UFO: Alien Invasion
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g_inventory.h
Go to the documentation of this file.
1
4
5/*
6Copyright (C) 2002-2025 UFO: Alien Invasion.
7
8This program is free software; you can redistribute it and/or
9modify it under the terms of the GNU General Public License
10as published by the Free Software Foundation; either version 2
11of the License, or (at your option) any later version.
12
13This program is distributed in the hope that it will be useful,
14but WITHOUT ANY WARRANTY; without even the implied warranty of
15MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16
17See the GNU General Public License for more details.
18
19You should have received a copy of the GNU General Public License
20along with this program; if not, write to the Free Software
21Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22
23*/
24
25#pragma once
26
27#include "g_local.h"
28
29const equipDef_t* G_GetEquipDefByID(const char* equipID);
32bool G_InventoryRemoveItemByID(const char* itemID, Edict* ent, containerIndex_t index);
33bool G_AddItemToFloor(const pos3_t pos, const char* itemID);
34void G_InventoryToFloor(Edict* ent);
35void G_ReadItem(Item* item, const invDef_t** container, int* x, int* y);
36void G_WriteItem(const Item& item, const containerIndex_t contId, int x, int y);
37void G_SendInventory(playermask_t player_mask, const Edict& ent);
item instance data, with linked list capability
Definition inv_shared.h:402
#define __attribute__(x)
Definition cxx.h:37
unsigned int playermask_t
Definition g_events.h:34
void G_InventoryToFloor(Edict *ent)
Move items to adjacent locations if the containers on the current floor edict are full.
bool G_InventoryRemoveItemByID(const char *itemID, Edict *ent, containerIndex_t index)
Removes one particular item from a given container.
bool G_AddItemToFloor(const pos3_t pos, const char *itemID)
Adds a new item to an existing or new floor container edict at the given grid location.
Edict * G_GetFloorItemFromPos(const pos3_t pos)
Callback to G_GetEdictFromPos() for given position, used to get items from position.
void G_WriteItem(const Item &item, const containerIndex_t contId, int x, int y)
Write an item to the network buffer.
const equipDef_t * G_GetEquipDefByID(const char *equipID)
void G_SendInventory(playermask_t player_mask, const Edict &ent)
Sends whole inventory through the network buffer.
Edict * G_GetFloorItems(Edict *ent) __attribute__((nonnull))
Prepares a list of items on the floor at given entity position.
void G_ReadItem(Item *item, const invDef_t **container, int *x, int *y)
Read item from the network buffer.
Local definitions for game module.
int32_t containerIndex_t
Definition inv_shared.h:46
QGL_EXTERN GLuint index
Definition r_gl.h:110
inventory definition for our menus
Definition inv_shared.h:371
pos_t pos3_t[3]
Definition ufotypes.h:58