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UFO: Alien Invasion
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Local definitions for game module. More...
#include "../shared/ufotypes.h"

Go to the source code of this file.
Data Structures | |
| class | Edict |
| class | Actor |
| An Edict of type Actor. More... | |
Macros | |
| #define | INH 0 |
| Everything that is not in the bsp tree is an edict, the spawnpoints, the actors, the misc_models, the weapons and so on. | |
Functions | |
| Actor * | makeActor (Edict *ent) |
| Convert an Edict pointer into an Actor pointer. | |
Local definitions for game module.
Definition in file g_edict.h.
| #define INH 0 |
Convert an Edict pointer into an Actor pointer.
Definition at line 327 of file g_edicts.cpp.
References G_IsActor, and Sys_Error().
Referenced by G_AppearPerishEvent(), G_ClientAction(), G_ClientGetFreeSpawnPointForActorSize(), G_Damage(), G_MissionTouch(), G_ThinkActorDieAfterSpawn(), G_ThinkActorGoCrouch(), G_TouchSolids(), G_TouchTriggers(), Reset_RescueTrigger(), Touch_DoorTrigger(), Touch_HurtTrigger(), and Touch_RescueTrigger().