void CL_ActorStartShoot(const eventRegister_t *self, dbuffer *msg)
Starts shooting with actor.
int CL_ActorStartShootTime(const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming)
Decides if following events should be delayed.
Struct that defines one particular event with all its callbacks and data.
CL_ParseEvent timers and vars.