shared.h
- CID_FLOOR : inv_shared.h
- CID_HEADGEAR : inv_shared.h
- CID_HOLSTER : inv_shared.h
- CID_IMPLANT : inv_shared.h
- CID_LEFT : inv_shared.h
- CID_MAX : inv_shared.h
- CID_RIGHT : inv_shared.h
- CII_AMMOONLY : ui_node_baseinventory.cpp
- CII_AVAILABLEONLY : ui_node_baseinventory.cpp
- CII_END : ui_node_baseinventory.cpp
- CII_IMPLANTONLY : ui_node_baseinventory.cpp
- CII_NOTAVAILABLEONLY : ui_node_baseinventory.cpp
- CII_WEAPONONLY : ui_node_baseinventory.cpp
- CIN_CloseCinematic() : cl_cinematic.cpp, cl_cinematic.h
- CIN_Init() : cl_cinematic.cpp, cl_cinematic.h
- CIN_InitCinematic() : cl_cinematic.cpp, cl_cinematic.h
- CIN_OGM_CloseCinematic() : cl_cinematic_ogm.cpp, cl_cinematic_ogm.h
- CIN_OGM_DrawCinematic() : cl_cinematic_ogm.cpp
- CIN_OGM_Init() : cl_cinematic_ogm.cpp, cl_cinematic_ogm.h
- CIN_OGM_LoadAudioFrame() : cl_cinematic_ogm.cpp
- CIN_OGM_LoadBlockToSync() : cl_cinematic_ogm.cpp
- CIN_OGM_LoadFrame() : cl_cinematic_ogm.cpp
- CIN_OGM_LoadPagesToStream() : cl_cinematic_ogm.cpp
- CIN_OGM_LoadVideoFrame() : cl_cinematic_ogm.cpp
- CIN_OGM_OpenCinematic() : cl_cinematic_ogm.cpp, cl_cinematic_ogm.h
- CIN_OGM_RunCinematic() : cl_cinematic_ogm.cpp, cl_cinematic_ogm.h
- CIN_OpenCinematic() : cl_cinematic.cpp, cl_cinematic.h
- CIN_ROQ_ApplyMotion4x4() : cl_cinematic_roq.cpp
- CIN_ROQ_ApplyMotion8x8() : cl_cinematic_roq.cpp
- CIN_ROQ_ApplyVector2x2() : cl_cinematic_roq.cpp
- CIN_ROQ_ApplyVector4x4() : cl_cinematic_roq.cpp
- CIN_ROQ_ClampByte() : cl_cinematic_roq.cpp
- CIN_ROQ_CloseCinematic() : cl_cinematic_roq.cpp, cl_cinematic_roq.h
- CIN_ROQ_DecodeChunk() : cl_cinematic_roq.cpp
- CIN_ROQ_DecodeCodeBook() : cl_cinematic_roq.cpp
- CIN_ROQ_DecodeInfo() : cl_cinematic_roq.cpp
- CIN_ROQ_DecodeSoundMono() : cl_cinematic_roq.cpp
- CIN_ROQ_DecodeSoundStereo() : cl_cinematic_roq.cpp
- CIN_ROQ_DecodeVideo() : cl_cinematic_roq.cpp
- CIN_ROQ_DrawCinematic() : cl_cinematic_roq.cpp
- CIN_ROQ_Init() : cl_cinematic_roq.cpp, cl_cinematic_roq.h
- CIN_ROQ_OpenCinematic() : cl_cinematic_roq.cpp, cl_cinematic_roq.h
- CIN_ROQ_RunCinematic() : cl_cinematic_roq.cpp, cl_cinematic_roq.h
- CIN_RunCinematic() : cl_cinematic.cpp, cl_cinematic.h
- CIN_SetParameters() : cl_cinematic.cpp, cl_cinematic.h
- CIN_Shutdown() : cl_cinematic.cpp, cl_cinematic.h
- CIN_STATUS_INVALID : cl_cinematic.h
- CIN_STATUS_NONE : cl_cinematic.h
- CIN_STATUS_PAUSE : cl_cinematic.h
- CIN_STATUS_PLAYING : cl_cinematic.h
- CINEMATIC_NO_TYPE : cl_cinematic.h
- CINEMATIC_TYPE_OGM : cl_cinematic.h
- CINEMATIC_TYPE_ROQ : cl_cinematic.h
- cinStatus_t : cl_cinematic.h
- CIRCLE_DRAW_POINTS : cp_geoscape.cpp
- CITY_GetById() : cp_nation.cpp, cp_nation.h
- CITY_GetByPos() : cp_nation.cpp, cp_nation.h
- CITY_Parse() : cp_nation.cpp, cp_nation.h
- city_vals : cp_nation.cpp
- cl : cl_battlescape.cpp, cl_battlescape.h
- cl_3dmap : ui_node_geoscape.cpp
- cl_3dmapAmbient : ui_node_geoscape.cpp
- CL_ActionDown_f() : cl_input.cpp
- CL_ActionUp_f() : cl_input.cpp
- CL_ActorActionMouse() : cl_actor.cpp, cl_actor.h
- CL_ActorAdd() : e_event_actoradd.cpp, e_event_actoradd.h
- CL_ActorAddToTeamList() : cl_actor.cpp, cl_actor.h
- CL_ActorAppear() : e_event_actorappear.cpp, e_event_actorappear.h
- CL_ActorAppearTime() : e_event_actorappear.cpp, e_event_actorappear.h
- CL_ActorCheckAction() : cl_actor.cpp, cl_actor.h
- CL_ActorCleanup() : cl_actor.cpp, cl_actor.h
- CL_ActorClientAction() : e_event_actorclientaction.cpp, e_event_actorclientaction.h
- CL_ActorConditionalMoveCalc() : cl_actor.cpp, cl_actor.h
- CL_ActorConfirmAction() : cl_actor.cpp
- CL_ActorConfirmAction_f() : cl_actor.cpp
- CL_ActorCvars() : cl_team.cpp
- CL_ActorDie() : e_event_actordie.cpp, e_event_actordie.h
- CL_ActorDieTime() : e_event_actordie.cpp, e_event_actordie.h
- CL_ActorDoMove() : e_event_actormove.cpp, e_event_actormove.h
- CL_ActorDoMoveTime() : e_event_actormove.cpp, e_event_actormove.h
- CL_ActorDoShoot() : e_event_actorshoot.cpp, e_event_actorshoot.h
- CL_ActorDoShootTime() : e_event_actorshoot.cpp, e_event_actorshoot.h
- CL_ActorDoThrow() : e_event_actorthrow.cpp, e_event_actorthrow.h
- CL_ActorDoThrowTime() : e_event_actorthrow.cpp, e_event_actorthrow.h
- CL_ActorDoTurn() : e_event_actorturn.cpp, e_event_actorturn.h
- CL_ActorEndShoot() : e_event_actorendshot.cpp, e_event_actorendshot.h
- CL_ActorEndShootTime() : e_event_actorendshot.cpp, e_event_actorendshot.h
- CL_ActorFireModeActivated() : cl_actor.cpp, cl_actor.h
- CL_ActorGetChr() : cl_actor.cpp, cl_actor.h
- CL_ActorGetClosest() : cl_actor.cpp, cl_actor.h
- CL_ActorGetContainerForReload() : cl_actor.cpp, cl_actor.h
- CL_ActorGetFromCharacter() : cl_actor.cpp, cl_actor.h
- CL_ActorGetMuzzle() : e_event_actorshoot.cpp
- CL_ActorGetNumber() : cl_actor.cpp, cl_actor.h
- CL_ActorGetReactionFireFireDef() : cl_actor.cpp, cl_actor.h
- CL_ActorGetSkillString() : cl_team.cpp, cl_team.h
- CL_ActorInjuryModifier() : cl_actor.cpp, cl_actor.h
- CL_ActorInvMove() : cl_actor.cpp, cl_actor.h
- CL_ActorIsReactionFireOutOfRange() : cl_actor.cpp, cl_actor.h
- CL_ActorMaximumMove() : cl_actor.cpp
- CL_ActorMouseTrace() : cl_actor.cpp, cl_actor.h
- CL_ActorMoveLength() : cl_actor.cpp
- CL_ActorMoveMode() : cl_actor.cpp, cl_actor.h
- CL_ActorMoveMouse() : cl_actor.cpp
- CL_ActorNext_f() : cl_actor.cpp
- CL_ActorPlaySound() : cl_actor.cpp, cl_actor.h
- CL_ActorPrev_f() : cl_actor.cpp
- CL_ActorReactionFireAbortShot() : e_event_actorreactionfireabortshot.cpp, e_event_actorreactionfireabortshot.h
- CL_ActorReactionFireAbortShotTime() : e_event_actorreactionfireabortshot.cpp, e_event_actorreactionfireabortshot.h
- CL_ActorReactionFireAddTarget() : e_event_actorreactionfireaddtarget.cpp, e_event_actorreactionfireaddtarget.h
- CL_ActorReactionFireAddTargetTime() : e_event_actorreactionfireaddtarget.cpp, e_event_actorreactionfireaddtarget.h
- CL_ActorReactionFireChange() : e_event_actorreactionfirechange.cpp, e_event_actorreactionfirechange.h
- CL_ActorReactionFireRemoveTarget() : e_event_actorreactionfireremovetarget.cpp, e_event_actorreactionfireremovetarget.h
- CL_ActorReactionFireRemoveTargetTime() : e_event_actorreactionfireremovetarget.cpp, e_event_actorreactionfireremovetarget.h
- CL_ActorReactionFireTargetUpdate() : e_event_actorreactionfiretargetupdate.cpp, e_event_actorreactionfiretargetupdate.h
- CL_ActorReactionFireTargetUpdateTime() : e_event_actorreactionfiretargetupdate.cpp, e_event_actorreactionfiretargetupdate.h
- CL_ActorReload() : cl_actor.cpp, cl_actor.h
- CL_ActorRemoveFromTeamList() : cl_actor.cpp, cl_actor.h
- CL_ActorReservationChange() : e_event_actorreservationchange.cpp, e_event_actorreservationchange.h
- CL_ActorReservedTUs() : cl_actor.cpp, cl_actor.h
- CL_ActorReserveTUs() : cl_actor.cpp, cl_actor.h
- CL_ActorResetClientAction() : e_event_actorresetclientaction.cpp, e_event_actorresetclientaction.h
- CL_ActorResetMoveLength() : cl_actor.cpp, cl_actor.h
- CL_ActorRevitalised() : e_event_actorrevitalised.cpp, e_event_actorrevitalised.h
- CL_ActorSelect() : cl_actor.cpp, cl_actor.h
- CL_ActorSelect_f() : cl_actor.cpp
- CL_ActorSelectList() : cl_actor.cpp, cl_actor.h
- CL_ActorSelectMouse() : cl_actor.cpp, cl_actor.h
- CL_ActorSelectNext() : cl_actor.cpp, cl_actor.h
- CL_ActorSelectPrev() : cl_actor.cpp, cl_actor.h
