UFO: Alien Invasion
Loading...
Searching...
No Matches
e_event_actorreactionfireremovetarget.cpp
Go to the documentation of this file.
1
4
5/*
6Copyright (C) 2002-2025 UFO: Alien Invasion.
7
8This program is free software; you can redistribute it and/or
9modify it under the terms of the GNU General Public License
10as published by the Free Software Foundation; either version 2
11of the License, or (at your option) any later version.
12
13This program is distributed in the hope that it will be useful,
14but WITHOUT ANY WARRANTY; without even the implied warranty of
15MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16
17See the GNU General Public License for more details.
18
19You should have received a copy of the GNU General Public License
20along with this program; if not, write to the Free Software
21Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22
23*/
24
25#include "../../../../client.h"
27#include "../../../cl_actor.h"
28#include "../../../cl_hud.h"
31
33{
34 int targetEntNum;
35 int unused;
36 int step;
37
38 NET_ReadFormat(msg, self->formatString, &unused, &targetEntNum, &step);
39
40 const le_t* target = LE_Get(targetEntNum);
41 if (!target)
42 LE_NotFoundError(targetEntNum);
43 if (step >= MAX_ROUTE)
44 return eventTiming->nextTime;
45 const int stepTime = CL_GetStepTime(eventTiming, target, step);
46 if (eventTiming->shootTime > stepTime)
47 return eventTiming->impactTime;
48 return stepTime;
49}
50
58{
59 int shooterEntNum;
60 int targetEntNum;
61 int unused;
62
63 NET_ReadFormat(msg, self->formatString, &shooterEntNum, &targetEntNum, &unused);
64
65 const le_t* target = LE_Get(targetEntNum);
66 if (!target)
67 LE_NotFoundError(targetEntNum);
68
69 UI_ExecuteConfunc("reactionfire_removetarget %i %i", shooterEntNum, target->entnum);
70}
HUD related routines.
le_t * LE_Get(int entnum)
Searches all local entities for the one with the searched entnum.
#define LE_NotFoundError(entnum)
Primary header for client.
#define MAX_ROUTE
Definition defines.h:84
int CL_ActorReactionFireRemoveTargetTime(const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming)
void CL_ActorReactionFireRemoveTarget(const eventRegister_t *self, dbuffer *msg)
Network event function for reaction fire target handling. Responsible for updating the HUD with the i...
int CL_GetStepTime(const eventTiming_t *eventTiming, const le_t *le, int step)
Calculates the time when the given step was executed in the event chain.
Definition e_main.cpp:177
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
Definition netpack.cpp:533
Struct that defines one particular event with all its callbacks and data.
Definition e_main.h:42
const char * formatString
The format string that is used to write and parse this event.
Definition e_main.h:54
CL_ParseEvent timers and vars.
Definition e_main.h:30
int shootTime
Definition e_main.h:32
int nextTime
Definition e_main.h:31
int impactTime
Definition e_main.h:33
a local entity
int entnum
void UI_ExecuteConfunc(const char *fmt,...)
Executes confunc - just to identify those confuncs in the code - in this frame.
Definition ui_main.cpp:110