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UFO: Alien Invasion
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Main game functions. More...
#include "g_local.h"#include "g_ai.h"#include "g_client.h"#include "g_edicts.h"#include "g_match.h"#include "g_spawn.h"#include "g_utils.h"
Go to the source code of this file.
Functions | |
| static void | G_FreeInventory (void *data) |
| static void * | G_AllocInventoryMemory (size_t size) |
| static void | G_FreeAllInventory (void) |
| static void | G_Init (void) |
| This will be called when the game library is first loaded. | |
| static void | G_Shutdown (void) |
| Free the tags TAG_LEVEL and TAG_GAME. | |
| static void | CheckNeedPass (void) |
| If password has changed, update sv_needpass cvar as needed. | |
| static void | G_SendBoundingBoxes (void) |
| static bool | G_RunFrame (void) |
| game_export_t * | GetGameAPI (game_import_t *import) |
| Returns a pointer to the structure with all entry points and global variables. | |
| void | Sys_Error (const char *error,...) |
| void | Com_Printf (const char *msg,...) |
| void | Com_DPrintf (int level, const char *msg,...) |
Main game functions.
Definition in file g_main.cpp.
If password has changed, update sv_needpass cvar as needed.
Definition at line 302 of file g_main.cpp.
References gi, password, Q_strcasecmp, and Q_strvalid.
Referenced by G_RunFrame().
Definition at line 445 of file g_main.cpp.
References developer, gi, level, and Q_vsnprintf().
| void Com_Printf | ( | const char * | msg, |
| ... ) |
Definition at line 433 of file g_main.cpp.
References gi, and Q_vsnprintf().
Referenced by G_Shutdown().
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Definition at line 134 of file g_main.cpp.
References G_TagMalloc, and TAG_INVENTORY.
Definition at line 139 of file g_main.cpp.
References G_FreeTags, and TAG_INVENTORY.
Referenced by G_Shutdown().
Definition at line 129 of file g_main.cpp.
This will be called when the game library is first loaded.
Definition at line 151 of file g_main.cpp.
References ai_alienteam, ai_civilianteam, ai_equipment, AI_Init(), ai_multiplayeraliens, ai_numcivilians, ai_singleplayeraliens, AIL_Init(), CVAR_ARCHIVE, CVAR_CHEAT, CVAR_DEVELOPER, CVAR_LATCH, CVAR_NOSET, CVAR_SERVERINFO, CVAR_USERINFO, developer, DOUBLEQUOTE, flood_msgs, flood_persecond, flood_waitdelay, g_actorspeed, g_aidebug, g_aihumans, g_ailua, g_difficulty, g_drawtraces, G_EdictsConstruct(), g_endlessaliens, g_lastseen, g_nodamage, g_nospawn, g_notu, G_TagMalloc, game, GAMEVERSION, gi, globals, inventoryImport, INVSH_InitCSI(), logstats, logstatsfile, m_panic_stop, m_rage, m_rage_stop, m_sanity, MAX_ACTIVETEAM, mob_death, mob_shoot, mob_wound, mof_civilian, mof_enemy, mof_teamkill, mof_watching, mon_teamfactor, mor_attacker, mor_brave, mor_default, mor_distance, mor_pain, mor_panic, mor_regeneration, mor_shaken, mor_victim, password, sv_ai, sv_cheats, sv_dedicated, sv_enablemorale, sv_filterban, sv_hurtaliens, sv_maxclients, sv_maxentities, sv_maxplayersperteam, sv_maxsoldiersperplayer, sv_maxsoldiersperteam, sv_maxteams, sv_needpass, sv_roundtimelimit, sv_send_edicts, sv_shot_origin, sv_teamplay, TAG_GAME, and va().
Referenced by GetGameAPI().
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Definition at line 328 of file g_main.cpp.
References AI_Run(), CheckNeedPass(), CS_MAXTEAMS, G_CheckForceEndRound(), G_CompleteRecalcRouting(), G_EdictsThink(), G_IsMultiPlayer, G_MatchDoEnd(), G_MatchIsRunning(), G_SendBoundingBoxes(), gi, level, SERVER_FRAME_SECONDS, sv_maxteams, and sv_roundtimelimit.
Referenced by GetGameAPI().
Definition at line 312 of file g_main.cpp.
References G_EdictsGetFirst(), G_EdictsGetNextInUse(), G_EventSendEdict(), and sv_send_edicts.
