void GAME_EndRoundAnnounce(int playerNum, int team)
Send end round announcements.
Shared game type headers.
Primary header for client.
void CL_EndRoundAnnounce(const eventRegister_t *self, dbuffer *msg)
Announces that a player ends his turn.
int NET_ReadByte(dbuffer *buf)
Reads a byte from the netchannel.
Struct that defines one particular event with all its callbacks and data.