- CL_ActorSetFireDef() : cl_actor.cpp, cl_actor.h
- CL_ActorSetMode() : cl_actor.cpp, cl_actor.h
- CL_ActorShoot() : cl_actor.cpp, cl_actor.h
- CL_ActorShootHidden() : e_event_actorshoothidden.cpp, e_event_actorshoothidden.h
- CL_ActorShootHiddenTime() : e_event_actorshoothidden.cpp, e_event_actorshoothidden.h
- CL_ActorStandCrouch_f() : cl_actor.cpp
- CL_ActorStartMove() : cl_actor.cpp, cl_actor.h
- CL_ActorStartShoot() : e_event_actorstartshoot.cpp, e_event_actorstartshoot.h
- CL_ActorStartShootTime() : e_event_actorstartshoot.cpp, e_event_actorstartshoot.h
- CL_ActorStateChange() : e_event_actorstatechange.cpp, e_event_actorstatechange.h
- CL_ActorStats() : e_event_actorstats.cpp, e_event_actorstats.h
- CL_ActorTargetAlign_f() : cl_actor.cpp, cl_actor.h
- CL_ActorTimeForFireDef() : cl_actor.cpp, cl_actor.h
- CL_ActorTraceMove() : cl_actor.cpp
- CL_ActorTurnMouse() : cl_actor.cpp, cl_actor.h
- CL_ActorUpdate_f() : cl_actor.cpp
- CL_ActorUsableTUs() : cl_actor.cpp, cl_actor.h
- CL_ActorUse() : cl_actor.cpp
- CL_ActorUse_f() : cl_actor.cpp
- CL_ActorUseHeadgear_f() : cl_actor.cpp
- CL_ActorVis() : cl_actor.cpp
- CL_ActorWound() : e_event_actorwound.cpp, e_event_actorwound.h
- CL_AddActor() : cl_actor.cpp, cl_actor.h
- CL_AddActorPathing() : cl_actor.cpp, cl_actor.h
- CL_AddActorWeapon() : cl_actor.cpp
- CL_AddArrow() : cl_actor.cpp
- CL_AddBrushModel() : e_event_addbrushmodel.cpp, e_event_addbrushmodel.h
- CL_AddEdict() : e_event_addedict.cpp, e_event_addedict.h
- CL_AddEdictFunc() : e_event_addedict.cpp
- CL_AddMapParticle() : cl_particle.cpp, cl_particle.h
- CL_AddPathing() : cl_actor.cpp, cl_actor.h
- CL_AddPathingBox() : cl_actor.cpp
- CL_AddTargeting() : cl_actor.cpp, cl_actor.h
- CL_AddTargetingBox() : cl_actor.cpp
- CL_AddUGV() : cl_actor.h, cl_ugv.cpp, cl_ugv.h
- CL_AllocateActorSkin() : cl_team.cpp, cl_team.h
- CL_AreBattlescapeEventsBlocked() : e_parse.cpp
- cl_autostand : cl_actor.cpp
- CL_BattlescapeMouseDragging() : cl_actor.cpp, cl_actor.h
- CL_BattlescapeRadarClose_f() : cl_radar.cpp
- CL_BattlescapeRadarGenerate_f() : cl_radar.cpp
- CL_BattlescapeRadarGenerateAll() : cl_radar.cpp
- CL_BattlescapeRadarGenerateAll_f() : cl_radar.cpp
- CL_BattlescapeRadarGenerateAllRelease_f() : cl_radar.cpp
- CL_BattlescapeRadarGenPreview_f() : cl_radar.cpp
- CL_BattlescapeRadarInit() : cl_radar.cpp, cl_radar.h
- CL_BattlescapeRadarMapInFrameBuffer() : cl_radar.cpp
- CL_BattlescapeRadarOpen_f() : cl_radar.cpp
- CL_BattlescapeRunning() : cl_battlescape.cpp, cl_battlescape.h, ui_node_baseinventory.cpp
- CL_BattlescapeSearchAtGridPos() : cl_battlescape.cpp, cl_battlescape.h
- CL_BlockBattlescapeEvents() : e_parse.cpp, e_parse.h
- CL_BuildForbiddenList() : cl_actor.cpp
- cl_callback : cl_lua.cpp
- CL_CameraAppear() : e_event_cameraappear.cpp, e_event_cameraappear.h
- CL_CameraInit() : cl_camera.cpp, cl_camera.h
- CL_CameraMove() : cl_camera.cpp, cl_camera.h
- CL_CameraRoute() : cl_camera.cpp, cl_camera.h
- CL_CameraZoomIn() : cl_camera.cpp, cl_camera.h
- CL_CameraZoomOut() : cl_camera.cpp, cl_camera.h
- cl_cammoveaccel : cl_camera.cpp
- cl_cammovespeed : cl_camera.cpp
- cl_campitchmax : cl_camera.cpp
- cl_campitchmin : cl_camera.cpp
- cl_camrotspeed : cl_camera.cpp
- CL_CamSetAngles_f() : cl_camera.cpp
- CL_CamSetZoom_f() : cl_camera.cpp
- cl_camzoommax : cl_camera.cpp, cl_camera.h
- cl_camzoommin : cl_camera.cpp, cl_camera.h
- cl_camzoomquant : cl_camera.cpp, cl_camera.h
- cl_camzoomspeed : cl_camera.cpp
- CL_CancelHTTPDownloads() : cl_http.cpp, cl_http.h
- CL_CanMultiplayerStart() : cl_main.cpp
- CL_CenterCameraIntoMap_f() : cl_camera.cpp
- CL_CenterView() : e_event_centerview.cpp, e_event_centerview.h
- cl_centerview : cl_camera.cpp, cl_camera.h
- CL_ChangeSkin_f() : cl_team.cpp
- CL_ChangeSkinForWholeTeam_f() : cl_team.cpp
- CL_CharacterSkillAndScoreCvars() : cl_team.cpp
- CL_CheckAndQueueDownload() : cl_http.cpp
- CL_CheckBattlescapeEvent() : e_parse.cpp
- CL_CheckCameraRoute() : cl_camera.cpp, cl_camera.h
- CL_CheckDefault() : e_main.cpp
- CL_CheckOrDownloadFile() : cl_http.cpp, cl_http.h
- CL_ClampCamToMap() : cl_camera.cpp
- CL_ClearBattlescapeEvents() : e_parse.cpp, e_parse.h
- CL_ClearState() : cl_main.cpp
- CL_ClipMoveToLEs() : cl_localentity.cpp
- CL_CMD_CLIENT_CONNECT : q_shared.h
- CL_CMD_COMMAND : q_shared.h
- CL_CMD_ECHO : q_shared.h
- CL_CMD_PING : q_shared.h
- CL_CompleteRecalcRouting() : cl_localentity.cpp, cl_localentity.h
- CL_Connect() : cl_main.cpp
- CL_ConnectionlessPacket() : cl_main.cpp
- cl_connecttimeout : cl_main.cpp
- CL_ConvertSoundFromEvent() : e_main.cpp, e_main.h
- CL_CountVisibleEnemies() : cl_battlescape.cpp, cl_battlescape.h
- CL_CvarCheckVidGamma() : cl_video.cpp
- CL_CvarCheckVidMode() : cl_video.cpp
- CL_CvarWorldLevel() : cl_hud.cpp
- CL_DelayBattlescapeEvent() : e_parse.cpp
- CL_Disconnect() : cl_main.cpp, client.h
- CL_DisplayFloorArrows() : cl_actor.cpp, cl_actor.h
- CL_DisplayHomebasePopup() : cp_popup.cpp, cp_popup.h
- CL_DisplayObstructionArrows() : cl_actor.cpp, cl_actor.h
- CL_DisplayPopupInterceptMission() : cp_popup.cpp, cp_popup.h
- CL_DisplayPopupInterceptUFO() : cp_popup.cpp, cp_popup.h
- CL_DoEndRound() : e_event_doendround.cpp, e_event_doendround.h
- CL_DoorClose() : e_event_doorclose.cpp, e_event_doorclose.h
- CL_DoorOpen() : e_event_dooropen.cpp, e_event_dooropen.h
- CL_DoSwapSkills() : cp_base.cpp
- CL_DownloadMap() : cl_main.cpp
- CL_DownloadUMPMap() : cl_main.cpp
- CL_DrawLineOfSight() : e_event_actorappear.cpp
- CL_Drop() : cl_main.cpp, common.h
- CL_EndRoundAnnounce() : e_event_endroundannounce.cpp, e_event_endroundannounce.h
- CL_EntAppear() : e_event_entappear.cpp, e_event_entappear.h
- CL_EntAppearTime() : e_event_entappear.cpp, e_event_entappear.h
- CL_EntDestroy() : e_event_entdestroy.cpp, e_event_entdestroy.h
- CL_EntPerish() : e_event_entperish.cpp, e_event_entperish.h
- CL_Env_f() : cl_main.cpp
- cl_equip : cl_game_skirmish.cpp
- CL_EscapeHTTPPath() : cl_http.cpp
- CL_EventAddMail() : cp_event.cpp, cp_event.h
- CL_EventAddMail_f() : cp_event.cpp, cp_event.h
- CL_ExecuteBattlescapeEvent() : e_parse.cpp
- CL_ExecuteCallback() : cl_lua.cpp, cl_lua.h
- CL_Explode() : e_event_explode.cpp, e_event_explode.h
- CL_ExplodeTime() : e_event_explode.cpp, e_event_explode.h
- CL_Fading() : cl_particle.cpp
- CL_FilterBattlescapeEvents() : e_parse.cpp
- CL_FilterEventQueue() : common.cpp, common.h
- CL_FindSequenceCommand() : cl_sequence.cpp
- CL_FinishHTTPDownload() : cl_http.cpp
- CL_FixActorSkinIDX() : cl_team.cpp
- CL_ForwardToServer_f() : cl_main.cpp
- cl_fps : cl_main.cpp, client.h
- CL_Frame() : cl_main.cpp, common.h
- CL_FreeBattlescapeEvent() : e_parse.cpp
- CL_FreeClientStream() : cl_main.cpp
- CL_GenerateCharacter() : cl_team.cpp, cl_team.h
- cl_genericPool : cl_main.cpp, cl_shared.h
- CL_GetActorSkinByIDS() : cl_team.cpp
- CL_GetActorSkinCount() : cl_team.cpp, cl_team.h
- CL_GetClientState() : cl_main.cpp, client.h
- CL_GetConfigString() : cl_battlescape.cpp, cl_battlescape.h
- CL_GetConfigStringInteger() : cl_battlescape.cpp, cl_battlescape.h
- CL_GetEvent() : e_main.cpp, e_main.h
- CL_GetEventMail() : cp_event.cpp, cp_event.h
- CL_GetEventTime() : e_parse.cpp
- CL_GetFreeDLHandle() : cl_http.cpp
- CL_GetHitProbability() : cl_battlescape.cpp, cl_battlescape.h
- CL_GetKeyMouseState() : cl_input.cpp, cl_input.h
- CL_GetLocaleID() : cl_language.cpp
- CL_GetLuaState() : cl_lua.cpp, cl_lua.h
- CL_GetMessageID() : cl_language.cpp
- CL_GetNextTime() : e_main.cpp, e_main.h
- CL_GetPlayerNum() : cl_parse.cpp, cl_parse.h
- CL_GetRankByIdx() : cp_rank.cpp, cp_rank.h
- CL_GetRankIdx() : cp_rank.cpp, cp_rank.h
- CL_GetReactionFireHead() : e_event_actorreactionfireaddtarget.cpp
- CL_GetSkillIndicator() : cp_base.cpp
- CL_GetStepTime() : e_main.cpp, e_main.h
- CL_GetTipOfTheDay_f() : cl_tip.cpp
- CL_GetWorldCoordsUnderMouse() : cl_actor.cpp, cl_actor.h
- CL_GridRecalcRouting() : cl_localentity.cpp
- CL_HTTP_Cleanup() : cl_http.cpp, cl_http.h
- cl_http_downloads : cl_http.cpp
- cl_http_filelists : cl_http.cpp
- cl_http_max_connections : cl_http.cpp
- CL_HTTP_Progress() : cl_http.cpp
- cl_hud : cl_hud.cpp
- cl_hud_message_timeout : cl_hud.cpp
- CL_HudRadarDown_f() : cl_input.cpp
- CL_HudRadarUp_f() : cl_input.cpp
- CL_HullForEntity() : cl_localentity.cpp
- CL_Init() : cl_main.cpp, client.h, common.h
- CL_InitAfter() : cl_main.cpp, common.h
- CL_InitBattlescapeMouseDragging() : cl_actor.cpp, cl_actor.h
- CL_InitLocal() : cl_main.cpp
- CL_InitLua() : cl_lua.cpp, cl_lua.h
- CL_InitMemPools() : cl_main.cpp
- CL_InitSkin_f() : cl_team.cpp
- CL_InsertModuleLoader() : cl_lua.cpp
- CL_InvAdd() : e_event_invadd.cpp, e_event_invadd.h
- CL_InvAddTime() : e_event_invadd.cpp, e_event_invadd.h
- CL_InvAmmo() : e_event_invammo.cpp, e_event_invammo.h
- CL_InvDel() : e_event_invdel.cpp, e_event_invdel.h
- CL_InvDelTime() : e_event_invdel.cpp, e_event_invdel.h
- CL_InvReload() : e_event_invreload.cpp, e_event_invreload.h
- CL_InvReloadTime() : e_event_invreload.cpp, e_event_invreload.h
- cl_ircSysPool : cl_irc.cpp
- cl_isometric : cl_view.h, cl_input.cpp
- CL_LanguageInit() : cl_language.cpp, cl_language.h
- CL_LanguageInitMenu() : cl_language.cpp, cl_language.h
- CL_LanguageShutdown() : cl_language.cpp, cl_language.h
- CL_LanguageTest() : cl_language.cpp
- CL_LanguageTryToSet() : cl_language.cpp, cl_language.h
- cl_lastsave : cp_save_callbacks.cpp
- cl_le_debug : cl_localentity.cpp, cl_localentity.h
- CL_LeftClickDown_f() : cl_input.cpp
- CL_LeftClickUp_f() : cl_input.cpp
- cl_leshowinvis : cl_localentity.h, cl_main.cpp
- CL_LevelDown_f() : cl_input.cpp
- CL_LevelUp_f() : cl_input.cpp
- cl_log_battlescape_events : e_parse.cpp, e_parse.h
- CL_LogEvent() : e_parse.cpp
- CL_LookupErrorFunction() : cl_battlescape.cpp
- cl_luastate : cl_lua.cpp
- cl_map_debug : cl_view.cpp, cl_view.h
- cl_map_displayavailablecells : cl_view.cpp
- cl_map_draw_rescue_zone : cl_localentity.cpp, cl_localentity.h
- cl_mapzoommax : ui_node_geoscape.cpp
- cl_mapzoommin : ui_node_geoscape.cpp
- cl_maxfps : common.cpp
- cl_maxsoldiersperplayer : mp_callbacks.cpp, mp_callbacks.h
- cl_maxsoldiersperteam : mp_callbacks.cpp, mp_callbacks.h
- CL_MiddleClickDown_f() : cl_input.cpp
- CL_MiddleClickUp_f() : cl_input.cpp
- CL_Milliseconds() : cl_main.cpp, common.h
- CL_MoveView() : e_event_centerview.cpp, e_event_centerview.h
- cl_msg : cl_main.cpp
- cl_msgidPool : cl_language.cpp
- cl_name : cl_main.cpp
- CL_NetReceiveItem() : e_event_invadd.cpp
- CL_NewLanguage() : cl_language.cpp
- CL_NextAlien_f() : cl_actor.cpp
- CL_NextAlienVisibleFromActor_f() : cl_actor.cpp
- CL_NextRound_f() : cl_actor.h, e_server.cpp
- CL_NotifyBattlescapeEventDelay() : e_parse.cpp
- CL_OnBattlescape() : cl_battlescape.cpp, cl_battlescape.h
- CL_OpenURL_f() : cl_main.cpp
- CL_OutsideMap() : cl_battlescape.cpp, cl_battlescape.h
- CL_ParseActorSkin() : cl_main.cpp
- CL_ParseCampaignEvents() : cp_event.cpp, cp_event.h
- CL_ParseClientData() : cl_main.cpp, common.h
- CL_ParseClientinfo() : cl_parse.cpp
- CL_ParseConfigString() : cl_parse.cpp
- CL_ParseEvent() : e_parse.cpp, e_parse.h
- CL_ParseEventMails() : cp_event.cpp, cp_event.h
- CL_ParseFileList() : cl_http.cpp
- CL_ParseLanguages() : cl_language.cpp, cl_language.h
- CL_ParseMapParticle() : cl_particle.cpp
- CL_ParseMessageID() : cl_language.cpp
- CL_ParseMessageIDs() : cl_language.cpp, cl_language.h
- CL_ParseNations() : cp_nation.cpp, cp_nation.h
- CL_ParseParticle() : cl_particle.cpp, cl_particle.h
- CL_ParsePtlCmds() : cl_particle.cpp
- CL_ParseRanks() : cp_rank.cpp, cp_rank.h
- CL_ParseResults() : e_event_results.cpp, e_event_results.h
- CL_ParseResultsTime() : e_event_results.cpp, e_event_results.h
- CL_ParseSequence() : cl_sequence.cpp, cl_sequence.h
- CL_ParseServerData() : cl_parse.cpp
- CL_ParseServerInfoMessage() : mp_serverlist.h
- CL_ParseServerMessage() : cl_parse.cpp, cl_parse.h
- CL_ParseTipOfTheDay() : cl_tip.cpp, cl_tip.h
- CL_ParticleAppear() : e_event_particleappear.cpp, e_event_particleappear.h
- CL_ParticleAppearTime() : e_event_particleappear.cpp, e_event_particleappear.h
- CL_ParticleCheckRounds() : cl_particle.cpp, cl_particle.h
- CL_ParticleCommandGetDataLocation() : cl_particle.cpp
- CL_ParticleFree() : cl_particle.cpp, cl_particle.h
- CL_ParticleFunction() : cl_particle.cpp
- CL_ParticleGet() : cl_particle.cpp, cl_particle.h
- CL_ParticleGetArt() : cl_particle.cpp
- CL_ParticleLoadArt() : cl_particle.cpp
- CL_ParticleRegisterArt() : cl_particle.cpp, cl_particle.h
- CL_ParticleRun() : cl_particle.cpp, cl_particle.h
- CL_ParticleRun2() : cl_particle.cpp
- CL_ParticleRunTimed() : cl_particle.cpp
- CL_ParticleSpawn() : cl_particle.cpp, cl_particle.h
- CL_ParticleSpawnEvent() : e_event_particlespawn.cpp, e_event_particlespawn.h
- CL_ParticleSpawnEventTime() : e_event_particlespawn.cpp, e_event_particlespawn.h
- CL_ParticleSpawnTimed() : cl_particle.cpp
- cl_particleweather : cl_particle.cpp
- CL_PendingHTTPDownloads() : cl_http.cpp, cl_http.h
- CL_PlayerGetName() : cl_parse.cpp, cl_parse.h
- CL_PopupChangeHomebase_f() : cp_popup.cpp
- CL_PopupInit() : cp_popup.cpp, cp_popup.h
- CL_PopupInterceptBaseClick_f() : cp_popup.cpp
- CL_PopupInterceptClick_f() : cp_popup.cpp
- CL_PopupInterceptGetAircraft() : cp_popup.cpp
- CL_PopupInterceptRClick_f() : cp_popup.cpp
- CL_PRECACHE : q_shared.h
- cl_precache : cl_view.cpp
- CL_Precache_f() : cl_main.cpp
- CL_PrecacheCharacterModels() : cl_view.cpp
- CL_PressKey_f() : cl_input.cpp
- CL_PrevAlien_f() : cl_actor.cpp
- CL_ProcessMouseDragging() : cl_input.cpp
- CL_QueryMasterServer() : cl_game.cpp
- CL_QueueHTTPDownload() : cl_http.cpp, cl_http.h
- CL_Quit_f() : cl_main.cpp
- CL_RContextCvarChange() : cl_main.cpp
- CL_ReadPackets() : cl_main.cpp
- cl_ready : cl_main.cpp
- CL_RecalcRouting() : cl_localentity.cpp, cl_localentity.h
- CL_Reconnect() : cl_main.cpp
- CL_RegisterCallback() : cl_lua.cpp, cl_lua.h
- CL_RequestNextDownload() : cl_http.h, cl_main.cpp
- CL_Reset() : e_event_reset.cpp, e_event_reset.h
- CL_ResetMouseLastPos() : cl_actor.h
- CL_ReVerifyHTTPQueue() : cl_http.cpp
- CL_RightClickDown_f() : cl_input.cpp
- CL_RightClickUp_f() : cl_input.cpp
- CL_RImagesCvarChange() : cl_main.cpp
- cl_roundtimelimit : mp_callbacks.cpp, mp_callbacks.h
- CL_RunHTTPDownloads() : cl_http.cpp, cl_http.h
- CL_RunMapParticles() : cl_particle.cpp
- CL_SelectDown_f() : cl_input.cpp
- cl_selected : cl_main.cpp, client.h, ui_node_baseinventory.cpp
- CL_SelectUp_f() : cl_input.cpp
- CL_SendChangedUserinfos() : cl_main.cpp
- CL_SendCommand() : cl_main.cpp