Referenced by G_RunFrame().
Free the tags TAG_LEVEL and TAG_GAME.
Definition at line 282 of file g_main.cpp.
References AIL_Shutdown(), Com_Printf(), G_FreeAllInventory(), G_FreeTags, game, gi, logstatsfile, TAG_GAME, and TAG_LEVEL.
Referenced by GetGameAPI().
| game_export_t * GetGameAPI | ( | game_import_t * | import | ) |
Returns a pointer to the structure with all entry points and global variables.
Definition at line 384 of file g_main.cpp.
References G_ClientAction(), G_ClientBegin(), G_ClientCommand(), G_ClientConnect(), G_ClientDisconnect(), G_ClientEndRound(), G_ClientGetTeamNum(), G_ClientInitActorStates(), G_ClientIsReady(), G_ClientStartMatch(), G_ClientTeamInfo(), G_ClientUserinfoChanged(), G_GetActiveTeam(), G_GetPlayerName(), G_Init(), G_RunFrame(), G_ServerCommand(), G_Shutdown(), G_SpawnEntities(), GAME_API_VERSION, gi, and globals.
Referenced by SV_GetGameAPI().
| void Sys_Error | ( | const char * | error, |
| ... ) |
Definition at line 421 of file g_main.cpp.
References gi, and Q_vsnprintf().
Referenced by cgame_import_t::__attribute__(), _Mem_Alloc(), _Mem_CheckPoolIntegrity(), _Mem_CheckSentinels(), _Mem_CreatePool(), _Mem_ReAlloc(), forbiddenList_t::add(), AddBrushBevels(), AddEpair(), AddLump(), AddPortalToNodes(), AII_UpdateOneInstallationDelay(), AIR_ParseAircraft(), ASE_GetCurrentMesh(), ASE_KeyGEOMOBJECT(), ASE_KeyMATERIAL_LIST(), ASE_KeyMESH(), ASE_KeyMESH_FACE_LIST(), ASE_KeyMESH_TVERTLIST(), ASE_KeyMESH_VERTEX_LIST(), ASE_KeyTFACE_LIST(), ASE_Load(), ASE_ParseBracedBlock(), ASE_Process(), ASE_SkipEnclosingBraces(), BaseWindingForPlane(), BDEF_BaseDefenceMenuUpdate_f(), BeginModel(), BuildLights(), CalcLightinfoExtents(), CalcLightinfoVectors(), Check_ExtraBrushesForWorldspawn(), Check_FindCompositeSides(), Check_InfoStartAligned(), Check_InitEntityDefs(), Check_NearList(), CheckFlags(), CheckPlaneAgainstParents(), ChopWindingInPlace(), CHRSH_CharGenAbilitySkills(), CHRSH_CharGetBody(), CHRSH_CharGetHead(), CL_AllocateActorSkin(), CL_ParseCampaignEvents(), CL_ParseMessageID(), ClipWindingEpsilon(), Com_AddObjectLinks(), Com_AlignPtr(), Com_EParseValue(), Com_Error(), Com_GiveName(), Com_ParseActorNames(), Com_ParseArmourOrResistance(), Com_ParseCharacterTemplate(), Com_ParseDamageTypes(), Com_ParseEquipment(), Com_ParseFireDefinition(), Com_ParseGameTypes(), Com_ParseImplant(), Com_ParseInventory(), Com_ParseItem(), Com_ParseMapDefinition(), Com_ParseScripts(), Com_ParseTeam(), Com_ParseValue(), Com_ParseVersion(), Com_SetValue(), Com_ValueToStr(), Con_DrawString(), CopyLump(), CP_GetEventsByID(), CP_ParseAlienTeam(), CreateNewFloatPlane(), EmitBrushes(), EmitDrawNode_r(), EmitFace(), EmitFaceVertexes(), EmitLeaf(), InventoryInterface::EquipActorMelee(), FacesWithVert(), FinalLightFace(), FindMiptex(), FIRESH_GetFiredef(), FixWorkingDirectory(), FreeWinding(), FS_CopyFile(), FS_CreateOpenPipeFile(), FS_FileLength(), FS_OpenFile(), FS_Read2(), FS_RemoveFile(), FS_RenameFile(), FS_Seek(), G_EdictsGetNextActor(), G_EdictsGetNextLivingActor(), GAME_GetCGameAPI(), GAME_GetImportData(), GAME_ParseModes(), GatherSampleLight(), GetEdge(), Inventory::getItemAtPos(), GetVectorFromString(), GetVertexnum(), HashVec(), INV_GetFilterFromItem(), INVSH_CheckToInventory_shape(), INVSH_GetItemByIDX(), Key_GetBinding(), LightWorld(), LoadBSPFile(), LoadScriptFile(), main(), makeActor(), MakeNodePortal(), Mem_Init(), MoveBrushesToWorld(), InventoryInterface::moveInInventory(), MSO_InitList(), uiEditorNode::onCapturedMouseMove(), ParseBrush(), ParseEntity(), ParseMapEntity(), PlaneFromPoints(), PQueueInitialise(), ProcessSubModel(), PruneNodes_r(), Q_strcat(), Q_strncpyz(), Qcommon_Init(), RemovePortalFromNode(), RS_ParseTechnologies(), RT_WriteCSVFiles(), SelectSplitSide(), SplitNodePortals(), SubdivideFace(), SV_InitGame(), Swap_Init(), Sys_FindFirst(), Sys_Init(), TEST_Init(), TestEdge(), TexinfoForBrushTexture(), ThreadInit(), ThreadLock(), ThreadUnlock(), TR_BuildTracingNode_r(), U2M_Parameter(), UFO_assert(), UI_CheckActionTokenTypeSanity(), UI_ContainerNodeGetItemAtPosition(), UI_CreateWindow(), UI_DrawModelNodeWithUIModel(), UI_GetReferenceString(), UI_ParseUIModel(), UI_ParseWindow(), UnparseEntities(), WriteBSPFile(), WriteMapFile(), and WriteTGA24().
| cvar_t* ai_alienteam |
Definition at line 69 of file g_main.cpp.
Referenced by G_Init().
| cvar_t* ai_civilianteam |
Definition at line 70 of file g_main.cpp.
Referenced by G_Init().
| cvar_t* ai_equipment |
Definition at line 71 of file g_main.cpp.
Referenced by G_Init().
| cvar_t* ai_multiplayeraliens |
Definition at line 74 of file g_main.cpp.
Referenced by AI_CreatePlayer(), G_Init(), G_SpawnEntities(), and SP_alien_start().
| cvar_t* ai_numcivilians |
Definition at line 73 of file g_main.cpp.
Referenced by AI_CreatePlayer(), G_Init(), and SP_civilian_start().
| cvar_t* ai_singleplayeraliens |
Definition at line 72 of file g_main.cpp.
Referenced by AI_CreatePlayer(), and G_Init().
| cvar_t* developer |
Definition at line 45 of file g_main.cpp.
| cvar_t* flood_msgs |
Definition at line 121 of file g_main.cpp.
Referenced by G_CheckFlood(), and G_Init().
| cvar_t* flood_persecond |
Definition at line 122 of file g_main.cpp.
Referenced by G_CheckFlood(), and G_Init().
| cvar_t* flood_waitdelay |
Definition at line 123 of file g_main.cpp.
Referenced by G_CheckFlood(), and G_Init().
| cvar_t* g_actorspeed |
Definition at line 119 of file g_main.cpp.
Referenced by G_ClientMove(), and G_Init().
| cvar_t* g_aidebug |
Definition at line 114 of file g_main.cpp.
Referenced by G_Init(), and G_TestVis().
| cvar_t* g_aihumans |
Definition at line 113 of file g_main.cpp.
Referenced by AI_PlayerRun(), AI_Run(), and G_Init().
| cvar_t* g_ailua |
Definition at line 112 of file g_main.cpp.
Referenced by AI_ActorRun(), AI_PlayerRun(), AIL_select(), AIL_squad(), and G_Init().
| cvar_t* g_difficulty |
Definition at line 125 of file g_main.cpp.
Referenced by AIL_difficulty(), G_Damage(), and G_Init().
| cvar_t* g_drawtraces |
Definition at line 115 of file g_main.cpp.
Referenced by G_Init(), and G_TraceDraw().
| cvar_t* g_endlessaliens |
Definition at line 111 of file g_main.cpp.
Referenced by AI_CheckRespawn(), and G_Init().
| cvar_t* g_lastseen |
Definition at line 120 of file g_main.cpp.
