Here is a list of all struct and union fields with links to the structures/unions they belong to:
- a -
- A : mdfour
- a : hudRadar_t, ptl_t, timedParticle_t
- a1 : ipos3_struct_t, pos3_struct_t, pos4_struct_t, vec2_struct_t, vec3_struct_t, vec4_struct_t, vec5_struct_t
- a2 : ipos3_struct_t, pos3_struct_t, pos4_struct_t, vec2_struct_t, vec3_struct_t, vec4_struct_t, vec5_struct_t
- a3 : ipos3_struct_t, pos3_struct_t, pos4_struct_t, vec3_struct_t, vec4_struct_t, vec5_struct_t
- a4 : pos4_struct_t, vec4_struct_t, vec5_struct_t
- a5 : vec5_struct_t
- AABB() : AABB
- aabb : game_import_t, le_t, sv_model_t, tree_t
- abandon : serverInstanceStatic_t
- abfd : libtrace_data
- aborted : wrapCache_t
- absBox : Edict, SrvEdict
- absmaxs : boxtrace_t
- absmins : boxtrace_t
- accuracy : itemEffect_t
- acTeam : aircraft_t
- action : modelConfig_t
- actions : uiGlobal_t
- active : campaignTriggerEvent_t, Edict, geoscapeData_t, mission_t
- active_material : rstate_t
- active_normalmap : rstate_t
- active_program : rstate_t
- active_texunit : rstate_t
- activeEffect : fireDef_t
- activeFramebuffer : rstate_t
- activeTeam : level_locals_t
- actor : aiActor_t
- actorCrouchedHeight : Step
- actorHeight : Step
- actorMode : le_t
- actorMoveLength : le_t
- actorNames : csi_t
- actors : ugv_t
- actorSize : RoutingData, Step
- actorSkins : client_static_t
- actTeam : clientBattleScape_t
- actualRound : level_locals_t
- actUnits : autoMissionBattle_t
- adata : uiGlobal_t
- adataize : uiGlobal_t
- add() : AABB, AlienCargo, AlienContainment, dbuffer, forbiddenList_t, ItemCargo, ReactionFireTargets, TerrainDefs
- addAmount() : Item
- addBodyPart() : BodyData
- addClip() : equipDef_t
- addFunc : le_t
- addInvList() : InventoryInterface
- addOneZ() : GridBox
- addr : cgame_import_t, datagram
- addrlen : datagram_socket, net_stream
- addStun() : Edict
- addToInventory() : InventoryInterface
- advance() : ReactionFireTargets
- AI : Edict
- AI_s() : AI_t
- ai_waypointList : level_locals_t
- AiAreaSearch() : AiAreaSearch
- aimedAircraft : aircraftProjectile_t
- aircraft : aircraftSlot_t, ccs_t, mapDef_t, mission_t::missionData_t, popup_intercept_t, productionData_t::productionItem_t, requirement_t::typelink_t, transfer_t
- aircraftCurrent : base_t
- aircraftDivisor : salary_t
- aircraftFactor : salary_t
- aircraftHad : stats_t
- aircraftItem : aircraftProjectile_t
- aircraftTarget : aircraft_t
- aircraftTemplates : ccs_t
- alias : model_t
- aliasCount : rendererData_t
- alienBase : mission_t::missionData_t
- alienBaseInterest : campaign_t
- alienBases : ccs_t
- alienBasesBuilt : stats_t
- AlienCargo() : AlienCargo
- alienCargo : aircraft_t, transfer_t
- alienCategories : ccs_t
- alienChrTemplates : alienTeamGroup_t, csi_t
- AlienContainment() : AlienContainment
- alienContainment : base_t
- alienEquipment : battleParam_t
- alienInterest : base_t, installation_t
- aliens : battleParam_t
- aliensKilled : ccs_t, missionResults_t
- aliensStunned : missionResults_t
- aliensSurvived : missionResults_t
- alienTeamGroup : battleParam_t
