Here is a list of all functions with links to the structures/unions they belong to:
- c -
- calcAndUploadDayAndNightTexture() : uiGeoscapeNode
- calcBounds() : MoveClip
- calcNewPos() : Step
- calcNewTUs() : Step
- calcOrigin() : Edict
- callTouch() : Edict
- camera_edict_data_s() : camera_edict_data_t
- canBeHitBy() : AABB
- canHoldItem() : Inventory
- canHoldItemWeight() : Inventory
- canReact() : ReactionFire
- canSee() : ReactionFire
- changeTo() : Weather
- character_s() : character_t
- CheckAND() : BinaryExpressionParser
- checkExecution() : ReactionFire
- checkFlyingDirections() : Step
- CheckOR() : BinaryExpressionParser
- checkVerticalDirections() : Step
- checkWalkingDirections() : Step
- child() : Edict, SrvEdict
- chrReservations_s() : chrReservations_t
- chrScoreGlobal_s() : chrScoreGlobal_t
- chrScoreMission_s() : chrScoreMission_t
- CL_ActorGetSkillString() : cgame_import_t
- CL_PlayerGetName() : cgame_import_t
- CL_Translate() : cgame_import_t
- clear() : AiAreaSearch::LQueue, uiBox_t
- clearParticles() : Weather
- clientBattleScape_s() : clientBattleScape_t
- ClientGetName() : game_export_t
- clipToMaxBoundaries() : GridBox
- clipToWorld() : AABB
- clone() : uiAbstractValueNode, uiConFuncNode, uiCvarNode, uiModelNode, uiNode, uiWindowNode
- Cmd_Args() : cgame_import_t, game_import_t
- Cmd_Argv() : cgame_import_t, game_import_t
- Com_DropShipTypeToShortName() : cgame_import_t
- Com_EParse() : cgame_import_t
- Com_GetConstVariable() : cgame_import_t
- Com_GetMapDefinitionByID() : cgame_import_t
- Com_GetRandomMapAssemblyNameForCraft() : cgame_import_t
- Com_GetRandomMapAssemblyNameForCrashedCraft() : cgame_import_t
- Com_GetTeamDefinitionByID() : cgame_import_t
- Com_GetUGVByID() : cgame_import_t
- Com_GetUGVByIDSilent() : cgame_import_t
- Com_UFOCrashedTypeToShortName() : cgame_import_t
- Com_UFOTypeToShortName() : cgame_import_t
- Com_ValueToStr() : cgame_import_t
- comRestart_t() : comRestart_t
- Container() : Container
- contains() : AABB
- containsItem() : Inventory
- copyPosData() : Routing
- count() : ItemCargo
- countItems() : Container, Inventory
- create() : ReactionFireTargets
- CreatePool() : cgame_import_t
- Cvar_ForceSet() : cgame_import_t
- Cvar_Get() : cgame_import_t, game_import_t
- Cvar_GetString() : cgame_import_t
- Cvar_Set() : cgame_import_t, game_import_t
- Cvar_String() : game_import_t
- Cvar_VariableStringOld() : cgame_import_t