void SP_func_breakable(Edict *ent)
func_breakable (0.3 0.3 0.3) ? Used for breakable objects.
void SP_func_door(Edict *ent)
func_door (0 .5 .8) ? "health" if set, door is destroyable
void SP_func_door_sliding(Edict *ent)
void SP_func_rotating(Edict *ent)
Spawns a rotating solid inline brush model.
Local definitions for game module.