Referenced by G_ClientEndRound(), and G_Init().
| cvar_t* g_nodamage |
Definition at line 116 of file g_main.cpp.
Referenced by G_Damage(), and G_Init().
| cvar_t* g_nospawn |
Definition at line 118 of file g_main.cpp.
Referenced by G_Init(), and G_SetTeamForPlayer().
| cvar_t* g_notu |
Definition at line 117 of file g_main.cpp.
Referenced by G_ActorSetTU(), and G_Init().
| game_locals_t game |
Definition at line 37 of file g_main.cpp.
Referenced by AI_CreatePlayer(), AI_SetEquipment(), G_ActorInvMove(), G_AddItemToFloor(), G_ClientReadInventory(), G_ClientShoot(), G_ClientTeamInfo(), G_EdictsConstruct(), G_EdictsGetNewEdict(), G_EdictsInit(), G_GetPlayerName(), G_Init(), G_InventoryDropToFloorCheck(), G_InventoryRemoveItemByID(), G_InventoryToFloor(), G_PlayerGetNextAI(), G_PlayerGetNextHuman(), G_Shutdown(), G_SpawnEntities(), G_SpawnItemOnFloor(), and Edict::getPlayer().
Definition at line 39 of file g_main.cpp.
Referenced by AI_CheckLineOfFire(), AI_CheckUsingDoor(), AI_CivilianCalcActionScore(), AI_CreatePlayer(), AI_FindBestFiredef(), AI_InitPlayer(), AI_PrepBestAction(), AI_SetCharacterValues(), AI_SetStats(), AI_TurnIntoDirection(), AIL_ActorThink(), AIL_Init(), AIL_InitActor(), AIL_missiontargets(), AIL_positionapproach(), AIL_positionmission(), AIL_positionshoot(), AIL_positionwander(), AIL_print(), AIL_see(), AIL_select(), AIL_Shutdown(), AIL_squad(), AIL_TeamThink(), AIL_toDistInt(), AIL_toShotPInt(), AIL_toSortInt(), AIL_toTeamInt(), AIL_toTeamString(), AIL_toVisInt(), AIL_toWanderPInt(), AIL_waypoints(), Edict::calcOrigin(), ReactionFire::canReact(), CheckNeedPass(), Com_DPrintf(), Com_Printf(), ReactionFireTargets::create(), ReactionFireTargets::destroy(), Destroy_Breakable(), Door_Use(), ED_ParseEdict(), FS_LoadPackFile(), G_Actor2x2Spawn(), G_ActorDieOrStun(), G_ActorFall(), G_ActorGetContentFlags(), G_ActorGetInjuryPenalty(), G_ActorInvMove(), G_ActorModifyCounters(), G_ActorMoveLength(), G_ActorSetMaxs(), G_ActorSpawn(), G_AddItemToFloor(), G_AppearPerishEvent(), G_CheckForceEndRound(), G_ClientAction(), G_ClientAssignDefaultActorValues(), G_ClientBegin(), G_ClientCommand(), G_ClientConnect(), G_ClientDisconnect(), G_ClientEndRound(), G_ClientGetFreeSpawnPointForActorSize(), G_ClientInitActorStates(), G_ClientMove(), G_ClientPrintf(), G_ClientReadCharacter(), G_ClientReadInventory(), G_ClientShoot(), G_ClientSkipActorInfo(), G_ClientStartMatch(), G_ClientStateChange(), G_ClientTeamInfo(), G_ClientUserinfoChanged(), G_Damage(), G_EdictsGetByNum(), G_EventActorAdd(), G_EventActorAppear(), G_EventActorDie(), G_EventActorFall(), G_EventActorRevitalise(), G_EventActorSendReservations(), G_EventActorStateChange(), G_EventActorStats(), G_EventActorTurn(), G_EventActorWound(), G_EventAdd(), G_EventAddBrushModel(), G_EventCameraAppear(), G_EventCenterViewAt(), G_EventEdictAppear(), G_EventEdictPerish(), G_EventEnd(), G_EventEndRound(), G_EventEndRoundAnnounce(), G_EventInventoryAdd(), G_EventInventoryAmmo(), G_EventInventoryDelete(), G_EventInventoryReload(), G_EventModelExplode(), G_EventModelExplodeTriggered(), G_EventMoveCameraTo(), G_EventParticleSpawn(), G_EventReactionFireAbortShot(), G_EventReactionFireAddTarget(), G_EventReactionFireChange(), G_EventReactionFireRemoveTarget(), G_EventReactionFireTargetUpdate(), G_EventReset(), G_EventSendEdict(), G_EventSendParticle(), G_EventSendState(), G_EventSetClientAction(), G_EventShoot(), G_EventShootHidden(), G_EventSpawnFootstepSound(), G_EventSpawnSound(), G_EventStart(), G_EventStartShoot(), G_EventThrow(), G_FillDirectionTable(), G_FindPath(), G_FireAffectedSurface(), G_FreeEdict(), G_GetEquipDefByID(), G_GetEquipmentForAISpawn(), G_GetObjectForFiredef(), G_GetTeam(), G_Init(), G_InitCamera(), G_InventoryDropToFloorCheck(), G_InventoryRemoveItemByID(), G_InventoryToFloor(), G_MatchDoEnd(), G_MatchSendResults(), G_MissionAddVictoryMessage(), G_MissionReset(), G_MissionThink(), G_MissionTouch(), G_MissionUse(), G_MoveCalcLocal(), G_PrepareShot(), G_PrintStats(), G_ReadItem(), G_RecalcRouting(), G_RunFrame(), G_Say_f(), G_SendCharacterData(), G_SendFootstepSound(), G_ServerCommand(), G_SetTeamForPlayer(), G_ShootGrenade(), G_ShootSingle(), G_ShotMorale(), G_Shutdown(), G_Spawn(), G_SpawnAIPlayer(), G_SpawnEntities(), G_SpawnField(), G_SpawnFieldGroup(), G_SpawnFieldPart(), G_SpawnFloor(), G_SplashDamage(), G_TestLine(), G_TestLineWithEnts(), G_Trace(), G_TreatActor(), G_TriggerSpawn(), G_WriteItem(), G_WriteStep(), GetGameAPI(), AiAreaSearch::plotPos(), pos3L_goto(), SP_civilian_target(), SP_func_breakable(), SP_func_door(), SP_func_door_sliding(), SP_func_rotating(), SP_misc_fire(), SP_misc_item(), SP_misc_message(), SP_misc_mission(), SP_misc_model(), SP_misc_smoke(), SP_misc_smokestun(), SP_trigger_hurt(), SP_trigger_nextmap(), SP_trigger_rescue(), SP_trigger_touch(), SP_worldspawn(), SVCmd_AddIP_f(), SVCmd_AI_Add_f(), SVCmd_ListIP_f(), SVCmd_RemoveIP_f(), SVCmd_Win_f(), SVCmd_WriteIP_f(), Sys_Error(), Think_NextMapTrigger(), Touch_HurtTrigger(), and Touch_TouchTrigger().
| game_export_t globals |
Definition at line 40 of file g_main.cpp.
Referenced by G_EdictsGetNewEdict(), G_EdictsGetNext(), G_EdictsGetNextActor(), G_EdictsGetNumber(), G_EdictsIsValidNum(), G_Init(), and GetGameAPI().
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Definition at line 144 of file g_main.cpp.
| level_locals_t level |
Definition at line 38 of file g_main.cpp.
