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UFO: Alien Invasion
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#include "../../../../client.h"#include "../../../cl_localentity.h"#include "../../../../renderer/r_mesh_anim.h"#include "e_event_actorstartshoot.h"
Go to the source code of this file.
Functions | |
| int | CL_ActorStartShootTime (const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming) |
| Decides if following events should be delayed. | |
| void | CL_ActorStartShoot (const eventRegister_t *self, dbuffer *msg) |
| Starts shooting with actor. | |
| void CL_ActorStartShoot | ( | const eventRegister_t * | self, |
| dbuffer * | msg ) |
Starts shooting with actor.
| [in] | self | Pointer to the event structure that is currently executed |
| [in] | msg | The netchannel message |
Definition at line 55 of file e_event_actorstartshoot.cpp.
References le_t::as, CL_CheckCameraRoute(), cls, Com_Error(), Com_Printf(), ERR_DROP, ET_ACTORHIDDEN, eventRegister_t::formatString, IS_SHOT_HEADGEAR, IS_SHOT_LEFT, IS_SHOT_RIGHT, LE_Get(), LE_GetAnim(), LE_IsLivingActor(), LE_IsStunned, le_t::left, le_t::model1, NET_ReadFormat(), R_AnimChange(), le_t::right, le_t::state, and le_t::type.
| int CL_ActorStartShootTime | ( | const eventRegister_t * | self, |
| dbuffer * | msg, | ||
| eventTiming_t * | eventTiming ) |
Decides if following events should be delayed.
Definition at line 33 of file e_event_actorstartshoot.cpp.
References eventTiming_t::nextTime, eventTiming_t::parsedDeath, eventTiming_t::parsedShot, and eventTiming_t::shootTime.