61 for (
int i = 0;
i < num;
i++) {
70 for (
int i = 0;
i <= num;
i++)
71 for (
int j = 0; j < num; j++)
77 for (
int i = 0;
i <= num;
i++)
78 for (
int j = 0; j < num; j++)
81 GAME_HandleResults(msg, winner, num_spawned, num_alive, num_kills, num_stuns, nextmap);
void GAME_HandleResults(dbuffer *msg, int winner, int *numSpawned, int *numAlive, int numKilled[][MAX_TEAMS], int numStunned[][MAX_TEAMS], bool nextmap)
After a mission was finished this function is called.
Shared game type headers.
Primary header for client.
void Com_DPrintf(int level, const char *fmt,...)
A Com_Printf that only shows up if the "developer" cvar is set.
void Com_Error(int code, const char *fmt,...)
void CL_ParseResults(const eventRegister_t *self, dbuffer *msg)
Reads mission result data from server.
int CL_ParseResultsTime(const struct eventRegister_s *self, dbuffer *msg, eventTiming_t *eventTiming)
int NET_ReadByte(dbuffer *buf)
Reads a byte from the netchannel.
Struct that defines one particular event with all its callbacks and data.
CL_ParseEvent timers and vars.