- CL_ServerEventsInit() : e_server.cpp, e_server.h
- cl_serverlist : mp_serverlist.cpp
- CL_SetClientState() : cl_main.cpp, client.h
- CL_SetConfigString() : cl_battlescape.cpp, cl_battlescape.h
- CL_SetHTTPServer() : cl_http.cpp, cl_http.h
- CL_SetRatioFilter_f() : cl_main.cpp
- cl_show_cursor_tooltips : cl_hud.cpp
- cl_showactors : cl_actor.cpp
- CL_ShowConfigstrings_f() : cl_main.cpp
- cl_showTipOfTheDay : cl_tip.cpp
- CL_Shutdown() : cl_main.cpp, common.h
- CL_ShutdownLua() : cl_lua.cpp, cl_lua.h
- CL_SlowFrame() : cl_main.cpp, common.h
- CL_SoundEvent() : e_event_sound.cpp, e_event_sound.h
- CL_SoundEventTime() : e_event_sound.cpp, e_event_sound.h
- cl_soundSysPool : s_local.h, s_main.cpp
- CL_SpawnCall() : cl_spawn.cpp
- CL_SpawnParseEntitystring() : cl_spawn.cpp, cl_spawn.h
- CL_SPAWNSOLDIERS : q_shared.h
- CL_SpawnSoldiers_f() : cl_main.cpp
- CL_StartGame() : e_event_startgame.cpp, e_event_startgame.h
- CL_StartHTTPDownload() : cl_http.cpp
- CL_STARTMATCH : q_shared.h
- CL_StartMatch_f() : cl_main.cpp
- CL_StartNextHTTPDownload() : cl_http.cpp
- CL_SwapSkill() : cp_base.cpp
- CL_SwapSkills() : cp_base.cpp
- CL_TargetingGrenade() : cl_actor.cpp
- CL_TargetingRadius() : cl_actor.cpp
- CL_TargetingStraight() : cl_actor.cpp
- CL_TeamDefInitMenu() : cl_menu.cpp
- cl_teamnum : cl_main.cpp, client.h
- CL_TestLine() : cl_battlescape.cpp
- CL_Trace() : cl_localentity.cpp, cl_localentity.h
- cl_trace_debug : cl_localentity.cpp, cl_localentity.h
- CL_Translate() : cl_language.cpp, cl_language.h
- CL_TurnDown_f() : cl_input.cpp
- CL_TurnUp_f() : cl_input.cpp
- CL_UfoModuleLoader() : cl_lua.cpp
- CL_UGVCvars() : cl_team.cpp
- CL_UpdateCharacterValues() : cl_team.cpp, cl_team.h
- CL_UserInfo_f() : cl_main.cpp
- CL_VideoInitMenu() : cl_menu.cpp
- CL_ViewCalcFieldOfViewX() : cl_view.cpp, cl_view.h
- CL_ViewCalcFieldOfViewY() : cl_view.cpp
- CL_ViewCenterAtGridPosition() : cl_view.cpp, cl_view.h
- CL_ViewInit() : cl_view.cpp, cl_view.h
- CL_ViewLoadMedia() : cl_view.cpp, cl_view.h
- CL_ViewPrecacheModels() : cl_view.cpp, cl_view.h
- CL_ViewRender() : cl_view.cpp, cl_view.h
- CL_ViewUpdateRenderData() : cl_view.cpp, cl_view.h
- CL_WeaponSkillToName() : cl_inventory_callbacks.cpp
- CL_WheelDown_f() : cl_input.cpp
- CL_WheelUp_f() : cl_input.cpp
- cl_worldlevel : cl_hud.cpp, cl_hud.h
- CL_ZoomInQuant_f() : cl_input.cpp
- CL_ZoomOutQuant_f() : cl_input.cpp
- clc_ack : common.h
- clc_action : common.h
- clc_bad : common.h
- clc_endround : common.h
- clc_initactorstates : common.h
- clc_nop : common.h
- clc_oob : common.h
- clc_ops_e : common.h
- clc_stringcmd : common.h
- clc_teaminfo : common.h
- clc_userinfo : common.h
- ClearBounds() : mathlib.cpp, mathlib.h
- client_state_t : server.h
- ClientActiveTexture_t : r_gl.h
- ClipBrushToBox() : csg.cpp
- clipRect : r_draw.cpp
- ClipWindingEpsilon() : polylib.cpp, polylib.h
- CLMN_AddBindings() : cl_menu.cpp
- CLMN_AddUIBindings() : cl_menu.cpp
- CLMN_Init() : cl_menu.cpp, cl_menu.h
- CLMN_InitKeyList_f() : cl_menu.cpp
- CLMN_Mods_f() : cl_menu.cpp
- CLMN_Shutdown() : cl_menu.cpp, cl_menu.h
- CLOSE_IN_DIST : g_ai.cpp
- CloseTracingNodes() : bsp.h, trace.cpp
- cls : cl_main.cpp, client.h
- clumpCount : r_grass.cpp
- ClumpOrder() : r_grass.cpp
- clumps : r_grass.cpp
- clumpsForLevel : r_grass.cpp
- clumpTriangleCount : r_grass.cpp
- clumpTrianglesForLevel : r_grass.cpp
- CM_AddMapTile() : bsp.cpp
- CM_CalculateWidestBoundingBox() : cmodel.cpp
- CM_CompleteBoxTrace() : cmodel.cpp, cmodel.h
- CM_EntCompleteBoxTrace() : cmodel.cpp, cmodel.h
- CM_EntTestLine() : cmodel.cpp, cmodel.h
- CM_EntTestLineDM() : cmodel.cpp, cmodel.h
- CM_GetInlineModelAABB() : bsp.cpp, cmodel.h
- CM_GetVisibility() : bsp.cpp, cmodel.h
- CM_HeadnodeForBox() : cmodel.cpp, cmodel.h
- CM_HintedTransformedBoxTrace() : cmodel.cpp, cmodel.h
- CM_InitBoxHull() : bsp.cpp
- CM_InlineModel() : bsp.cpp, cmodel.h
- CM_LineMissesModel() : cmodel.cpp
- CM_LoadBsp() : bsp.cpp, cmodel.h
- CM_LoadMap() : bsp.cpp, cmodel.h
- CM_MakeTracingNodes() : bsp.cpp
- CM_SetInlineModelOrientation() : bsp.cpp, cmodel.h
- CM_TransformedBoxTrace : cmodel.h
- Cmd_AddCommand() : cmd.cpp, cmd.h
- Cmd_AddParamCompleteFunction() : cmd.cpp, cmd.h
- Cmd_AddUserdata() : cmd.cpp, cmd.h
- cmd_alias : cmd.cpp
- Cmd_Alias_f() : cmd.cpp
- cmd_alias_hash : cmd.cpp
- Cmd_Argc() : cmd.cpp, cmd.h
- cmd_argc : cmd.cpp
- Cmd_Args() : cmd.cpp, cmd.h
- cmd_args : cmd.cpp
- Cmd_Argv() : cmd.cpp, cmd.h
- cmd_argv : cmd.cpp
- Cmd_BufClear() : cmd.cpp, cmd.h
- CMD_BUFFER_SIZE : cmd.cpp
- Cmd_Close_f() : cmd.cpp
- Cmd_CompleteCommand() : cmd.cpp, cmd.h
- Cmd_CompleteCommandParameters() : cmd.cpp, cmd.h
- Cmd_CompleteExecCommand() : cmd.cpp
- Cmd_Dummy_f() : cmd.cpp, cmd.h
- Cmd_Echo_f() : cmd.cpp
- Cmd_Exec_f() : cmd.cpp
- Cmd_ExecuteString() : cmd.cpp, cmd.h
- Cmd_Exists() : cmd.cpp, cmd.h
- Cmd_ForwardToServer() : cl_main.cpp, cmd.cpp, cmd.h
- cmd_functions : cmd.cpp
- cmd_functions_hash : cmd.cpp
- Cmd_GenericCompleteFunction() : cmd.cpp, cmd.h
- Cmd_GetCommandDesc() : cmd.cpp, cmd.h
- Cmd_GetUserdata() : cmd.cpp, cmd.h
- CMD_HASH_SIZE : cmd.cpp
- Cmd_Help_f() : cmd.cpp
- Cmd_Init() : cmd.cpp, cmd.h
- Cmd_List_f() : cmd.cpp
- Cmd_Open_f() : cmd.cpp
- Cmd_RegisterCmdListener() : cmd.cpp, cmd.h
- Cmd_RemoveCommand() : cmd.cpp, cmd.h
- Cmd_Shutdown() : cmd.cpp, cmd.h
- Cmd_TableAddList() : cmd.cpp, cmd.h
- Cmd_TableCheck() : cmd.cpp, cmd.h
- Cmd_TableFind() : cmd.cpp
- Cmd_TableRemoveList() : cmd.cpp, cmd.h
- cmd_text : cmd.cpp
- cmd_text_buf : cmd.cpp
- Cmd_TokenizeString() : cmd.cpp, cmd.h
- Cmd_UnRegisterCmdListener() : cmd.cpp, cmd.h
- Cmd_Userdata() : cmd.cpp, cmd.h
- cmd_userdata : cmd.cpp
- Cmd_vExecuteString() : cmd.cpp, cmd.h
- Cmd_Wait_f() : cmd.cpp
- Cmd_WriteAliases() : cmd.cpp, cmd.h
- cmdClosed : cmd.cpp
- cmdListener() : cl_game.cpp
- CmdListenerPtr : cmd.h
- CmdListeners : cmd.cpp
- cmdListeners : cmd.cpp
- cmdStack : cl_particle.cpp
- cmdWait : cmd.cpp
- CMod_DeCompressRouting() : bsp.cpp
- CMod_LoadBrushes() : bsp.cpp
- CMod_LoadBrushSides() : bsp.cpp
- CMod_LoadEntityString() : bsp.cpp
- CMod_LoadLeafBrushes() : bsp.cpp
- CMod_LoadLeafs() : bsp.cpp
- CMod_LoadLighting() : bsp.cpp
- CMod_LoadNodes() : bsp.cpp
- CMod_LoadPlanes() : bsp.cpp
- CMod_LoadRouting() : bsp.cpp
- CMod_LoadSubmodels() : bsp.cpp
- CMod_LoadSurfaces() : bsp.cpp
- CMod_RerouteMap() : bsp.cpp
- CMod_ValidateLump() : bsp.cpp
- cmpTileAreaSize() : sv_rma.cpp
- COLLAPSEBUTTON_WIDTH : ui_node_optiontree.cpp
- CollapseObjects() : aselib.cpp
- color_white : r_state.cpp, vector.h
- colorAttachments : r_framebuffer.cpp
- colorDefault : ui_node_baseinventory.cpp, ui_node_container.cpp
- colorDisabled : ui_node_container.cpp
- colorDisabledHiden : ui_node_baseinventory.cpp
- colorDisabledLoadable : ui_node_baseinventory.cpp, ui_node_container.cpp
- ColorIndex : cl_console.cpp
- colorLoadable : ui_node_baseinventory.cpp, ui_node_container.cpp
- ColorNormalize() : mathlib.cpp, mathlib.h
- colorPreview : ui_node_container.cpp
- Com_AddObjectLinks() : scripts.cpp
- com_aliasSysPool : common.cpp, common.h
- Com_AlignPtr() : scripts.cpp, scripts.h
- Com_Argc() : common.cpp, common.h
- com_argc : common.cpp
- Com_Argv() : common.cpp, common.h
- com_argv : common.cpp
