void CL_ParticleCheckRounds(void)
checks whether a particle is still active in the current round
void S_StartLocalSample(const char *s, float volume)
Plays a sample without spatialization.
#define SND_VOLUME_DEFAULT
void UI_ExecuteConfunc(const char *fmt,...)
Executes confunc - just to identify those confuncs in the code - in this frame.