Here is a list of all struct and union fields with links to the structures/unions they belong to:
- s -
- s : aseTVertex_t, aseVertex_t, dMD2Coord_t, ptl_t, scale_t, scroll_t, timedParticle_t
- salaries : campaign_t
- salary() : Employee
- sample : s_channel_t
- sample_buffer : lightmaps_t
- sampleBuf : musicStream_t
- sampleIdx : le_t
- samplePos : musicStream_t
- sampleRepeatRate : s_env_t
- samples : facelight_t, mBspSurface_t, r_framebuffer_t
- saturation : mapConfig_t
- save() : AlienCargo, ItemCargo, saveSubsystems_t
- scale : brush_texture_t, dMD2Frame_t, entity_t, gameLapse_t, localEntityParse_t, localModel_t, mAliasFrame_t, materialStage_t, modelExtraData_t, modelInfo_t, objDef_t, ptl_t, uiModel_t
- scientists : campaign_t, technology_t
- ScopedCommand() : ScopedCommand
- ScopedFile() : ScopedFile
- ScopedMutex() : ScopedMutex
- score : character_t
- scoreMission : character_t
- scoreTeamDifficulty : autoMissionBattle_t
- scoreTeamEquipment : autoMissionBattle_t
- scoreTeamSkill : autoMissionBattle_t
- screenTo3DMap() : uiGeoscapeNode
- screenToMap() : uiGeoscapeNode
- script_p : script_t
- scroll : invDef_t, materialStage_t
- scrollS : ptl_t
- scrollT : ptl_t
- scrollX : abstractScrollableExtraData_t
- scrollY : abstractOptionExtraData_t, abstractScrollableExtraData_t, baseInventoryExtraData_t, uiAbstractScrollableNode
- season : sphere_t
- SEASONS_PER_YEAR : DateTime
- sec : cgame_import_t, dateLong_t
- second : DateTime
- SECONDS_PER_DAY : DateTime
- SECONDS_PER_HOUR : DateTime
- SECONDS_PER_MINUTE : DateTime
- section : libtrace_data
- seed : game_import_t
- seeds : Assembly
- selected : base_t, installation_t
- selectedAircraft : ccs_t
- selectedColor : uiNode_t
- selectedMission : ccs_t
- selectedUFO : ccs_t
- self : shot_mock_t
- sent : eventMail_t
- sentinel : memBlockFoot_t
- sequence : tutorial_t
- serverListPos : serverList_t
- serverMutex : serverInstanceStatic_t
- servername : client_static_t
- serverport : cgame_import_t, client_static_t
- service : cgame_import_t, serverList_t
- servicelen : cgame_import_t
- set() : AABB, FiremodeSettings, GridBox, KeyValuePair, Line, swig_lua_var_info, uiBox_t, uiScroll_t
- setActive() : Edict
- setAmmoDef() : Item
- setAmmoLeft() : Item
- setAmount() : Item
- setAssigned() : Employee
- setBody() : Actor
- setCeiling() : Routing, routing_t
- setChild() : Edict
- setConn() : Routing, routing_t
- setContainer() : Inventory
- setCrouched() : Actor
- setDazed() : Actor
- setDef() : Item
- setDefaults() : Weather
- setDelta() : uiAbstractValueNode
- setFill() : uiWindowNode
- setFilled() : Routing
- setFloor() : Edict, le_t, Routing, routing_t
- setFloorContainer() : Inventory, le_t
- setFromLittleFloat() : AABB
- setFromMapBounds() : GridBox
- setHand() : FiremodeSettings
- setHead() : Actor
- setId() : BodyData
- setInRescueZone() : Actor
- setInsane() : Actor
- setInUse() : SrvPlayer
- setLineAndBox() : boxtrace_t
- setMax() : uiAbstractValueNode
- setMaxs() : AABB
- setMaxZ() : AABB
- setmethod : swig_lua_attribute
- setMin() : uiAbstractValueNode
- setMins() : AABB
- setMorale() : Edict
- setName() : MapInfo
- setNegativeVolume() : AABB
- setNext() : Item
- setNum() : SrvPlayer
- setOrigin() : Edict
- setPanicked() : Actor
- setPlayerNum() : Edict
- setRaged() : Actor
- setRange() : uiAbstractValueNode
- setReaction() : Actor
- setReady() : SrvPlayer
- setScale() : entity_t, localModel_t
- setScrollY() : uiAbstractScrollableNode
- setShaken() : Actor
- setState() : Actor
- setStepup() : Routing, routing_t
- setStun() : Edict
- setStunned() : Actor
- setTeam() : Edict
- settings : msgCategoryEntry_t
