39 if (eventTime >
cl.time)
void LE_SetThink(le_t *le, localEntityThinkFunc_t think)
void LET_StartIdle(le_t *le)
Change the animation of an actor to the idle animation (which can be panic, dead or stand).
le_t * LE_Get(int entnum)
Searches all local entities for the one with the searched entnum.
Primary header for client.
int CL_ActorEndShootTime(const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming)
Decides if following events should be delayed.
void CL_ActorEndShoot(const eventRegister_t *self, dbuffer *msg)
Ends shooting with actor.
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
Struct that defines one particular event with all its callbacks and data.
const char * formatString
The format string that is used to write and parse this event.
CL_ParseEvent timers and vars.