- alienTeamGroups : alienTeamCategory_t
- alienTeams : alienTeamGroup_t, csi_t
- align : cgame_import_t, seq2D_t, uiNode_t
- alignBox() : uiBox_t
- alive : alienCargo_t
- aliveCapacity : AlienContainment
- all : invDef_t
- Alloc() : cgame_import_t, inventoryImport_t
- alloc() : InventoryInterface
- allocated : lightmaps_t
- allocFile : memBlock_t
- allocLine : memBlock_t
- allow_self : shot_mock_t
- allsolid : trace_t
- alpha : entity_t, le_t, mBspFlare_t, seqEnt_t
- alpha_test_enabled : rstate_t
- alphaData : cgame_import_t
- ambientColor : rendererData_t
- ambientDayColor : localEntityParse_t
- ambientLightFactor : mapExtraData_t
- ambientNightColor : localEntityParse_t
- ammo : aircraftSlot_t, cgame_import_t, fireDef_t, objDef_t
- ammoDef() : Item
- ammoLeft : aircraftSlot_t
- ammos : objDef_t
- amount : component_type_data_t, itemCargo_t, production_t, requirement_t
- amp : stretch_t
- angle : aircraftProjectile_t, Edict, le_t, localEntityParse_t
- angles : bspRenderRef_t, camera_t, cBspModel_t, Edict, entity_t, game_import_t, le_t, localEntityParse_t, localModel_t, mapExtraData_t, modelExtraData_t, modelInfo_t, ptl_t, seqCamera_t, seqEnt_t, SrvEdict, uiModel_t
- anim : aseGeomObject_t, localEntityParse_t, materialStage_t, uiModel_t
- animation : modelExtraData_t
- animation_enabled : rstate_t
- animationIndex : objDef_t
- animationState : modelExtraData_t
- animdata : mAliasModel_t
- animname : localModel_t
- animspeed : sequenceContext_t
- animState : uiModel_t
- animState_s() : animState_t
- anisotropic : rconfig_t
- announce : technology_t
- antimatter : transfer_t
- ap : game_import_t
- apiversion : game_export_t
- archive : cmd_alias_t
- area : dBspLeaf_t, node_t, patch_t, pathing_t, Tile
- areaBox : areaParms_t
- areaEdictList : areaParms_t
- areaEdictListCount : areaParms_t
- areaEdictListMaxCount : areaParms_t
- areaFrom : pathing_t
- areaStored : pathing_t
- armour : invDef_t, teamDef_t, ugv_t
- armourPath : objDef_t
- array_size : gltexunit_t, rstate_t
- arrays : r_array_state_t
- arrive : storedUFO_t
- art : ptlArt_t
- as : entity_t, le_t, localModel_t, seqEnt_t
- asBool() : KeyValuePair
- asFloat() : KeyValuePair
- asInt() : KeyValuePair
- asIntString() : AABB
- askAircraft : market_t
- askItems : market_t
- asmIdx : MapInfo
- assemblies : MapInfo
- assembly : serverInstanceGame_t
- assemblyId : components_t
- assemblyItem : components_t
- assignedMissions : chrScoreGlobal_t
- asString() : KeyValuePair
- asVec3() : KeyValuePair
- asymptoticMarket : campaign_t
- asymptoticMarketDef : campaign_t
- at : game_import_t
- atmosphere_program : rstate_t
- attackerPos : aircraftProjectile_t
- attackingAircraft : aircraftProjectile_t
- attackStrength : autoUnit_t
- atten : s_channel_t
- attenuation : le_t, localEntityParse_t
- attributes : swig_lua_class
- autofire : baseWeapon_t
- autohide : ptl_t
- AutoPtr() : AutoPtr< T >
- autoscale : modelExtraData_t
- autosell : market_t
- axesColor : lineChartExtraData_t
- axis : camera_t, dorientation_t, mAliasTagOrientation_t, worldSector_t