Here is a list of all variables with links to the structures/unions they belong to:
- b -
- B : mdfour
- b : hudRadar_t
- background : abstractOptionExtraData_t, buttonExtraData_t, checkboxExtraData_t, panelExtraData_t, radioButtonExtraData_t, spinnerExtraData_t, textEntryExtraData_t, windowExtraData_t
- backlerp : animState_t, modelInfo_t
- base : aircraftSlot_t, building_t, cgame_import_t, hudRadar_t, mission_t::missionData_t, opening_t, salary_t, technology_t
- base_names : libtrace_data, swig_lua_class
- basecost : campaign_t
- baseHired : Employee
- baseid : baseExtraData_t
- basePath : MapInfo
- bases : ccs_t, swig_lua_class
- basesAttacked : stats_t
- basesBuilt : stats_t
- baseStatus : base_t
- baseTemplates : ccs_t
- baseUpkeep : salary_t
- batchCount : rendererData_t
- batteries : base_t, installation_t
- battleParameters : ccs_t
- bboxes : bbox_arrays_t
- bboxes_index : bbox_arrays_t
- beam : aircraftProjectile_t, craftItem
- beamColor : craftItem
- behaviour : uiNode_t
- bEquipment : base_t
- bevel : side_t
- bgcolor : cgame_export_t, seq2D_t, uiNode_t
- bidAircraft : market_t
- bidItems : market_t
- binaryExpressionParserError : BinaryExpressionParser
- bits : MD5_CTX
- bleedingFactor : BodyPartData
- blend : materialStage_t, ptl_t, uiSprite_t
- blend_dest : rstate_t
- blend_enabled : rstate_t
- blend_src : rstate_t
- blendScale : sphere_t
- blendTexture : sphere_t
- block_xh : mapConfig_t
- block_xl : mapConfig_t
- block_yh : mapConfig_t
- block_yl : mapConfig_t
- blockCount : memPool_t
- blocked : baseBuildingTile_t
- blocks : memPool_t
- bloomBuffer0 : rstate_t
- bloomBuffer1 : rstate_t
- blur_enabled : rstate_t
- body : character_t, Edict, eventMail_t, teamDef_t::model_t
- bodySkin : character_t, le_t, teamDef_t::model_t
- bodyTemplate : teamDef_t
- bodyTemplates : csi_t
- boneMatrix : mAliasFrame_t
- bonenum : mAliasBoneVertex_t
- bones : mAliasModel_t
- bonesVertexes : mAliasMesh_t
- border : seq2D_t, uiNode_t, uiSprite_t
- bordercolor : seq2D_t, uiNode_t
- botSentinel : memBlock_t
- bottomIcon : spinnerExtraData_t
- bounce : fireDef_t, ptl_t
- bounceFac : fireDef_t
- bounceFraction : terrainType_t
- bounceSound : fireDef_t
- box : game_import_t, uiNode_t
- box_brush : dMapTile_t, MapTile
- box_headnode : dMapTile_t, MapTile
- box_leaf : dMapTile_t, MapTile
- box_planes : dMapTile_t, MapTile
- bpp : cgame_import_t
- brBox : bspbrush_t
- breakLoop : uiCallContext_t
- brightness : mapConfig_t
- brush : side_t
- brushContentFlags : cBspBrush_t, dBspBrush_t
- brushCount : rendererData_t
- brushes : dMapTile_t, MapTile
- brushlist : node_t
- brushnum : mapbrush_t
- brushsides : dMapTile_t, MapTile
- bsp : bspRenderRef_t, model_t
- bspmodel : r_array_state_t
- buf : cgame_import_t, MD5_CTX, pending_event_t
- buffer : ase_t, cgame_import_t, consoleHistory_t, font_t, game_import_t, music_t, script_t, sha2_context
- bufferMapTile : rlocals_t
- buffers0 : rstate_t
- buffers1 : rstate_t
- buffers2 : rstate_t
- building : aircraft_t, baseBuildingTile_t
- buildings : baseTemplate_t, ccs_t
- buildingStatus : building_t
- buildingTemplates : ccs_t
- buildingType : building_t
- buildStart : installation_t
- buildTime : building_t, installationTemplate_t
- bullets : aircraftProjectile_t, craftItem
- bump : material_t
- burst : leakyBucket_t
- byte_before_the_zipfile : file_in_zip_read_info_s, unz_s
- byteCount : memPool_t
- byteFormat : r_framebuffer_t