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UFO: Alien Invasion
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#include "../../../../client.h"#include "../../../cl_localentity.h"#include "../../../cl_actor.h"#include "../../../../cgame/cl_game.h"#include "e_event_invreload.h"
Go to the source code of this file.
Functions | |
| int | CL_InvReloadTime (const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming) |
| void | CL_InvReload (const eventRegister_t *self, dbuffer *msg) |
| void CL_InvReload | ( | const eventRegister_t * | self, |
| dbuffer * | msg ) |
Definition at line 38 of file e_event_invreload.cpp.
References equipDef_t::addClip(), objDef_t::ammo, cls, Cmd_ExecuteString(), Item::def(), eventRegister_t::formatString, GAME_GetEquipmentDefinition(), Item::getAmmoLeft(), Inventory::getItemAtPos(), le_t::inv, INVDEF, INVSH_GetItemByIDX(), LE_Get(), MAX_INVDEFS, NET_ReadFormat(), le_t::origin, objDef_t::reloadAttenuation, objDef_t::reloadSound, S_LoadAndPlaySample(), selActor, Item::setAmmoDef(), Item::setAmmoLeft(), SND_VOLUME_WEAPONS, le_t::team, and type.
| int CL_InvReloadTime | ( | const eventRegister_t * | self, |
| dbuffer * | msg, | ||
| eventTiming_t * | eventTiming ) |
Definition at line 31 of file e_event_invreload.cpp.
References eventTiming_t::nextTime.