- Com_BeginRedirect() : common.cpp, common.h
- Com_BlockChecksum() : md4.cpp, md4.h
- Com_BreakIntoDebugger() : common.cpp, common.h
- Com_ByteToBinary() : common.cpp, common.h
- Com_CheckConfigStringIndex() : common.cpp, common.h
- Com_Chop() : shared.cpp, shared.h
- Com_ClearArgv() : common.cpp, common.h
- com_cmdSysPool : common.cpp, common.h
- com_cmodelSysPool : common.cpp, common.h
- Com_ConsoleCompleteCommand() : common.cpp, common.h
- Com_ConstIntGetVariable() : scripts.cpp
- com_constNameInt : scripts.cpp
- com_constNameInt_hash : scripts.cpp
- Com_ConvertToASCII7() : shared.cpp, shared.h
- Com_CountTokensInBuffer() : parse.cpp, parse.h
- Com_CreateThread() : thread.h
- Com_CvarCheckMaxFPS() : common.cpp
- com_cvarSysPool : common.cpp, common.h
- Com_DefaultExtension() : shared.cpp, shared.h
- Com_DeveloperSet_f() : common.cpp
- Com_DPrintf() : common.cpp, g_main.cpp, q_shared.h, shared.h, ufomodel.cpp
- Com_Drop() : common.cpp, common.h
- Com_DropShipShortNameToID() : scripts.cpp, scripts.h
- Com_DropShipTypeToShortName() : scripts.cpp, scripts.h
- Com_EndRedirect() : common.cpp, common.h
- Com_EParse() : scripts.cpp, scripts.h
- Com_EParse_() : cl_game.cpp
- Com_EParseValue() : scripts.cpp, scripts.h
- Com_Error() : common.cpp, shared.h, ufomodel.cpp
- Com_FilePath() : shared.cpp, shared.h
- com_fileSysPool : common.cpp, common.h, shared.h, ufo2map.cpp, ufomodel.cpp
- Com_Filter() : shared.cpp, shared.h
- Com_FilterAfterStar() : shared.cpp
- Com_FindNameType() : scripts.cpp
- Com_GameTypeList_f() : common.cpp
- com_genericPool : common.cpp, common.h, shared.h, ufo2map.cpp, ufomodel.cpp
- Com_GetAircraftDef() : scripts.cpp
- Com_GetAircraftIdNum() : scripts.cpp
- Com_GetAircraftIdStr() : scripts.cpp
- Com_GetBlock() : parse.cpp, parse.h
- Com_GetBodyTemplateByID() : scripts.cpp
- Com_GetCharacterModel() : scripts.cpp, scripts.h
- Com_GetCharacterTemplateByID() : scripts.cpp, scripts.h
- Com_GetCharacterValues() : scripts.cpp, scripts.h
- Com_GetConstInt() : scripts.cpp, scripts.h
- Com_GetConstIntFromNamespace() : scripts.cpp, scripts.h
- Com_GetConstVariable() : scripts.cpp, scripts.h
- Com_GetCrashedAircraftIdNum() : scripts.cpp
- Com_GetCrashedAircraftIdStr() : scripts.cpp
- Com_GetCrashedUfoIdNum() : scripts.cpp
- Com_GetCrashedUfoIdStr() : scripts.cpp
- Com_GetDropShipIdsNum() : scripts.cpp, scripts.h
- Com_GetExtension() : shared.cpp, shared.h
- Com_GetGender() : scripts.cpp
- Com_GetHumanAircraftIdsNum() : scripts.cpp, scripts.h
- Com_GetHumanCraftIdNum() : scripts.cpp
- Com_GetHumanCraftIdStr() : scripts.cpp
- Com_GetLastParseError() : scripts.cpp, scripts.h
- Com_GetMapDefByIDX() : cl_game_campaign.cpp, scripts.cpp, q_shared.h
- Com_GetMapDefinitionByID() : cl_shared.h, scripts.cpp, q_shared.h
- Com_GetMapDefNumber() : cl_game_campaign.cpp, scripts.cpp, q_shared.h
- Com_GetNameListByID() : scripts.cpp
- Com_GetRandomMapAssemblyNameForCraft() : scripts.cpp, scripts.h
- Com_GetRandomMapAssemblyNameForCrashedCraft() : scripts.cpp, scripts.h
- Com_GetScriptChecksum() : scripts.cpp, scripts.h
- Com_GetTeamDefinitionByID() : scripts.cpp, scripts.h
- Com_GetTerrainType() : scripts.cpp, scripts.h
- Com_GetToken() : parse.cpp, parse.h
- Com_GetType() : parse.cpp, parse.h
- Com_GetUfoIdNum() : scripts.cpp
- Com_GetUfoIdsNum() : scripts.cpp, scripts.h
- Com_GetUfoIdStr() : scripts.cpp
- Com_GetUGVByID() : scripts.cpp, scripts.h
- Com_GetUGVByIDSilent() : scripts.cpp, scripts.h
- Com_GetValue() : scripts.h
- Com_GiveModel() : scripts.cpp
- Com_GiveName() : scripts.cpp
- Com_GrenadeTarget() : common.cpp, common.h
- Com_HashKey() : shared.cpp, shared.h
- Com_InitArgv() : common.cpp
- Com_IsRenderModified() : cvar.cpp, cvar.h
- Com_IsUserinfoModified() : cvar.cpp, cvar.h
- Com_IsValidName() : shared.cpp, shared.h
- Com_LoadLibrary() : common.cpp, common.h
- Com_LuaIsNilOrTable() : scripts_lua.cpp, scripts_lua.h
- Com_LuaTableToStringList() : scripts_lua.cpp, scripts_lua.h
- Com_MacroExpandString() : common.cpp, common.h
- Com_MakeTimestamp() : shared.cpp, shared.h
- Com_MapDefSort() : cl_main.cpp
- Com_MD5Buffer() : common.h, md5.cpp
- Com_MD5File() : common.h, md5.cpp
- com_networkPool : common.cpp, common.h
- Com_NextToken() : parse.cpp, parse.h
- Com_Parse() : parse.cpp, parse.h
- Com_ParseActorModels() : scripts.cpp
- Com_ParseActorNames() : scripts.cpp
- Com_ParseActorSounds() : scripts.cpp
- Com_ParseAircraftNames() : scripts.cpp
- Com_ParseArmourOrResistance() : scripts.cpp
- Com_ParseBlock() : scripts.cpp, scripts.h
- Com_ParseBlockToken() : scripts.cpp, scripts.h
- Com_ParseBodyPart() : scripts.cpp
- Com_ParseBodyTemplate() : scripts.cpp
- Com_ParseBoolean() : scripts.cpp, scripts.h
- Com_ParseCharacterTemplate() : scripts.cpp
- Com_ParseDamageTypes() : scripts.cpp
- Com_ParseEquipment() : scripts.cpp
- Com_ParseFire() : scripts.cpp
- Com_ParseFireDefinition() : scripts.cpp
- Com_ParseFireEffect() : scripts.cpp
- Com_ParseGameTypes() : scripts.cpp
- Com_ParseImplant() : scripts.cpp
- Com_ParseInventory() : scripts.cpp
- Com_ParseItem() : scripts.cpp
- Com_ParseItemEffect() : scripts.cpp
- Com_ParseList() : scripts.cpp, scripts.h
- Com_ParseMapDefinition() : scripts.cpp
- Com_ParseObjDefEffect() : scripts.cpp
- Com_ParseScripts() : scripts.cpp, scripts.h
- Com_ParseTeam() : scripts.cpp
- Com_ParseTerrain() : scripts.cpp
- Com_ParseTerrainDefinition() : scripts.cpp
- Com_ParseUGVs() : scripts.cpp
- Com_ParseValue() : scripts.cpp, scripts.h
- Com_ParseVersion() : scripts.cpp
- Com_Printf() : common.cpp, g_main.cpp, q_shared.h, shared.h, ufo2map.cpp, ufomodel.cpp
- Com_Quit() : common.cpp, common.h
- Com_ReadFromPipe() : common.cpp, common.h
- Com_RegisterConstInt() : scripts.cpp, scripts.h
- Com_RegisterConstList() : scripts.cpp, scripts.h
- Com_ReplaceFilename() : shared.cpp, shared.h
- Com_ServerState() : common.cpp, common.h
- Com_SetGameType() : common.cpp, common.h
- Com_SetRandomSeed() : common.cpp, common.h
- Com_SetRenderModified() : cvar.cpp, cvar.h
- Com_SetServerState() : common.cpp, common.h
- Com_SetUserinfoModified() : cvar.cpp, cvar.h
- Com_SetValue() : scripts.cpp, scripts.h
- Com_SHA1Buffer() : sha1.cpp, sha1.h
- Com_SHA1File() : sha1.cpp, sha1.h
- Com_SHA1Input() : sha1.cpp, sha1.h
- Com_SHA1PadMessage() : sha1.cpp
- Com_SHA1ProcessMessageBlock() : sha1.cpp
- Com_SHA1Reset() : sha1.cpp, sha1.h
- Com_SHA1Result() : sha1.cpp, sha1.h
- Com_SHA2Csum() : sha2.cpp, sha2.h
- Com_SHA2File() : sha2.cpp, sha2.h
- Com_SHA2Finish() : sha2.cpp, sha2.h
- Com_SHA2Hmac() : sha2.cpp, sha2.h
- Com_SHA2Process() : sha2.cpp
- Com_SHA2Starts() : sha2.cpp, sha2.h
- Com_SHA2ToHex() : sha2.cpp, sha2.h
- Com_SHA2Update() : sha2.cpp, sha2.h
- Com_Shutdown() : scripts.cpp, scripts.h
- Com_SkipBlock() : parse.cpp, parse.h
- Com_SkipPath() : shared.cpp, shared.h
- Com_sprintf() : shared.cpp, shared.h
- Com_StripExtension() : shared.cpp, shared.h
- com_token : parse.cpp
- Com_TokenType_t : parse.h
- Com_Trim() : shared.cpp, shared.h
- Com_UFOCrashedTypeToShortName() : scripts.cpp, scripts.h
- Com_UFOShortNameToID() : scripts.cpp, scripts.h
- Com_UFOTypeToShortName() : scripts.cpp, scripts.h
- Com_UnParseLastToken() : parse.cpp, parse.h
- Com_UnregisterConstList() : scripts.cpp, scripts.h