- setTouch() : Edict
- setTus() : Edict
- setUfoType() : aircraft_t
- SetUp() : CampaignTest, GameTest, InventoryTest, LocalEnv
- SetUpTestCase() : CampaignTest, CharacterTest, DBufferTest, EventsTest, FootStepTest, GameTest, GenericTest, InventoryTest, MapDefMassRMATest, MapDefStatsTest, MapDefTest, ParserTest, ParticleTest, RandomMapAssemblyTest, RendererTest, RoutingTest, ScriptTest, UILevel2Test, UITest, WebApiTest
- setValue() : uiAbstractValueNode
- setX() : Item
- setY() : Item
- sh : cgame_import_t
- shader : mAliasSkin_t
- shaders : rstate_t
- shaderToFFPCount : rendererData_t
- shaderToShaderCount : rendererData_t
- shadowOrigin : lighting_t
- shape : BodyPartData, invDef_t, objDef_t
- sharedData : uiGlobal_t
- SharedPtr : SharedPtr< T >
- SharedPtrDeletionDeleterImpl() : SharedPtrDeletionDeleterImpl< T, D >
- SharedPtrDeletionImpl() : SharedPtrDeletionImpl< T >
- shell : entity_t
- shell_enabled : rstate_t
- shield : aircraft_t
- shift() : AABB, brush_texture_t, cBspModel_t
- shiftIncreaseFactor : abstractValueExtraData_t
- shoot() : ReactionFire
- shootTime : eventTiming_t
- shootType : AiAction
- short() : cgame_import_t
- shortname : rank_t
- shot : chrReservations_t
- shot_mock_s() : shot_mock_t
- shotOrg : fireDef_t
- shots : AiAction, fireDef_t
- shotSettings : chrReservations_t
- showInMenu : damageType_t
- side : bspbrush_t, dBspSurface_t, node_t, portal_t
- sidefound : portal_t
- sides : bspbrush_t
- simple_glow_program : rstate_t
- single : invDef_t, uiSprite_t
- singleplayer : actorSkin_t, mapDef_t
- size() : AiAreaSearch::LQueue, aircraftSlot_t, Assembly, building_t, cgame_import_t, Edict, game_import_t, ItemCargo, le_t, lightmaps_t, mapDef_t, objDef_t, opening_t, ptl_t, qFILE, roqChunk_t, roqCinematic_t, seq2D_t, sequenceContext_t, SrvEdict, stringHunk_t, swig_module_info, teamDef_t, uiBox_t, uiExcludeRect_t, uiFont_t, uiSprite_t, value_t
- size_central_dir : unz_s
- size_comment : unz_global_info
- size_file_comment : unz_file_info
- size_file_extra : unz_file_info
- size_filename : unz_file_info
- size_local_extrafield : file_in_zip_read_info_s
- size_t() : cgame_import_t
- skillKills : chrScoreMission_t
- skills : chrScoreGlobal_t, chrTemplate_t
- skin : cgame_import_t, localEntityParse_t, localModel_t, mAliasSkin_t, modelExtraData_t, modelInfo_t, ptl_t, ptlArt_t, seqEnt_t, uiModel_t
- skinHeight : mAliasMesh_t
- skinheight : dMD2Model_t
- skinnum : entity_t
- skins : mAliasMesh_t
- skinWidth : mAliasMesh_t
- skinwidth : dMD2Model_t
- skip : entity_t
- skipCollapsed : uiOptionIterator_t
- skipInvisible : uiOptionIterator_t
- skipMessage : eventMail_t
- SkipWhiteSpaces() : BinaryExpressionParser
- skipWriteBack : mapbrush_t
- sl : cgame_import_t
- slidingSpeed : le_t
- slot : baseWeapon_t
- smearLength : Weather
- smoothDeltaLength : mapExtraData_t
- smoothDeltaZoom : mapExtraData_t
- smoothFinal2DGeoscapeCenter : mapExtraData_t
- smoothFinalGlobeAngle : mapExtraData_t
- smoothFinalZoom : mapExtraData_t
- smoothness : modelConfig_t
- smoothRotate() : uiGeoscapeNode
- smoothRotation : mapExtraData_t
- smoothTranslate() : uiGeoscapeNode
- snowChance : TerrainDef
- socket : datagram_socket, net_stream
- soft : mapConfig_t
- soldiercount : teamSaveFileHeader_t
- soldierEquipment : campaign_t
- soldiers : campaign_t
- soldiersLost : stats_t
- soldiersNew : stats_t
- solid : Edict, SrvEdict
- sorted_surfaces : mBspModel_t
- sorter : cgame_import_t
- sortLookup : AilSortTable< T >
- soundOnce : fireDef_t
- sounds : Edict, teamDef_t
- source : sequenceExtraData_t, uiCallContext_t, videoExtraData_t
- spawn : spawn_t
