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UFO: Alien Invasion
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#include "../../../../client.h"#include "../../../cl_actor.h"#include "../../../cl_hud.h"#include "../../../../ui/ui_main.h"#include "e_event_actorwound.h"
Go to the source code of this file.
Functions | |
| void | CL_ActorWound (const eventRegister_t *self, dbuffer *msg) |
| Parses the actor wound stats that come from the netchannel. | |
| void CL_ActorWound | ( | const eventRegister_t * | self, |
| dbuffer * | msg ) |
Parses the actor wound stats that come from the netchannel.
Definition at line 36 of file e_event_actorwound.cpp.
References _, BodyData::bleedingFactor(), teamDef_t::bodyTemplate, CL_ActorGetChr(), CL_ActorGetNumber(), Com_Printf(), Com_sprintf(), ET_ACTOR, ET_ACTOR2x2, ET_ACTORHIDDEN, eventRegister_t::formatString, HUD_DisplayMessage(), LE_Get(), LE_IsDead, LE_NotFoundError, lengthof, le_t::maxHP, character_t::name, NET_ReadFormat(), le_t::teamDef, woundInfo_t::treatmentLevel, le_t::type, UI_ExecuteConfunc(), woundInfo_t::woundLevel, le_t::wounds, and BodyData::woundThreshold().