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UFO: Alien Invasion
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#include "../../e_main.h"

Go to the source code of this file.
Functions | |
| void | CL_ActorShootHidden (const eventRegister_t *self, dbuffer *msg) |
| Shoot with weapon but don't bother with animations - actor is hidden. | |
| int | CL_ActorShootHiddenTime (const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming) |
| Decides if following events should be delayed. | |
| void CL_ActorShootHidden | ( | const eventRegister_t * | self, |
| dbuffer * | msg ) |
Shoot with weapon but don't bother with animations - actor is hidden.
Definition at line 66 of file e_event_actorshoothidden.cpp.
References fireDef_t::bounce, fireDef_t::bounceSound, CL_ActorPlaySound(), CL_OutsideMap(), fireDef_t::fireAttenuation, FIRESH_GetFiredef(), fireDef_t::fireSound, eventRegister_t::formatString, fireDef_t::hitBodySound, fireDef_t::impactAttenuation, fireDef_t::impactSound, INVSH_GetItemByIDX(), LE_Get(), LE_NotFoundError, NET_ReadFormat(), Q_strvalid, S_LoadAndPlaySample(), SF_BODY, SF_BOUNCING, SF_IMPACT, SKIP_LOCAL_ENTITY, SND_HURT, SND_VOLUME_WEAPONS, fireDef_t::soundOnce, and fireDef_t::splrad.
| int CL_ActorShootHiddenTime | ( | const eventRegister_t * | self, |
| dbuffer * | msg, | ||
| eventTiming_t * | eventTiming ) |
Decides if following events should be delayed.
Definition at line 32 of file e_event_actorshoothidden.cpp.
References CL_GetNextTime(), fireDef_t::delayBetweenShots, FIRESH_GetFiredef(), eventRegister_t::formatString, eventTiming_t::impactTime, INVSH_GetItemByIDX(), NET_ReadFormat(), eventTiming_t::nextTime, eventTiming_t::parsedDeath, and eventTiming_t::shootTime.