Here is a list of all struct and union fields with links to the structures/unions they belong to:
- g -
- GAME_ChangeEquip() : cgame_import_t
- GAME_GetCurrentSelectedMap() : cgame_import_t
- GAME_StrDup() : cgame_import_t
- GameCmds : GAMECmdListener
- GameCvars : GAMECvarListener
- gameDate : saveFileHeader_t
- gamedir : comRestart_t, mapConfig_t
- gameFrameCond : serverInstanceStatic_t
- gameLapse : ccs_t
- gameLibrary : serverInstanceStatic_t
- gameSysPool : serverInstanceGame_t
- gameThread : serverInstanceStatic_t
- gameTimeScale : ccs_t
- gametype : client_static_t, serverList_t
- gameTypes : mapDef_t
- gameVersion : saveFileHeader_t
- ge : serverInstanceStatic_t
- gender : character_t, le_t
- generateDebugTrace : mapConfig_t
- generateFootstepFile : mapConfig_t
- generateMaterialFile : mapConfig_t
- generateTraceFile : mapConfig_t
- geoscape : ccs_t
- geoscape_program : rstate_t
- geoscapeData : mapExtraData_t
- geoscapeNode : geoscapeData_t
- get() : dbuffer, ItemCargo, SharedPtr< T >, swig_lua_var_info
- GetAbsoluteSavePath() : cgame_import_t
- getActorSound() : teamDef_t
- getAlive() : AlienCargo
- getAmmoLeft() : Item
- getAmount() : Item, ItemCargo
- getArea() : BodyData
- getArmour() : Edict, Inventory
- getAt() : dbuffer
- getBody() : Actor
- getCapacityNeedForAlien() : AlienContainment
- getCeiling() : Routing, routing_t
- getCellHeight() : uiAbstractOptionNode, uiLocatedNode, uiMessageListNode, uiOptionListNode, uiOptionTreeNode, uiTextNode
- getCellWidth() : uiAbstractOptionNode, uiLocatedNode
- getCenter() : AABB
- getClientPosition() : uiLocatedNode, uiPanelNode
- getConn() : Routing, routing_t
- GetConstVariable() : game_import_t
- getContainer() : Edict, Inventory
- getContainer2() : Inventory
- getCurrentAssembly() : MapInfo
- getCurrentAssemblyTitle() : MapInfo
- getDateAsDays() : DateTime
- getDead() : AlienCargo
- getDelta() : uiAbstractValueNode
- getDiagonal() : AABB
- getEntSize() : forbiddenList_t
- getEquipContainer() : Inventory
- GetEquipmentDefinition() : cgame_export_t
- getError() : BinaryExpressionParser
- GetEventEdict() : game_import_t
- getFactorFloat() : uiAbstractValueNode
- getFastestFireDef() : Item
- getFile() : qFILE, ScopedFile
- getFireDef() : ReactionFire
- getFiredefs() : Item
- getFirstShapePosition() : Item
- getFloor() : Edict, Routing, routing_t
- getFloorContainer() : Inventory, le_t
- getFmIdx() : FiremodeSettings
- GetFootstepSound() : game_import_t
- getHand() : FiremodeSettings
- getHandItem() : Edict, le_t
- getHead() : Actor
- getHeadgear() : Inventory
- getHitBodyPart() : BodyData
- getHolsterContainer() : Inventory
- getIdNum() : Edict
- getImplantContainer() : Inventory
- GetInventoryState() : InventoryInterface
- getItemAtPos() : Inventory
- getLastDiff() : uiAbstractValueNode
- getLeftHandContainer() : Inventory
- getLeftHandItem() : Edict, le_t
- getLooseAmount() : ItemCargo
- getMax() : uiAbstractValueNode
- getMaxs() : AABB
- getMaxX() : AABB, GridBox
- getMaxY() : AABB, GridBox
- getMaxZ() : AABB, GridBox
- getmethod : swig_lua_attribute
- getMin() : uiAbstractValueNode
- getMins() : AABB
- getMinX() : AABB, GridBox
- getMinY() : AABB, GridBox
- getMinZ() : AABB, GridBox
- GetModelForItem() : cgame_export_t
- getMorale() : Actor
- getName() : cmd_function_t, MapInfo
- getNation() : Employee
- getNext() : AiAreaSearch, forbiddenList_t, Item
- getNextCont() : Inventory
- getNextItem() : Container
- getNum() : SrvPlayer
- getNumFiredefs() : Item
- getPlayer() : Edict
- getPlayerNum() : Edict
- getRainChance() : TerrainDefs
- getRandomBodyPart() : BodyData
- getReactionFireWeaponType() : Item
- GetRelativeSavePath() : cgame_import_t
- getReloadTime() : objDef_t
- getReservedTUs() : Edict
- getResult() : BinaryExpressionParser
- getRightHandContainer() : Inventory
- getRightHandItem() : Edict, le_t
- getScaleX() : entity_t
- GetSelectedChr() : cgame_export_t
- getShapeRotated() : objDef_t
- getShiftIncreaseFactor() : uiAbstractValueNode
- getShotOrigin() : fireDef_t
- getSlowestFireDef() : Item
- getSnowChance() : TerrainDefs
- getStepup() : Routing, routing_t
- getStepupHeight() : Routing
- getStun() : Edict
- getSurvivalChance() : TerrainDefs
- GetSwitchName() : BinaryExpressionParser
- getTeam() : Edict
- GetTeamDef() : cgame_export_t
- getTerrainName() : TerrainDefs
- getTileBox() : MapTile
- getTileOverlap() : mapTiles_t
- getTilesAt() : mapTiles_t
- getTimeAsSeconds() : DateTime
- getTriggerTUs() : ReactionFireTargets
- getTus() : Edict
- getType() : Employee
- getUfoType() : aircraft_t
- getUGV() : Employee
- getUsableTUs() : Actor
- GetUsedSlots() : InventoryInterface
- getValue() : uiAbstractValueNode
- getWeapon() : FiremodeSettings
- getWeather() : TerrainDefs
- getWeight() : Inventory, Item
- getWidthX() : AABB
- getWidthY() : AABB
- getWidthZ() : AABB
- getX() : Item
- getY() : Item
- ghost : uiNode_t
- gi : unz_s
- gl_alpha_format : rconfig_t
- gl_compressed_alpha_format : rconfig_t
- gl_compressed_solid_format : rconfig_t
- gl_filter_max : rconfig_t
- gl_filter_min : rconfig_t
- gl_solid_format : rconfig_t
- glowmap : image_t
- glowmap_enabled : rstate_t
- glowScale : sphere_t
- glowscale : material_t, materialStage_t
- glslProgram : sphere_t
- glslVersionMajor : rconfig_t
- glslVersionMinor : rconfig_t
- glVersionMajor : rconfig_t
- glVersionMinor : rconfig_t
- gravity : fireDef_t
- GridBox() : GridBox
- gridHeight : hudRadar_t, hudRadarImage_t
- gridMax : hudRadar_t
- gridMin : hudRadar_t
- gridWidth : hudRadar_t, hudRadarImage_t
- gridX : hudRadarImage_t
- gridY : hudRadarImage_t
- group : Edict, ui_typedActionToken_t
- groupChain : Edict
- groupID : containerItemIterator_t
- groupMaster : Edict
- groupSteps : containerItemIterator_t
- gts : csi_t