39 if (!
cls.isOurRound()) {
void CL_NextRound_f(void)
bool CL_BattlescapeRunning(void)
Check whether we already have actors spawned on the battlefield.
void HUD_DisplayMessage(const char *text)
Displays a message on the hud.
Primary header for client.
void Cmd_AddCommand(const char *cmdName, xcommand_t function, const char *desc)
Add a new command to the script interface.
static void CL_NextRound_f(void)
Finishes the current turn of the player in battlescape and starts the turn for the next team.
void CL_ServerEventsInit(void)
Events that are send from the client to the server.
void NET_WriteMsg(struct net_stream *s, dbuffer &buf)
Enqueue the buffer in the net stream for ONE client.
void NET_WriteByte(dbuffer *buf, byte c)