UFO: Alien Invasion
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e_event_actorshoothidden.h File Reference
#include "../../e_main.h"
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Functions

void CL_ActorShootHidden (const eventRegister_t *self, dbuffer *msg)
 Shoot with weapon but don't bother with animations - actor is hidden.
int CL_ActorShootHiddenTime (const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming)
 Decides if following events should be delayed.

Function Documentation

◆ CL_ActorShootHidden()

◆ CL_ActorShootHiddenTime()