UFO: Alien Invasion
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g_health.h
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1
4
5/*
6Copyright (C) 2002-2025 UFO: Alien Invasion.
7
8This program is free software; you can redistribute it and/or
9modify it under the terms of the GNU General Public License
10as published by the Free Software Foundation; either version 2
11of the License, or (at your option) any later version.
12
13This program is distributed in the hope that it will be useful,
14but WITHOUT ANY WARRANTY; without even the implied warranty of
15MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16
17See the GNU General Public License for more details.
18
19You should have received a copy of the GNU General Public License
20along with this program; if not, write to the Free Software
21Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22
23*/
24
25#pragma once
26
27#include "g_local.h"
28
29void G_DamageActor(Edict* target, const int damage, const vec3_t impact);
30void G_TreatActor(Actor* target, const fireDef_t* const fd, const int heal, const int healerTeam);
31void G_BleedWounds(const int team);
32void G_SendWoundStats(Edict* const ent);
33float G_ActorGetInjuryPenalty(const Edict* const ent, const modifier_types_t type);
34bool G_IsActorWounded(const Edict* ent, bool serious = false);
modifier_types_t
Definition chr_shared.h:255
An Edict of type Actor.
Definition g_edict.h:348
void G_BleedWounds(const int team)
Deal damage to each wounded team member.
Definition g_health.cpp:130
void G_DamageActor(Edict *target, const int damage, const vec3_t impact)
Deals damage and causes wounds.
Definition g_health.cpp:52
float G_ActorGetInjuryPenalty(const Edict *const ent, const modifier_types_t type)
Returns the penalty to the given stat caused by the actor wounds.
Definition g_health.cpp:177
void G_TreatActor(Actor *target, const fireDef_t *const fd, const int heal, const int healerTeam)
Heals a target and treats wounds.
Definition g_health.cpp:81
void G_SendWoundStats(Edict *const ent)
Send wound stats to network buffer.
Definition g_health.cpp:157
bool G_IsActorWounded(const Edict *ent, bool serious=false)
Definition g_health.cpp:213
Local definitions for game module.
QGL_EXTERN GLint GLenum type
Definition r_gl.h:94
this is a fire definition for our weapons/ammo
Definition inv_shared.h:110
vec_t vec3_t[3]
Definition ufotypes.h:39