Here is a list of all struct and union fields with links to the structures/unions they belong to:
- i -
- i : client_static_t, floatint_t, int_float_tu
- iArr : entityKeyRange_t
- icon : buttonExtraData_t, eventMail_t, optionExtraData_t, radioButtonExtraData_t, techMail_t
- iconChecked : checkboxExtraData_t
- iconName : uiMessageListNodeMessage_t
- iconUnchecked : checkboxExtraData_t
- iconUnknown : checkboxExtraData_t
- id : actorSkin_t, aircraft_t, alienTeamCategory_t, Assembly, baseTemplate_t, BodyData, BodyPartData, building_t, buildingTypeMapping_s, campaign_t, campaignEvents_t, campaignTriggerEvent_t, cgameType_t, chrTemplate_t, city_t, component_type_data_t, Container, damageType_t, dmd3_t, dmd3mesh_t, equipDef_t, eventMail_t, gametype_t, implantDef_t, installationTemplate_t, invDef_t, irc_command_t, irc_server_msg_t, line_t, localModel_t, mapDef_t, mission_t, msgid_t, nation_t, objDef_t, pediaChapter_t, r_program_t, r_shader_t, rank_t, requirement_t, roqChunk_t, storedUFO_t, teamDef_t, teamNames_t, technology_t, Tile, TileSet, ugv_t, uiModel_t
- ident : dBspHeader_t, dMD2Model_t, dMD2tag_t
- idleTarget : aircraftProjectile_t
- ids : csi_t
- idx : actorSkin_t, aircraft_t, aircraftProjectile_t, aircraftSlot_t, alienBase_t, alienTeamGroup_t, autoUnit_t, base_t, building_t, campaign_t, implantDef_t, installation_t, MapTile, mission_t, mPlaced_t, msgCategory_t, nation_t, objDef_t, pediaChapter_t, production_t, storedUFO_t, teamDef_t, technology_t, ugv_t
- image : aircraft_t, building_t, installationTemplate_t, materialStage_t, mBspFlare_t, mBspTexInfo_t, objDef_t, ptlArt_t, rank_t, seq2D_t, tbarExtraData_t, technology_t, uiNode_t, uiSprite_t
- images : anim_t, hudRadar_t, imageArray_t
- impact : fireDef_t
- impactAttenuation : fireDef_t
- impactSound : fireDef_t
- impactTime : eventTiming_t
- implant : invDef_t, objDef_t
- implant_s() : implant_t
- implants : character_t, csi_t
- import : InventoryInterface
- in : invDef_t, MD5_CTX
- inBackground : seq2D_t
- inbound : net_stream
- incomplete_atlas : lightmaps_t
- incValue() : uiAbstractValueNode
- index : datagram_socket, mBspSurface_t, net_stream, roqQuadCell_t, s_sample_t, windowExtraData_t
- index_array : rstate_t
- index_buffer : mBspModel_t
- index_hash : windowExtraData_t
- index_st : dMD2Triangle_t
- index_verts : dMD2Triangle_t
- indexed : uiNode_t
- indexes : mAliasMesh_t, mBspModel_t
- influence : mAliasBoneVertex_t
- info : mapConfig_t, mapParticle_t
- inheritBasePath : MapInfo
- inherited : uiKeyBinding_t
- init() : boxtrace_t, character_t, chrScoreMission_t, Edict, Inventory, le_t, ptlDef_t, r_program_t, ReactionFireTargetList, ReactionFireTargets, Routing, Step, trace_t
- initialAlienActorsSpawned : level_locals_t
- initialCraft : campaign_t
- initialIndividualInterest : mission_t
- initialInterest : campaign_t
- initialized : console_t, s_env_t, serverInstanceStatic_t
- initialOverallInterest : mission_t
- initialSkills : chrScoreGlobal_t
- initInventory() : InventoryInterface
- initNode() : uiAbstractOptionNode, uiAbstractScrollableNode, uiAbstractValueNode, uiBaseInventoryNode, uiContainerNode, uiNode, uiSequenceNode, uiVideoNode, uiWindowNode
- initNodeDynamic() : uiAbstractValueNode, uiModelNode, uiNode
- inlineModelName : le_t
- inputName : modelConfig_t
- inRescueZone : Edict
- inShadow : lighting_t
- installation : aircraftSlot_t, mission_t::missionData_t, storedUFO_t
- installationDamage : installation_t
- installations : ccs_t
- installationsBuilt : stats_t
- installationStatus : installation_t
- installationTemplate : installation_t
