Here is a list of all functions with links to the structures/unions they belong to:
- s -
- salary() : Employee
- save() : AlienCargo, ItemCargo
- ScopedCommand() : ScopedCommand
- ScopedFile() : ScopedFile
- ScopedMutex() : ScopedMutex
- screenTo3DMap() : uiGeoscapeNode
- screenToMap() : uiGeoscapeNode
- scrollY() : uiAbstractScrollableNode
- set() : AABB, FiremodeSettings, GridBox, KeyValuePair, Line, uiBox_t, uiScroll_t
- setActive() : Edict
- setAmmoDef() : Item
- setAmmoLeft() : Item
- setAmount() : Item
- setAssigned() : Employee
- setBody() : Actor
- setCeiling() : Routing, routing_t
- setChild() : Edict
- setConn() : Routing, routing_t
- setContainer() : Inventory
- setCrouched() : Actor
- setDazed() : Actor
- setDef() : Item
- setDefaults() : Weather
- setDelta() : uiAbstractValueNode
- setFill() : uiWindowNode
- setFilled() : Routing
- setFloor() : Edict, le_t, Routing, routing_t
- setFloorContainer() : Inventory, le_t
- setFromLittleFloat() : AABB
- setFromMapBounds() : GridBox
- setHand() : FiremodeSettings
- setHead() : Actor
- setId() : BodyData
- setInRescueZone() : Actor
- setInsane() : Actor
- setInUse() : SrvPlayer
- setLineAndBox() : boxtrace_t
- setMax() : uiAbstractValueNode
- setMaxs() : AABB
- setMaxZ() : AABB
- setMin() : uiAbstractValueNode
- setMins() : AABB
- setMorale() : Edict
- setName() : MapInfo
- setNegativeVolume() : AABB
- setNext() : Item
- setNum() : SrvPlayer
- setOrigin() : Edict
- setPanicked() : Actor
- setPlayerNum() : Edict
- setRaged() : Actor
- setRange() : uiAbstractValueNode
- setReaction() : Actor
- setReady() : SrvPlayer
- setScale() : entity_t, localModel_t
- setScrollY() : uiAbstractScrollableNode
- setShaken() : Actor
- setState() : Actor
- setStepup() : Routing, routing_t
- setStun() : Edict
- setStunned() : Actor
- setTeam() : Edict
- setTouch() : Edict
- setTus() : Edict
- setUfoType() : aircraft_t
- SetUp() : CampaignTest, GameTest, InventoryTest, LocalEnv
- SetUpTestCase() : CampaignTest, CharacterTest, DBufferTest, EventsTest, FootStepTest, GameTest, GenericTest, InventoryTest, MapDefMassRMATest, MapDefStatsTest, MapDefTest, ParserTest, ParticleTest, RandomMapAssemblyTest, RendererTest, RoutingTest, ScriptTest, UILevel2Test, UITest, WebApiTest
- setValue() : uiAbstractValueNode
- setX() : Item
- setY() : Item
- SharedPtr() : SharedPtr< T >
- SharedPtrDeletionDeleterImpl() : SharedPtrDeletionDeleterImpl< T, D >
- SharedPtrDeletionImpl() : SharedPtrDeletionImpl< T >
- shift() : AABB
- shoot() : ReactionFire
- short() : cgame_import_t
- shot_mock_s() : shot_mock_t
- size() : AiAreaSearch::LQueue, ItemCargo
- size_t() : cgame_import_t
- SkipWhiteSpaces() : BinaryExpressionParser
- smoothRotate() : uiGeoscapeNode
- smoothTranslate() : uiGeoscapeNode
- startMouseShifting() : uiGeoscapeNode
- Step() : Step
- step() : uiSpinnerNode
- Sys_Fopen() : game_import_t