- Com_UnregisterConstVariable() : scripts.cpp, scripts.h
- Com_UnsignedIntToBinary() : common.cpp, common.h
- Com_ValueToStr() : scripts.cpp, scripts.h
- Com_vPrintf() : common.cpp, common.h
- Com_WriteConfig_f() : common.cpp
- Com_WriteConfigToFile() : common.cpp, common.h
- COMP_GetComponentsByID() : cp_component.cpp, cp_component.h
- COMP_ITEMCOUNT_SCALED : cp_component.h
- COMP_ParseComponents() : cp_component.cpp, cp_component.h
- COMPARE_VERSION : s_main.cpp
- CompareAttributes() : unix_files.cpp, win_shared.cpp
- CompileShader_t : r_gl.h
- COMPONENTS_COLOR_ARRAY : r_state.h
- COMPONENTS_INDEX_ARRAY : r_state.h
- COMPONENTS_NORMAL_ARRAY : r_state.h
- COMPONENTS_TANGENT_ARRAY : r_state.h
- COMPONENTS_TEXCOORD_ARRAY : r_state.h
- components_type_vals : cp_component.cpp
- COMPONENTS_VERTEX_ARRAY2D : r_state.h
- COMPONENTS_VERTEX_ARRAY3D : r_state.h
- compositeSides : check.cpp, check.h
- CompressRouting() : bspfile.cpp, bspfile.h
- con : cl_console.cpp
- con_background : cl_console.cpp
- Con_CheckResize() : cl_console.cpp, cl_console.h
- Con_Clear() : cl_console.cpp
- Con_Clear_f() : cl_console.cpp
- Con_Close() : cl_console.cpp, cl_console.h
- CON_COLOR_BLACK : common.h
- CON_COLOR_BLUE : common.h
- CON_COLOR_CYAN : common.h
- CON_COLOR_GREEN : common.h
- CON_COLOR_MAGENTA : common.h
- CON_COLOR_RED : common.h
- CON_COLOR_WHITE : common.h
- CON_COLOR_YELLOW : common.h
- Con_DrawConsole() : cl_console.cpp, cl_console.h
- Con_DrawInput() : cl_console.cpp
- Con_DrawString() : cl_console.cpp, cl_console.h
- Con_DrawText() : cl_console.cpp
- CON_FlushIn() : unix_console.cpp
- con_fontHeight : cl_console.cpp, cl_console.h
- con_fontShift : cl_console.cpp, cl_console.h
- con_fontWidth : cl_console.cpp, cl_console.h
- CON_HISTORY : unix_console.cpp
- con_history : cl_console.cpp
- Con_Init() : cl_console.cpp, cl_console.h
- Con_Linefeed() : cl_console.cpp
- Con_LoadConsoleHistory() : cl_console.cpp, cl_console.h
- con_notifytime : cl_console.cpp
- Con_Print() : cl_console.cpp, cl_console.h, common.h
- Con_SaveConsoleHistory() : cl_console.cpp, cl_console.h
- Con_Scroll() : cl_console.cpp, cl_console.h
- CON_TEXTSIZE : cl_console.cpp
- Con_ToggleChat_f() : cl_console.cpp
- Con_ToggleConsole_f() : cl_console.cpp, cl_console.h
- ConcatenateObjects() : aselib.cpp
- config : test_all.cpp, shared.h, ufo2map.cpp, ufomodel.cpp
- confirm_actions : cl_actor.cpp
- connstate_t : cl_shared.h
- CONSOLE_CHAR_ALIGN : cl_console.cpp
- CONSOLE_CURSOR_CHAR : cl_console.cpp
- CONSOLE_HISTORY_FILENAME : cl_console.cpp
- CONSOLE_PROMPT_CHAR : cl_console.h
- CONSOLE_WINDOW_CLASS_NAME : win_console.cpp
- CONSOLE_WINDOW_NAME : win_console.cpp
- CONSOLE_WINDOW_STYLE : win_console.cpp
- consoleLogName : common.cpp
- CONSTNAMEINT_HASH_SIZE : scripts.cpp
- ConstructLevelNodes_r() : levels.cpp
- containerIndex_t : inv_shared.h
- CONTENTS_ACTOR : defines.h
- CONTENTS_ACTORCLIP : defines.h
- CONTENTS_DEADACTOR : defines.h
- CONTENTS_DETAIL : defines.h
- CONTENTS_LADDER : defines.h
- CONTENTS_LEVEL_1 : defines.h
- CONTENTS_LEVEL_2 : defines.h
- CONTENTS_LEVEL_3 : defines.h
- CONTENTS_LEVEL_4 : defines.h
- CONTENTS_LEVEL_5 : defines.h
- CONTENTS_LEVEL_6 : defines.h
- CONTENTS_LEVEL_7 : defines.h
- CONTENTS_LEVEL_8 : defines.h
- CONTENTS_LEVEL_ALL : defines.h
- CONTENTS_LIGHTCLIP : defines.h
- CONTENTS_NODE : r_model_brush.h
- CONTENTS_ORIGIN : defines.h
- CONTENTS_PASSABLE : defines.h
- CONTENTS_PATHFINDING_NODE : r_model_brush.h
- CONTENTS_SOLID : defines.h
- CONTENTS_TERRAIN : defines.h
- CONTENTS_TRANSLUCENT : defines.h
- CONTENTS_WATER : defines.h
- CONTENTS_WEAPONCLIP : defines.h
- CONTENTS_WINDOW : defines.h
- CONTINUOUS_EPSILON : faces.cpp
- CONTROLS_IMAGE_DIMENSIONS : ui_node_window.cpp
- CONTROLS_PADDING : ui_node_window.cpp
- copy4() : md4.cpp
- copy64() : md4.cpp
- CopyBrush() : bspbrush.cpp, bspbrush.h
- CopyLump() : bspfile.cpp
- CopyWinding() : polylib.cpp, polylib.h
- CORE_DIRECTIONS : mathlib.h
- CORNER_SIZE : ui_node_optionlist.cpp
- COS_ALPHA : mathlib.h
- COS_EPSILON : check.cpp
- count : r_gl.h
- CountBrushList() : bspbrush.cpp, bspbrush.h
- CP_AddCampaignCallbackCommands() : cp_campaign.cpp
- CP_AddCampaignCommands() : cp_campaign.cpp
- CP_AddItemAsCollected_f() : cp_event_callbacks.cpp
- CP_AddRadarCoverage() : cp_overlay.cpp, cp_overlay.h
- CP_AddTechAsResearchable_f() : cp_event_callbacks.cpp
- CP_AddWeaponAmmo() : cp_team.cpp, cp_team.h
- CP_AdvanceTimeBySeconds() : cp_campaign.cpp
- CP_AllowTimeScale() : cp_time.cpp
- CP_AttackUFOCarrier_f() : cp_mission_ufocarrier.cpp, cp_mission_ufocarrier.h
- CP_BaseAttackChooseBase() : cp_mission_baseattack.cpp
- CP_BaseAttackGoToBase() : cp_mission_baseattack.cpp
- CP_BaseAttackMissionDestroyBase() : cp_mission_baseattack.cpp, cp_mission_baseattack.h
- CP_BaseAttackMissionIsFailure() : cp_mission_baseattack.cpp, cp_mission_baseattack.h
- CP_BaseAttackMissionIsSuccess() : cp_mission_baseattack.cpp, cp_mission_baseattack.h
- CP_BaseAttackMissionLeave() : cp_mission_baseattack.cpp, cp_mission_baseattack.h
- CP_BaseAttackMissionNextStage() : cp_mission_baseattack.cpp, cp_mission_baseattack.h
- CP_BaseAttackMissionOnSpawn() : cp_mission_baseattack.cpp, cp_mission_baseattack.h
- CP_BaseAttackPrepareBattle() : cp_mission_baseattack.cpp
- CP_BaseAttackStartMission() : cp_mission_baseattack.cpp, cp_mission_baseattack.h
- CP_BasemissionIsSubvertingGovernmentMission() : cp_mission_buildbase.cpp, cp_mission_buildbase.h
- CP_BeginRescueMission() : cp_mission_rescue.cpp
- CP_BuildBaseChooseMission() : cp_mission_buildbase.cpp
- CP_BuildBaseGoToBase() : cp_mission_buildbase.cpp
- CP_BuildBaseGovernmentLeave() : cp_mission_buildbase.cpp
- CP_BuildBaseMissionBaseDestroyed() : cp_mission_buildbase.cpp, cp_mission_buildbase.h
- CP_BuildBaseMissionIsFailure() : cp_mission_buildbase.cpp, cp_mission_buildbase.h
- CP_BuildBaseMissionIsSuccess() : cp_mission_buildbase.cpp, cp_mission_buildbase.h
- CP_BuildBaseMissionLeave() : cp_mission_buildbase.cpp
- CP_BuildBaseMissionNextStage() : cp_mission_buildbase.cpp, cp_mission_buildbase.h
- CP_BuildBaseMissionOnSpawn() : cp_mission_buildbase.cpp, cp_mission_buildbase.h
- CP_BuildBaseSetUpBase() : cp_mission_buildbase.cpp
- CP_BuildBaseSubvertGovernment() : cp_mission_buildbase.cpp
- CP_CampaignFunctionPeriodicCall() : cp_campaign.cpp
- CP_CampaignInit() : cp_campaign.cpp, cp_campaign.h
- cp_campaignPool : cp_campaign.cpp, cp_campaign.h
- CP_CampaignRun() : cp_campaign.cpp, cp_campaign.h
- CP_CampaignRunMarket() : cp_market.cpp, cp_market.h
- CP_CampaignTriggerFunctions() : cp_event_callbacks.cpp, cp_event_callbacks.h
- CP_ChangeNationHappiness_f() : cp_event_callbacks.cpp
- CP_ChangeXVILevel() : cp_overlay.cpp, cp_overlay.h
- CP_CheckBaseAttacks() : cp_mission_baseattack.cpp, cp_mission_baseattack.h
- CP_CheckCampaignEvents() : cp_event.cpp, cp_event.h
- CP_CheckCredits() : cp_campaign.cpp, cp_campaign.h
- CP_CheckLostCondition() : cp_campaign.cpp, cp_campaign.h
- CP_CheckMissionEnd() : cp_campaign.cpp
- CP_CheckMissionLimitedInTime() : cp_missions.cpp, cp_missions.h
- CP_CheckMissionVisibleOnGeoscape() : cp_missions.cpp
- CP_CheckNewMissionDetectedOnGeoscape() : cp_missions.cpp, cp_missions.h
- CP_CheckNextStageDestination() : cp_missions.cpp, cp_missions.h
