Here is a list of all struct and union fields with links to the structures/unions they belong to:
- r -
- r_dayandnightAlpha : mapExtraData_t
- r_radarPic : cgame_import_t, geoscapeData_t
- r_radarSourcePic : cgame_import_t, geoscapeData_t
- r_xviAlpha : cgame_import_t, geoscapeData_t
- radar : aircraft_t, base_t, installation_t
- radarInitialized : clientBattleScape_t
- radarOverlay : geoscapeData_t, mapExtraData_t
- radarRange : installationTemplate_t
- radius : corona_t, dmd3frame_t, Edict, light_t, mAliasFrame_t, mBspFlare_t, mBspHeader_t, model_t
- rainChance : TerrainDef
- range : fireDef_t, radar_t
- ranges : entityKeyDef_t
- rank : chrScoreGlobal_t
- rankBonus : salary_t
- ranks : ccs_t
- rate : chrTemplate_t, s_env_t
- rating : priorityQueueElement_t
- ratings : objDef_t
- raw : file_in_zip_read_info_s
- reaction : chrReservations_t, fireDef_t
- ReactionFireTargetList() : ReactionFireTargetList
- reactivate : campaignTriggerEvent_t
- read : eventMail_t, techMail_t
- read_buffer : file_in_zip_read_info_s
- readcount : sizebuf_t
- readOnly : barExtraData_t
- ready : net_stream, rendererData_t, SrvPlayer
- realDate : saveFileHeader_t
- realtime : client_static_t, serverInstanceStatic_t
- reCalculate() : DateTime
- recent_lateness : timer
- reconnect : cgame_import_t
- reconnectTime : client_static_t
- recovery : missionResults_t
- redirect : technology_t
- ref : ptlCmd_t
- ref1 : le_t
- ref2 : le_t
- ref3 : le_t
- refCount() : SharedPtr< T >
- ReferenceType : SharedPtr< T >
- RefValue : SharedPtr< T >
- registration : uiBehaviour_t
- rejects : boxtrace_t
- relativePos : seq2D_t
- release() : AutoPtr< T >
- reloadAttenuation : objDef_t
- reloadSound : objDef_t
- remove() : dbuffer, ReactionFireTargets
- removeCrouched() : Actor
- removeDazed() : Actor
- removedTime : implant_t
- removeFromInventory() : InventoryInterface
- removeInsane() : Actor
- removeInvList() : InventoryInterface
- removePanicked() : Actor
- removeRaged() : Actor
- removeReaction() : Actor
- removeShaken() : Actor
- removeStunned() : Actor
- removeTime : implantDef_t
- render() : Weather
- renderBuffer : rstate_t
- renderbuffer_enabled : rstate_t
- renderEntityNum : localModel_t
- rendererFlags : rendererData_t
- rendererString : rconfig_t
- renderFlags : localModel_t
- renderStyle : fontRenderStyle_t
- repeat() : uiSpinnerNode, zoneExtraData_t
- replay : cinematic_t
- require : campaignTriggerEvent_t
- requireAND : technology_t
- requireForProduction : technology_t
- requireOR : technology_t
- reroute : mapData_t
- rescuedCivilians : stats_t
- researched : campaign_t
- researchedDate : technology_t
- researchedTechnologies : stats_t
- researchRate : campaign_t
- reservedTus : character_t
- reset() : AABB, AiAction, Edict, forbiddenList_t, ReactionFireTargetList, ReactionFireTargets, SharedPtr< T >
- resetContainer() : Edict, Inventory
- resetCurrentCapacities() : AlienContainment
- resetFloor() : Edict, le_t
- resetTargetList() : ReactionFireTargets
- resetTargets() : ReactionFire
- resetTempContainers() : Inventory
- resistance : teamDef_t
- rest_read_compressed : file_in_zip_read_info_s
- rest_read_uncompressed : file_in_zip_read_info_s
- result : BinaryExpressionParser
- results : autoMissionBattle_t
- retriable : battleParam_t
- retryCnt : MapInfo
- revIndexes : mAliasMesh_t
- rfData : ReactionFireTargets
- RFmode : character_t
- rgbBlue : TerrainDef
- rgbGreen : TerrainDef
- rgbRed : TerrainDef
- right : le_t, rlocals_t, s_env_t, uiAction_t
- robot : teamDef_t
- rocket : aircraftProjectile_t
- rolled : fireDef_t, game_import_t
- root : hashBucket_s, hashItem_s, uiNode_t
- rotate : brush_texture_t, camera_edict_data_t, cgame_import_t, materialStage_t
- rotateAround() : AABB
- rotated : Item
- rotateWithMouse : modelExtraData_t
- rotation : Clump
- rotationSpeed : le_t
- roughnessmap : image_t
- roughnessmap_enabled : rstate_t
- round : ptlDef_t
- rounds : fireDef_t, ptl_t
- roundsCnt : ptl_t
- roundstartTime : level_locals_t
- route : aircraft_t
- routed : level_locals_t
- routedata : dMapTile_t
- routedatasize : dMapTile_t
- routes : Routing
- Routing() : Routing
- routing : mapData_t, RoutingData, Step
- RoutingData() : RoutingData
- run : ptlDef_t
- rw : font_t
- rx : viddef_t
- ry : viddef_t