Referenced by cgame_import_t::__attribute__(), AI_CheckForMissionTargets(), AI_CheckRespawn(), AI_CivilianCalcActionScore(), AI_CreatePlayer(), AI_FighterCalcActionScore(), AI_FindMissionLocation(), AI_PanicCalcActionScore(), AI_PlayerRun(), AI_PrepBestAction(), AI_Run(), AI_SetStats(), AI_TurnIntoDirection(), AIL_findweapons(), AIL_missiontargets(), AIL_positionapproach(), AIL_positionflee(), AIL_positionmission(), AIL_positionshoot(), AIL_positionwander(), AIL_see(), AIL_waypoints(), B_Build(), CL_BattlescapeRadarGenerate_f(), CL_BattlescapeRadarGenerateAll(), Com_DPrintf(), Com_DPrintf(), Com_DPrintf(), G_ActionCheckForCurrentTeam(), G_Actor2x2Spawn(), G_ActorModifyCounters(), G_ActorMoveLength(), G_ActorSpawn(), G_ActorSpawnIsAllowed(), G_AddToWayPointList(), G_CheckFlood(), G_CheckForceEndRound(), G_CheckVis(), G_ClientBegin(), G_ClientDisconnect(), G_ClientEndRound(), G_ClientGetFreeSpawnPoint(), G_ClientGetFreeSpawnPointForActorSize(), G_ClientMove(), G_ClientReadInventory(), G_ClientStartMatch(), G_EdictsThink(), G_EventEndRound(), G_FillDirectionTable(), G_FindPath(), G_GetActiveTeam(), G_GetEarnedExperience(), G_GetNextActiveTeam(), G_GetStartingTeam(), G_GetTeam(), G_MatchDoEnd(), G_MatchEndCheck(), G_MatchEndTrigger(), G_MatchIsRunning(), G_MatchSendResults(), G_MissionThink(), G_MissionTouch(), G_Morale(), G_MoveCalc(), G_ReactionFireCanBeEnabled(), G_RunFrame(), G_SendInvisible(), G_SetTeamForPlayer(), G_ShootGrenade(), G_SpawnEntities(), G_SpawnField(), glTexImage2D(), HOS_Entry(), ReactionFire::isEnemy(), IsInLevel(), MakeBspBrushList(), MapBrushesBounds(), OF(), OF(), pos3L_distance(), pos3L_goto(), R_AddClump(), R_GenerateGrass(), R_OrganizeClumps(), RADAR_Initialise(), RADAR_NotifyUFORemoved(), RADAR_UpdateBaseRadarCoverage_f(), SP_player_start(), SP_trigger_nextmap(), SP_worldspawn(), SV_BroadcastPrintf(), SV_BroadcastPrintf(), SV_ClientPrintf(), SV_ClientPrintf(), SV_PlayerPrintf(), TEST_F(), TEST_F(), TEST_F(), GameTest::testCountSpawnpointsForMapInMultiplayerMode(), GameTest::testCountSpawnpointsForMapInSingleplayerMode(), Think_SmokeAndFire(), Touch_NextMapTrigger(), TR_BuildTracingNode_r(), TR_TestLineSingleTile(), TR_TileTestLine(), TR_TileTestLineDM(), UI_CheckRadarImage(), UI_PrintNodeTree(), unzOpenCurrentFile2(), unzOpenCurrentFile3(), WEB_ListCGameFilesCallback(), and XVI_LoadXML().
| cvar_t* logstats |
Definition at line 48 of file g_main.cpp.
Referenced by G_Init().
| FILE* logstatsfile |
Definition at line 49 of file g_main.cpp.
Referenced by G_Init(), G_PrintStats(), and G_Shutdown().
| cvar_t* m_panic_stop |
Definition at line 109 of file g_main.cpp.
Referenced by G_Init(), and G_MoraleStopPanic().
| cvar_t* m_rage |
Definition at line 107 of file g_main.cpp.
Referenced by G_Init(), and G_MoraleBehaviour().
| cvar_t* m_rage_stop |
Definition at line 108 of file g_main.cpp.
Referenced by G_Init(), and G_MoraleStopRage().
| cvar_t* m_sanity |
Definition at line 106 of file g_main.cpp.
Referenced by G_Init(), and G_MoraleBehaviour().
| cvar_t* mob_death |
Definition at line 77 of file g_main.cpp.
Referenced by G_Init(), and G_Morale().
| cvar_t* mob_shoot |
Definition at line 79 of file g_main.cpp.
Referenced by G_Init(), and G_Morale().
| cvar_t* mob_wound |
Definition at line 78 of file g_main.cpp.
Referenced by G_Init(), and G_Morale().
| cvar_t* mof_civilian |
Definition at line 82 of file g_main.cpp.
Referenced by G_Init(), and G_Morale().
| cvar_t* mof_enemy |
Definition at line 83 of file g_main.cpp.
Referenced by G_Init(), and G_Morale().
| cvar_t* mof_teamkill |
Definition at line 81 of file g_main.cpp.
Referenced by G_Init(), and G_Morale().
| cvar_t* mof_watching |
Definition at line 80 of file g_main.cpp.
Referenced by G_Init(), and G_Morale().
| cvar_t* mon_teamfactor |
Definition at line 99 of file g_main.cpp.
Referenced by G_Init(), and G_Morale().
| cvar_t* mor_attacker |
Definition at line 96 of file g_main.cpp.
Referenced by G_Init(), and G_Morale().
| cvar_t* mor_brave |
Definition at line 104 of file g_main.cpp.
