UFO: Alien Invasion
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g_trigger.h
Go to the documentation of this file.
1
5
6/*
7All original material Copyright (C) 2002-2025 UFO: Alien Invasion.
8
9Original file from Quake 2 v3.21: quake2-2.31/game/g_spawn.c
10Copyright (C) 1997-2001 Id Software, Inc.
11
12This program is free software; you can redistribute it and/or
13modify it under the terms of the GNU General Public License
14as published by the Free Software Foundation; either version 2
15of the License, or (at your option) any later version.
16
17This program is distributed in the hope that it will be useful,
18but WITHOUT ANY WARRANTY; without even the implied warranty of
19MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
20
21See the GNU General Public License for more details.
22
23You should have received a copy of the GNU General Public License
24along with this program; if not, write to the Free Software
25Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26
27*/
28
29#pragma once
30
31#include "g_local.h"
32
33bool G_TriggerIsInList(Edict* self, Edict* activator);
34void G_TriggerAddToList(Edict* self, Edict* activator);
35bool G_TriggerRemoveFromList(Edict* self, Edict* activator);
37void Think_NextMapTrigger(Edict* self);
38void SP_trigger_nextmap(Edict* ent);
39bool Touch_HurtTrigger(Edict* self, Edict* activator);
40void SP_trigger_hurt(Edict* ent);
41void SP_trigger_touch(Edict* ent);
42void SP_trigger_rescue(Edict* ent);
Local definitions for game module.
void SP_trigger_touch(Edict *ent)
Touch trigger to call the use function of the attached target.
void SP_trigger_nextmap(Edict *ent)
Edict * G_TriggerSpawn(Edict *owner)
void G_TriggerAddToList(Edict *self, Edict *activator)
Adds the activator to the list of recognized edicts for this trigger_touch edict.
Definition g_trigger.cpp:67
void SP_trigger_hurt(Edict *ent)
Trigger for grid fields if they are under fire.
void Think_NextMapTrigger(Edict *self)
Register this think function once you would like to end the match This think function will register t...
bool G_TriggerIsInList(Edict *self, Edict *activator)
Checks whether the activator of this trigger_touch was already recognized.
Definition g_trigger.cpp:47
bool G_TriggerRemoveFromList(Edict *self, Edict *activator)
Removes an activator from the list of recognized edicts.
Definition g_trigger.cpp:87
bool Touch_HurtTrigger(Edict *self, Edict *activator)
Hurt trigger.
void SP_trigger_rescue(Edict *ent)
Rescue trigger to mark an actor to be in the rescue zone. Aborting a game would not kill the actors i...