- spawned : clientBattleScape_t, serverInstanceGame_t
- spawnflags : Edict, localEntityParse_t
- spec : Tile
- specular : material_t
- specularmap : image_t
- specularmap_enabled : rstate_t
- speed : camera_t, dlhandle_t, Edict, fireDef_t, game_import_t, le_t, seq2D_t, seqCamera_t, seqEnt_t
- splashSize : Weather
- splashTime : Weather
- spldmg : fireDef_t
- split : face_t
- splrad : fireDef_t
- spread : fireDef_t
- sprites : uiGlobal_t
- src : blendmode_t
- srcBase : transfer_t
- st : dmd3coord_t
- stage : mission_t
- stageFlag : materialDescription_t
- stages : material_t
- starLayout : windowExtraData_t
- start : boxtrace_t, Line, ptlTraceCache_t, sequence_t
- startDate : mission_t
- started : clientBattleScape_t, serverInstanceGame_t
- startMouseShifting() : uiGeoscapeNode
- startsolid : trace_t
- startTime : le_t, ogmCinematic_t, ptl_t, roqCinematic_t
- startXVI : ccs_t
- state : character_t, client_static_t, client_t, dlqueue_t, Edict, kbutton_t, le_t, missionResults_t, renderer_threadstate_t, serverInstanceGame_t, sha2_context, uiNode_t
- staticLights : rendererData_t
- stats : aircraft_t, craftItem, mapConfig_t, nation_t
- status : aircraft_t, cinematic_t, storedUFO_t
- statusCollected : technology_t
- statusResearch : technology_t
- statusResearchable : technology_t
- stayalive : ptl_t
- stcenter : mBspSurface_t
- stcoords : mAliasMesh_t
- stealth : alienBase_t
- stencil_test_enabled : rstate_t
- Step() : Step
- step : lightinfo_t, uiSpinnerNode
- stepIndex : le_t
- stepList : le_t
- steps : leStep_t, moveinfo_t
- stepTimes : leStep_t
- stepup : opening_t
- stextents : mBspSurface_t
- stick : ptl_t
- stmaxs : extents_t, mBspSurface_t
- stmins : extents_t, mBspSurface_t
- stop : AiAction, game_import_t, Line
- stopdot : light_t
- storage : base_t
- stored : game_import_t
- storedUFOs : ccs_t
- storyRelated : mapDef_t
- str : debugLevel_t, entityKeyRange_t, swig_dycast_func
- stream : client_t, file_in_zip_read_info_s
- stream_initialised : file_in_zip_read_info_s
- strengthenEffect : objDef_t
- stretch : materialStage_t, viddef_t
- string : cgame_import_t, cvar_t, irc_command_t, irc_server_msg_t, radioButtonExtraData_t, uiValue_t, value_t
- stringList : cgame_import_t
- STUN : character_t, le_t, updateCharacter_t
- stuns : chrScoreGlobal_t, chrScoreMission_t
- style : font_t, ptl_t, uiFont_t
- subdivideSize : mapConfig_t
- subject : eventMail_t, techMail_t
- submodels : mBspModel_t
- subsystems : saveFileHeader_t
- subType : uiAction_t
- subtype : AI_t
- sumAlive : AlienCargo
- sumDead : AlienCargo
- sun_ambient_color : mapConfig_t
- sun_angles : mapConfig_t
- sun_color : mapConfig_t
- sun_intensity : mapConfig_t
- sun_normal : mapConfig_t
- sunDiffuseColor : rendererData_t
- sunSpecularColor : rendererData_t
- sunVector : rendererData_t
- super : barExtraData_t, baseInventoryExtraData_t, checkboxExtraData_t, panelExtraData_t, spinnerExtraData_t, tbarExtraData_t, text2ExtraData_t, textExtraData_t, uiBehaviour_t, uiNode_t
- supply : alienBase_t
- surface : cBspBrushSide_t, trace_t
- surface_scale : mapConfig_t
- surfaceFlags : brush_texture_t, cBspSurface_t, dBspTexinfo_t, side_t
- surfaces : MapTile, mBspModel_t, mBspSurfaces_t
- surfedges : dMapTile_t, mBspModel_t
- surfpt : lightinfo_t
- survivalChance : TerrainDef
- sustain : sustain_t
- sv_dedicated : serverList_t
- sv_hostname : serverList_t
- sv_maxclients : serverList_t
- sv_maxentities : game_locals_t
- sv_maxplayersperteam : game_locals_t
- svModels : serverInstanceGame_t
- swapinterval : viddefContext_t
- sx : objDef_t
- sy : objDef_t
- syms : libtrace_data
- Sys_Fopen() : game_import_t