Referenced by actorL_morale(), AI_HideNeeded(), and G_Init().
| cvar_t* mor_default |
Definition at line 87 of file g_main.cpp.
Referenced by G_Init(), and G_Morale().
| cvar_t* mor_distance |
Definition at line 90 of file g_main.cpp.
Referenced by G_Init(), and G_Morale().
| cvar_t* mor_pain |
Definition at line 84 of file g_main.cpp.
Referenced by G_Init(), and G_Morale().
| cvar_t* mor_panic |
Definition at line 103 of file g_main.cpp.
Referenced by G_CheckDeathOrKnockout(), G_ClientEndRound(), G_ClientShoot(), G_Init(), G_MoraleBehaviour(), G_MoraleStopPanic(), and G_MoraleStopRage().
| cvar_t* mor_regeneration |
Definition at line 101 of file g_main.cpp.
Referenced by G_Init(), and G_MoraleBehaviour().
| cvar_t* mor_shaken |
Definition at line 102 of file g_main.cpp.
Referenced by G_Init(), G_MoraleBehaviour(), and ReactionFire::isEnemy().
| cvar_t* mor_victim |
Definition at line 93 of file g_main.cpp.
Referenced by G_Init(), and G_Morale().
| cvar_t* password |
Definition at line 67 of file g_main.cpp.
Referenced by CheckNeedPass(), G_ClientConnect(), G_Init(), GAME_MP_CallbacksInit(), GAME_MP_Rcon(), Irc_Client_Join(), Irc_Proto_Join(), Irc_Proto_Password(), OF(), OF(), Rcon_Validate(), TEST_F(), TEST_F(), unzOpenCurrentFile3(), unzOpenCurrentFilePassword(), and WEB_Auth().
| cvar_t* sv_ai |
Definition at line 60 of file g_main.cpp.
Referenced by AI_CreatePlayer(), and G_Init().
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Definition at line 64 of file g_main.cpp.
Referenced by G_Init().
| cvar_t* sv_dedicated |
Definition at line 44 of file g_main.cpp.
| cvar_t* sv_enablemorale |
Definition at line 55 of file g_main.cpp.
Referenced by G_Init(), G_IsMoraleEnabled(), SP_worldspawn(), and SV_Init().
| cvar_t* sv_filterban |
Definition at line 58 of file g_main.cpp.
Referenced by G_Init(), SV_FilterPacket(), and SVCmd_WriteIP_f().
| cvar_t* sv_hurtaliens |
Definition at line 62 of file g_main.cpp.
Referenced by G_Init(), and G_SpawnEntities().
| cvar_t* sv_maxclients |
Definition at line 43 of file g_main.cpp.
| cvar_t* sv_maxentities |
Definition at line 57 of file g_main.cpp.
Referenced by G_Init().
| cvar_t* sv_maxplayersperteam |
Definition at line 52 of file g_main.cpp.
Referenced by G_Init().
| cvar_t* sv_maxsoldiersperplayer |
Definition at line 54 of file g_main.cpp.
Referenced by G_ActorSpawnIsAllowed(), G_Init(), SP_worldspawn(), and SV_Init().
| cvar_t* sv_maxsoldiersperteam |
Definition at line 53 of file g_main.cpp.
Referenced by G_ActorSpawnIsAllowed(), G_Init(), SP_player_start(), SP_worldspawn(), and SV_Init().
| cvar_t* sv_maxteams |
Definition at line 59 of file g_main.cpp.
Referenced by G_GetTeam(), G_Init(), G_RunFrame(), and SP_worldspawn().
| cvar_t* sv_needpass |
Definition at line 51 of file g_main.cpp.
Referenced by G_Init().
| cvar_t* sv_roundtimelimit |
Definition at line 56 of file g_main.cpp.
Referenced by G_CheckForceEndRound(), G_ClientStartMatch(), G_Init(), and G_RunFrame().
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Definition at line 65 of file g_main.cpp.
Referenced by G_Init(), and G_SendBoundingBoxes().
| cvar_t* sv_shot_origin |
Definition at line 63 of file g_main.cpp.
Referenced by G_Init(), and G_ShootSingle().
| cvar_t* sv_teamplay |
Definition at line 61 of file g_main.cpp.
Referenced by G_ClientBegin(), G_ClientEndRound(), G_GetTeam(), G_Init(), and G_SetTeamForPlayer().
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static |
Definition at line 127 of file g_main.cpp.