- installationTemplates : ccs_t
- installationTime : aircraftSlot_t, craftItem, implantDef_t
- installedTime : implant_t
- int : cgame_export_t, cgame_import_t, game_export_t, game_import_t
- integer : cvar_t, dataExtraData_t, uiTerminalActionData_t, uiValue_t
- intensity : dirt_t, light_t
- interceptAircraft : ccs_t
- interceptions : stats_t
- interest : campaignEvent_t, ccs_t
- intermissionTime : level_locals_t
- internal_fa : unz_file_info
- internalPool : hashTable_s
- interruptStream : music_t
- interval : timer
- inUse : memPool_t
- inuse : Edict, le_t, localModel_t, nationInfo_t, ptl_t, seq2D_t, seqEnt_t, SrvEdict, SrvPlayer
- inv : character_t, le_t
- INV_GetEquipmentDefinitionByID() : cgame_import_t
- INV_GetFilterType() : cgame_import_t
- invalidated : uiNode_t
- Inventory() : Inventory
- InventoryInterface() : InventoryInterface
- inverted : spinnerExtraData_t
- invi : game_locals_t
- invis : ptl_t, uiNode_t
- invName : InventoryInterface
- invstepup : opening_t
- irgoggles : fireDef_t
- isAbstract : uiBehaviour_t
- isAmmo() : objDef_t
- isArmour() : Item, objDef_t
- isArmourDef() : invDef_t
- isAssigned() : Employee
- isAwayFromBase() : Employee
- isBaseDefenceItem() : objDef_t
- isCategory : msgCategoryEntry_t
- isCompositeMember : side_t
- isCraftItem() : objDef_t
- isCrouched() : Actor
- isDazed() : Actor
- isDead() : Actor
- isDummy : objDef_t
- isEmpty() : AiAreaSearch::LQueue, ItemCargo
- isEnemy() : ReactionFire
- isEquipDef() : invDef_t
- isFloorDef() : invDef_t
- isFullScreen : windowExtraData_t
- isFunction : uiBehaviour_t
- isHeavy : objDef_t
- isHeldTwoHanded() : Item
- isHired() : Employee
- isHiredInBase() : Employee
- isHostile : autoMissionBattle_t
- isInitialized : uiBehaviour_t
- isInRescueZone() : Actor
- isInsane() : Actor
- isInUse() : SrvPlayer
- isInWeaponRange() : ReactionFire
- isKey() : KeyValuePair
- isLeftDef() : invDef_t
- isLifeSupported() : AlienContainment
- isLoadableInWeapon() : objDef_t
- isMisc : objDef_t
- isMoving() : le_t
- isMultiplayer : cgame_export_t
- isOpponent() : Edict
- isOriginBrushModel : entity_t, mBspSurface_t
- isOurRound() : client_static_t
- isPanicked() : Actor
- isParentship() : SrvEdict
- isPassword : textEntryExtraData_t
- isPermanent : itemEffect_t
- isPilot() : Employee
- ispoint : boxtrace_t
- isPositionIncrease() : uiSpinnerNode
- isPossible() : ReactionFire, Step
- isPrimary : objDef_t
- isRaged() : Actor
- isReaction() : Actor
- isReady() : SrvPlayer
- isReloadable() : Item, objDef_t
- isRightDef() : invDef_t
- isRobot() : Employee
- isRunning : uiTimer_t
- isSameAs() : Edict, Item, SrvEdict
- isSamePosAs() : Edict
- isSameTeamAs() : Edict
- isSaneFiremode() : FiremodeSettings
- isScientist() : Employee
- isSecondary : objDef_t
- isShaken() : Actor
- isSizeChange() : uiAbstractScrollableNode
- isSoldier() : Employee
- isState() : Actor
- isStepDownLevel() : Routing
- isStepUpLevel() : Routing
- isStunned() : Actor
- isTile : hudRadarImage_t
- isUGVitem : objDef_t
- isUsable() : place_t
- isVirtual : objDef_t, uiBehaviour_t
- isWeapon() : Item
- isWorker() : Employee
- isZero() : AABB, GridBox
- Item() : Item
- item : aircraftSlot_t, cgame_import_t, Edict, implantDef_t, priorityQueueElement_t, productionData_t::productionItem_t
- itemAmount : components_t, missionResults_t
- itemAmount2 : components_t
- ItemCargo() : ItemCargo
- itemCargo : aircraft_t, transfer_t
- itemFilterTypes_t() : cgame_import_t
- itemFound : containerItemIterator_t
- itemID : containerItemIterator_t
- items : components_t, production_queue_t
- itemTypes : missionResults_t