le_t * LE_Add(int entnum)
Add a new local entity to the scene.
le_t * LE_Get(int entnum)
Searches all local entities for the one with the searched entnum.
void set(const AABB &other)
Copies the values from the given aabb.
Primary header for client.
void Com_DPrintf(int level, const char *fmt,...)
A Com_Printf that only shows up if the "developer" cvar is set.
void CL_AddEdict(const eventRegister_t *self, dbuffer *msg)
Adds server side edicts to the client for displaying them.
static bool CL_AddEdictFunc(le_t *le, entity_t *ent)
Draw the bounding boxes for the server side edicts.
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
void R_EntitySetOrigin(entity_t *ent, const vec3_t origin)
setter for entity origin
QGL_EXTERN GLint GLenum type
Struct that defines one particular event with all its callbacks and data.
const char * formatString
The format string that is used to write and parse this event.
localEntitiyAddFunc_t addFunc
#define VectorSet(v, x, y, z)