Here is a list of all struct and union fields with links to the structures/unions they belong to:
- w -
- w : cgame_export_t, cgame_import_t, cinematic_t, face_t, hudRadar_t, Tile
- wait : localEntityParse_t, mapParticle_t
- waitingForStart : client_static_t
- warp_enabled : rstate_t
- warp_program : rstate_t
- weapFdsIdx : fireDef_t
- weapon : cgame_import_t, objDef_t, ugv_t
- weaponDamage : craftItem
- weaponDelay : craftItem
- weaponIndex : reserveShot_t
- weapons : aircraft_t, objDef_t, teamDef_t
- weaponSkill : fireDef_t
- weaponSpeed : craftItem
- Weather() : Weather
- weather : ptl_t, rendererData_t
- WEATHER_CLEAN : Weather
- WEATHER_MAX : Weather
- WEATHER_RAIN : Weather
- WEATHER_SANDSTORM : Weather
- WEATHER_SNOW : Weather
- weatherStrength : Weather
- weatherType : Weather
- weatherTypes : Weather
- weight : objDef_t
- wheelScrollable : panelExtraData_t
- when : scheduleEvent_t
- width : Assembly, cgame_import_t, chunkCache_t, hudRadarImage_t, image_t, r_framebuffer_t, r_viewport_t, rect_t, viddefContext_t, vidmode_t
- windDirection : Weather
- winding : patch_t, portal_t, side_t
- window : cgameType_t, client_static_t
- windowName : cgame_import_t
- windows : uiGlobal_t
- windowStack : uiGlobal_t
- windowStackPos : uiGlobal_t
- windStrength : Weather
- windTurbulence : Weather
- winningTeam : autoMissionBattle_t, level_locals_t
- with_functions : libtrace_data
- won : cgame_import_t
- workcount : threadstate_t
- workers : campaign_t
- workfrac : threadstate_t
- workindex : threadstate_t
- worktick : threadstate_t
- world_matrix : rlocals_t
- world_program : rstate_t
- worldlevel : rendererData_t
- worldSector : sv_edict_t
- worldSectors : serverInstanceGame_t
- worldtotex : lightinfo_t
- woundInfo_s() : woundInfo_t
- woundLevel : woundInfo_t
- wounds : character_t, le_t, updateCharacter_t
- woundThreshold() : BodyData, BodyPartData
- wpMaxs : MapTile
- wpMins : MapTile
- write : searchpath_t