- CP_CheckTriggerEvent() : cp_event.cpp
- CP_ChooseCity() : cp_mission_terror.cpp
- CP_ChooseMap() : cp_missions.cpp, cp_missions.h
- CP_ChooseNation() : cp_mission_harvest.cpp
- CP_CleanTempInventory() : cp_team.cpp, cp_team.h
- CP_CleanupAircraftTeam() : cp_team.cpp, cp_team.h
- CP_CleanupContainerWeapons() : cp_team.cpp
- CP_CleanupTeam() : cp_team.cpp, cp_team.h
- cp_commands : cp_event_callbacks.cpp
- CP_CountMissionOnGeoscape() : cp_missions.cpp, cp_missions.h
- CP_CreateBattleParameters() : cp_missions.cpp, cp_missions.h
- CP_CreateCivilianTeam() : cp_missions.cpp
- CP_CreateNewMission() : cp_missions.cpp, cp_missions.h
- CP_DateConvertLong() : cp_time.cpp, cp_time.h
- CP_DecreaseXVILevelEverywhere() : cp_overlay.cpp, cp_overlay.h
- CP_DrawRadarOverlayRow() : cp_overlay.cpp
- CP_DrawXVIOverlayPixel() : cp_overlay.cpp
- CP_DrawXVIOverlayRow() : cp_overlay.cpp
- CP_EndCampaign() : cp_campaign.cpp, cp_campaign.h
- CP_EndGame_f() : cp_event_callbacks.cpp
- CP_EndRescueMission() : cp_mission_rescue.cpp, cp_mission_rescue.h
- CP_ExecuteMissionTrigger() : cp_mission_triggers.cpp, cp_mission_triggers.h
- CP_FreeDynamicEventMail() : cp_event.cpp, cp_event.h
- CP_GameTimeFast() : cp_time.cpp, cp_time.h
- CP_GameTimeSlow() : cp_time.cpp, cp_time.h
- CP_GameTimeStop() : cp_time.cpp, cp_time.h
- CP_GetAlienMissionTypeByID() : cp_parse.cpp
- CP_GetAverageXVIRate() : cp_xvi.cpp, cp_xvi.h
- CP_GetCampaign() : cp_campaign.cpp, cp_campaign.h
- CP_GetCarrierMission() : cp_mission_ufocarrier.cpp
- CP_GetCircleDeltaLongitude() : cp_overlay.cpp
- CP_GetEventsByID() : cp_event.cpp, cp_event.h
- CP_GetMissionByID() : cp_missions.cpp, cp_missions.h
- CP_GetMissionByIDSilent() : cp_missions.cpp, cp_missions.h
- CP_GetRandomPosOnGeoscape() : cp_geoscape.cpp, cp_geoscape.h
- CP_GetRandomPosOnGeoscapeWithParameters() : cp_geoscape.cpp, cp_geoscape.h
- CP_GetSalaryUpKeepBase() : cp_campaign.cpp, cp_campaign.h
- CP_GetXVILevel() : cp_overlay.cpp, cp_overlay.h
- CP_GetXVIMapDimensions() : cp_overlay.cpp, cp_overlay.h
- CP_HandleNationData() : cp_nation.cpp, cp_nation.h
- CP_HarvestMissionGo() : cp_mission_harvest.cpp, cp_mission_harvest.h
- CP_HarvestMissionIsFailure() : cp_mission_harvest.cpp, cp_mission_harvest.h
- CP_HarvestMissionIsSuccess() : cp_mission_harvest.cpp
- CP_HarvestMissionNextStage() : cp_mission_harvest.cpp, cp_mission_harvest.h
- CP_HarvestMissionStart() : cp_mission_harvest.cpp
- CP_IncreaseXVILevel() : cp_overlay.cpp
- CP_InitializeRadarOverlay() : cp_overlay.cpp, cp_overlay.h
- CP_InitializeSpawningDelay() : cp_missions.cpp, cp_missions.h
- CP_InitializeXVIOverlay() : cp_overlay.cpp, cp_overlay.h
- CP_InitStartup() : cp_campaign.cpp, cp_campaign.h
- CP_InterceptAircraftMissionSet() : cp_mission_intercept.cpp, cp_mission_intercept.h
- CP_InterceptAttackInstallation() : cp_mission_intercept.cpp
- CP_InterceptChooseInstallation() : cp_mission_intercept.cpp
- CP_InterceptGoToInstallation() : cp_mission_intercept.cpp, cp_mission_intercept.h
- CP_InterceptMissionIsFailure() : cp_mission_intercept.cpp, cp_mission_intercept.h
- CP_InterceptMissionIsSuccess() : cp_mission_intercept.cpp, cp_mission_intercept.h
- CP_InterceptMissionLeave() : cp_mission_intercept.cpp, cp_mission_intercept.h
- CP_InterceptMissionSet() : cp_mission_intercept.cpp
- CP_InterceptNextStage() : cp_mission_intercept.cpp, cp_mission_intercept.h
- CP_IsAlienEquipmentSelectable() : cp_missions.cpp
- CP_IsAlienTeamForCategory() : cp_missions.cpp
- CP_IsBudgetDue() : cp_campaign.cpp
- CP_IsRunning() : cp_campaign.cpp, cp_campaign.h
- CP_IsTimeStopped() : cp_time.cpp, cp_time.h
- CP_IsXVIStarted : cp_xvi.h
- CP_IsXVIVisible() : cp_xvi.cpp, cp_xvi.h
- CP_ItemsSanityCheck() : cp_parse.cpp
- CP_LeaveRescueMission() : cp_mission_rescue.cpp
- CP_LoadMapDefStatXML() : cp_campaign.cpp
- CP_LoadXML() : cp_campaign.cpp, cp_save.h
- CP_MapIsSelectable() : cp_missions.cpp
- cp_messageBuffer : cp_messages.cpp, cp_messages.h
- CP_MissionAddToGeoscape() : cp_missions.cpp, cp_missions.h
- CP_MissionBegin() : cp_missions.cpp, cp_missions.h
- CP_MissionChooseUFO() : cp_missions.cpp, cp_missions.h
- CP_MissionDisableTimeLimit() : cp_missions.cpp, cp_missions.h
- CP_MissionEnd() : cp_missions.cpp, cp_missions.h
- CP_MissionEndActions() : cp_missions.cpp, cp_missions.h
- CP_MissionGetMessage() : cp_missions.cpp
- CP_MissionGetMessageLevel() : cp_missions.cpp
- CP_MissionIsOver() : cp_missions.cpp, cp_missions.h
- CP_MissionIsOverByUFO() : cp_missions.cpp, cp_missions.h
- CP_MissionNotifyBaseDestroyed() : cp_missions.cpp, cp_missions.h
- CP_MissionNotifyInstallationDestroyed() : cp_missions.cpp, cp_missions.h
- CP_MissionRemove() : cp_missions.cpp, cp_missions.h
- CP_MissionRemoveFromGeoscape() : cp_missions.cpp, cp_missions.h
- CP_MissionStageEnd() : cp_missions.cpp, cp_missions.h
- cp_missiontest : cp_campaign.cpp, cp_campaign.h
- CP_OnGeoscape() : cp_campaign.cpp, cp_campaign.h
- CP_ParseAlienTeam() : cp_parse.cpp
- CP_ParseCampaign() : cp_parse.cpp
- CP_ParseCampaignData() : cp_campaign.h, cp_parse.cpp
- CP_ParseEventTrigger() : cp_event.cpp, cp_event.h
- CP_ParseResearchableCampaignStates() : cp_parse.cpp
- CP_ParseResearchedCampaignItems() : cp_parse.cpp
- CP_ParseSalary() : cp_parse.cpp
- CP_ParseScriptCampaignRelated() : cp_parse.cpp
- CP_ParseScriptFirst() : cp_parse.cpp
- CP_ParseScriptSecond() : cp_parse.cpp
- CP_Popup() : cp_popup.cpp, cp_popup.h
- CP_RadarGet() : cp_overlay.cpp
- CP_ReadCampaignData() : cp_campaign.h, cp_parse.cpp
- CP_ReconMissionAerial() : cp_mission_recon.cpp, cp_mission_recon.h
- CP_ReconMissionChoose() : cp_mission_recon.cpp
- CP_ReconMissionGround() : cp_mission_recon.cpp
- CP_ReconMissionGroundGo() : cp_mission_recon.cpp, cp_mission_recon.h
- CP_ReconMissionIsFailure() : cp_mission_recon.cpp, cp_mission_recon.h
- CP_ReconMissionIsSuccess() : cp_mission_recon.cpp
- CP_ReconMissionLeave() : cp_mission_recon.cpp, cp_mission_recon.h
- CP_ReconMissionNewGroundMission() : cp_mission_recon.cpp
- CP_ReconMissionNextStage() : cp_mission_recon.cpp, cp_mission_recon.h
- CP_ReconMissionSelect() : cp_mission_recon.cpp
- CP_ReduceXVIEverywhere() : cp_xvi.cpp, cp_xvi.h
- CP_RemoveCampaignCallbackCommands() : cp_campaign.cpp
- CP_RemoveCampaignCommands() : cp_campaign.cpp
- CP_RescueNextStage() : cp_mission_rescue.cpp, cp_mission_rescue.h
- CP_ResetCampaignData() : cp_campaign.cpp, cp_campaign.h
- CP_SaveMapDefStatXML() : cp_campaign.cpp
- CP_SaveXML() : cp_campaign.cpp, cp_save.h
- CP_ScriptSanityCheck() : cp_parse.cpp, cp_parse.h
- CP_SecondConvert() : cp_time.cpp, cp_time.h
- CP_SelectNewMissionType() : cp_missions.cpp
- CP_SetAlienEquipmentByInterest() : cp_missions.cpp
- CP_SetAlienTeamByInterest() : cp_missions.cpp
- CP_SetEquipContainer() : cp_team.cpp, cp_team.h
- CP_SetGameTime() : cp_time.cpp
- CP_SetGameTime_f() : cp_time.cpp, cp_time.h
- CP_SetMinMaxOverlayRows() : cp_overlay.cpp
- CP_SetMissionName() : cp_missions.cpp
- CP_SetXVILevel() : cp_overlay.cpp, cp_overlay.h
- CP_Shutdown() : cp_campaign.cpp, cp_campaign.h
- CP_SpawnAlienBaseMission() : cp_alienbase.cpp, cp_alienbase.h
- CP_SpawnCrashSiteMission() : cp_missions.cpp, cp_missions.h
- CP_SpawnNewMissions() : cp_missions.cpp, cp_missions.h
- CP_SpawnRescueMission() : cp_missions.cpp, cp_missions.h
