UFO: Alien Invasion
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g_edict.h File Reference

Local definitions for game module. More...

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Data Structures

class  Edict
class  Actor
 An Edict of type Actor. More...

Macros

#define INH   0
 Everything that is not in the bsp tree is an edict, the spawnpoints, the actors, the misc_models, the weapons and so on.

Functions

ActormakeActor (Edict *ent)
 Convert an Edict pointer into an Actor pointer.

Detailed Description

Local definitions for game module.

Definition in file g_edict.h.

Macro Definition Documentation

◆ INH

#define INH   0

Everything that is not in the bsp tree is an edict, the spawnpoints, the actors, the misc_models, the weapons and so on.

Definition at line 37 of file g_edict.h.

Function Documentation

◆ makeActor()