- CP_SpawnUFOCarrier_f() : cp_mission_ufocarrier.cpp, cp_mission_ufocarrier.h
- CP_SpreadXVI() : cp_xvi.cpp, cp_xvi.h
- CP_SpreadXVIAtPos() : cp_xvi.cpp, cp_xvi.h
- CP_StartSelectedMission() : cp_campaign.cpp, cp_campaign.h
- CP_StartXVISpreading_f() : cp_xvi.cpp, cp_xvi.h
- CP_SupplyGoToBase() : cp_mission_supply.cpp
- CP_SupplyMissionCreate() : cp_mission_supply.cpp
- CP_SupplyMissionIsFailure() : cp_mission_supply.cpp, cp_mission_supply.h
- CP_SupplyMissionIsSuccess() : cp_mission_supply.cpp, cp_mission_supply.h
- CP_SupplyMissionLeave() : cp_mission_supply.cpp
- CP_SupplyMissionNextStage() : cp_mission_supply.cpp, cp_mission_supply.h
- CP_SupplySetStayAtBase() : cp_mission_supply.cpp
- CP_TEAM_AssignSoldierByUCN_f() : cp_team_callbacks.cpp
- CP_TEAM_ChangeSkin_f() : cp_team_callbacks.cpp
- CP_TEAM_DeEquipActor_f() : cp_team_callbacks.cpp
- CP_TEAM_FillBDEFEmployeeList_f() : cp_team_callbacks.cpp
- CP_TEAM_FillEmployeeList_f() : cp_team_callbacks.cpp
- CP_TEAM_FillEquipSoldierList_f() : cp_team_callbacks.cpp
- CP_TEAM_InitCallbacks() : cp_team_callbacks.cpp, cp_team_callbacks.h
- CP_TEAM_SelectActorByUCN_f() : cp_team_callbacks.cpp
- CP_TEAM_ShutdownCallbacks() : cp_team_callbacks.cpp, cp_team_callbacks.h
- CP_TerrorInCity() : cp_mission_terror.cpp
- CP_TerrorMissionGo() : cp_mission_terror.cpp
- CP_TerrorMissionIsFailure() : cp_mission_terror.cpp, cp_mission_terror.h
- CP_TerrorMissionIsSuccess() : cp_mission_terror.cpp, cp_mission_terror.h
- CP_TerrorMissionNextStage() : cp_mission_terror.cpp, cp_mission_terror.h
- CP_TerrorMissionOnSpawn() : cp_mission_terror.cpp, cp_mission_terror.h
- CP_TerrorMissionStart() : cp_mission_terror.cpp, cp_mission_terror.h
- CP_ToDifficultyName() : cp_cgame_callbacks.cpp
- CP_TriggerEvent() : cp_event.cpp, cp_event.h
- CP_TriggerEventLoadXML() : cp_event.cpp, cp_event.h
- CP_TriggerEventSaveXML() : cp_event.cpp, cp_event.h
- CP_UFOCarrierMissionStart() : cp_mission_ufocarrier.cpp
- CP_UFOCarrierMissionUpdate() : cp_mission_ufocarrier.cpp
- CP_UFOCarrierNextStage() : cp_mission_ufocarrier.cpp, cp_mission_ufocarrier.h
- CP_UFOProceedMission() : cp_missions.cpp, cp_missions.h
- CP_UFORemoveFromGeoscape() : cp_missions.cpp, cp_missions.h
- CP_UpdateActorAircraftVar() : cp_team.cpp, cp_team.h
- CP_UpdateCredits() : cp_campaign.cpp, cp_campaign.h
- CP_UpdateMissionVisibleOnGeoscape() : cp_missions.cpp, cp_missions.h
- CP_UpdateNationXVIInfection() : cp_xvi.cpp, cp_xvi.h
- CP_UpdateTime() : cp_time.cpp, cp_time.h
- CP_UpdateXVIMapButton() : cp_xvi.cpp, cp_xvi.h
- CP_UploadRadarCoverage() : cp_overlay.cpp, cp_overlay.h
- CP_UploadXVI() : cp_overlay.cpp
- CP_XVIGetAlpha() : cp_overlay.cpp
- CP_XVIInit() : cp_xvi.cpp, cp_xvi.h
- CP_XVIMissionIsFailure() : cp_mission_xvi.cpp, cp_mission_xvi.h
- CP_XVIMissionIsSuccess() : cp_mission_xvi.cpp, cp_mission_xvi.h
- CP_XVIMissionNextStage() : cp_mission_xvi.cpp, cp_mission_xvi.h
- CP_XVIMissionStart() : cp_mission_xvi.cpp
- CPUSTRING : common.h
- CRAFT_DROP : scripts.cpp
- CRAFT_INTER : scripts.cpp
- CRAFT_MAX : scripts.cpp
- CRAFT_UFO : scripts.cpp
- craftTypeIds : scripts.cpp
- crand() : mathlib.cpp, mathlib.h
- CREATE_NEW_BASE_ID : cp_base_callbacks.cpp
- CreateBase() : test_campaign.cpp
- CreateBrushWindings() : bspbrush.cpp
- CreateInstallation() : test_campaign.cpp
- CreateNewFloatPlane() : map.cpp
- CreateProgram_t : r_gl.h
- CreateShader_t : r_gl.h
- createSurface() : images.cpp
- CrossProduct() : mathlib.cpp, mathlib.h
- crouchReserveButtonState : cl_hud.cpp
- cs_began : server.h
- cs_connected : server.h
- CS_ENABLEMORALE : q_shared.h
- CS_ENTITYSTRING : q_shared.h
- cs_free : server.h
- CS_GENERAL : q_shared.h
- CS_LIGHTMAP : q_shared.h
- CS_MAPCHECKSUM : q_shared.h
- CS_MAPTITLE : q_shared.h
- CS_MAPZONE : q_shared.h
- CS_MAXCLIENTS : q_shared.h
- CS_MAXSOLDIERSPERPLAYER : q_shared.h
- CS_MAXSOLDIERSPERTEAM : q_shared.h
- CS_MAXTEAMS : q_shared.h
- CS_MODELS : q_shared.h
- CS_NAME : q_shared.h
- CS_OBJECTAMOUNT : q_shared.h
- CS_PLAYERCOUNT : q_shared.h
- CS_PLAYERNAMES : q_shared.h
- CS_POSITIONS : q_shared.h
- cs_spawned : server.h
- cs_spawning : server.h
- CS_TILES : q_shared.h
- CS_UFOCHECKSUM : q_shared.h
- CS_VERSION : q_shared.h
- CS_VICTORY_CONDITIONS : q_shared.h
- CSI : inv_shared.cpp
- csi : common.cpp, q_shared.h
- CullList() : csg.cpp
- cultureHeight : cp_geoscape.cpp
- culturePic : cp_geoscape.cpp
- cultureWidth : cp_geoscape.cpp
- CURL_STATICLIB : http.h
- currentChapter : cp_ufopedia.cpp
- currentClipRect : r_draw.cpp
- currentDisplayedObject : cl_inventory_callbacks.cpp
- currentTransferType : cp_transfer_callbacks.cpp
- CURSOR_OFF : ui_node_textentry.cpp
- CURSOR_OFFSET : cl_actor.h
- CURSOR_ON : ui_node_textentry.cpp
- cursorChange : cl_input.cpp
- cursorImage : cl_screen.cpp
- curTile : bsp.cpp, bsp.h
- Cvar_Add_f() : cvar.cpp
- CVAR_ARCHIVE : cvar.h
- Cvar_AssertValue() : cvar.cpp, cvar.h
- Cvar_BitInfo() : cvar.cpp
- CVAR_CHEAT : cvar.h
- Cvar_ClearVars() : cvar.cpp, cvar.h
- Cvar_Command() : cvar.cpp, cvar.h
- Cvar_CompleteVariable() : cvar.cpp, cvar.h
- Cvar_Copy_f() : cvar.cpp
- Cvar_Define_f() : cvar.cpp
- Cvar_Del_f() : cvar.cpp
- Cvar_Delete() : cvar.cpp, cvar.h
- CVAR_DEVELOPER : cvar.h
- Cvar_ExecuteChangeListener() : cvar.cpp
- Cvar_FindVar() : cvar.cpp, cvar.h
- Cvar_FixCheatVars() : cvar.cpp, cvar.h
- Cvar_ForceSet() : cvar.cpp, cvar.h
- Cvar_FullSet() : cvar.cpp, cvar.h
- Cvar_Get() : cvar.cpp, cvar.h
- Cvar_GetChangeListener() : cvar.cpp
- Cvar_GetFirst() : cvar.cpp, cvar.h
- Cvar_GetInteger() : cvar.cpp, cvar.h
- Cvar_GetString() : cvar.cpp, cvar.h
- Cvar_GetValue() : cvar.cpp, cvar.h
- CVAR_HASH_SIZE : cvar.cpp
- Cvar_InfoValidate() : cvar.cpp
- Cvar_Init() : cvar.cpp, cvar.h
- CVAR_LATCH : cvar.h
- Cvar_List_f() : cvar.cpp
- Cvar_Mod_f() : cvar.cpp
- CVAR_NOSET : cvar.h
- Cvar_PendingCvars() : cvar.cpp, cvar.h
- CVAR_R_CONTEXT : cvar.h
- CVAR_R_IMAGES : cvar.h
- CVAR_R_MASK : cvar.h
- CVAR_R_PROGRAMS : cvar.h
- Cvar_RegisterChangeListener() : cvar.cpp, cvar.h
- Cvar_RegisterCvarListener() : cvar.cpp, cvar.h
- Cvar_Reset() : cvar.cpp, cvar.h
- CVAR_SERVERINFO : cvar.h
- Cvar_Serverinfo() : cvar.cpp, cvar.h
- Cvar_Set() : cvar.cpp, cvar.h
- Cvar_Set2() : cvar.cpp
- Cvar_Set_f() : cvar.cpp
- Cvar_SetCheckFunction() : cvar.cpp, cvar.h
- Cvar_SetOld_f() : cvar.cpp
- Cvar_SetValue() : cvar.cpp, cvar.h
- Cvar_Shutdown() : cvar.cpp, cvar.h
- Cvar_Switch_f() : cvar.cpp
- cvar_t_as_float() : ui_lua_shared.cpp
- cvar_t_as_integer() : ui_lua_shared.cpp
- cvar_t_as_string() : ui_lua_shared.cpp
- cvar_t_name() : ui_lua_shared.cpp
- cvar_t_set_value__SWIG_0() : ui_lua_shared.cpp
- cvar_t_set_value__SWIG_1() : ui_lua_shared.cpp
- Cvar_UnRegisterChangeListener() : cvar.cpp, cvar.h
- Cvar_UnRegisterCvarListener() : cvar.cpp, cvar.h
- Cvar_UpdateLatchedVars() : cvar.cpp, cvar.h
- CVAR_USERINFO : cvar.h
- Cvar_Userinfo() : cvar.cpp, cvar.h
- Cvar_VariableStringOld() : cvar.cpp, cvar.h
- Cvar_WriteVariables() : common.h, cvar.cpp
- cvarChangeListenerFunc_t : cvar.h
- cvarListener() : cl_game.cpp
- CvarListenerPtr : cvar.h
- CvarListeners : cvar.cpp
- cvarListeners : cvar.cpp
- cvarValueBackup : ui_node_textentry.cpp
- cvarVars : cvar.cpp
- cvarVarsHash : cvar.cpp
- CXX11 : cxx.h