UFO: Alien Invasion
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e_event_actorendshot.cpp
Go to the documentation of this file.
1
4
5/*
6Copyright (C) 2002-2025 UFO: Alien Invasion.
7
8This program is free software; you can redistribute it and/or
9modify it under the terms of the GNU General Public License
10as published by the Free Software Foundation; either version 2
11of the License, or (at your option) any later version.
12
13This program is distributed in the hope that it will be useful,
14but WITHOUT ANY WARRANTY; without even the implied warranty of
15MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16
17See the GNU General Public License for more details.
18
19You should have received a copy of the GNU General Public License
20along with this program; if not, write to the Free Software
21Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22
23*/
24
25#include "../../../../client.h"
28
32int CL_ActorEndShootTime (const eventRegister_t* self, dbuffer* msg, eventTiming_t* eventTiming)
33{
34 eventTiming->parsedShot = false;
35 eventTiming->parsedDeath = false;
36
37 const int eventTime = eventTiming->impactTime;
38 eventTiming->impactTime = cl.time;
39 if (eventTime > cl.time)
40 return eventTime;
41
42 return eventTiming->nextTime;
43}
44
53{
54 int entnum;
55
56 NET_ReadFormat(msg, self->formatString, &entnum);
57
58 /* shooting actor */
59 le_t* le = LE_Get(entnum);
60
61 if (!le)
62 return;
63
65}
clientBattleScape_t cl
void LE_SetThink(le_t *le, localEntityThinkFunc_t think)
void LET_StartIdle(le_t *le)
Change the animation of an actor to the idle animation (which can be panic, dead or stand).
le_t * LE_Get(int entnum)
Searches all local entities for the one with the searched entnum.
Primary header for client.
int CL_ActorEndShootTime(const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming)
Decides if following events should be delayed.
void CL_ActorEndShoot(const eventRegister_t *self, dbuffer *msg)
Ends shooting with actor.
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
Definition netpack.cpp:533
Struct that defines one particular event with all its callbacks and data.
Definition e_main.h:42
const char * formatString
The format string that is used to write and parse this event.
Definition e_main.h:54
CL_ParseEvent timers and vars.
Definition e_main.h:30
int nextTime
Definition e_main.h:31
int impactTime
Definition e_main.h:33
bool parsedDeath
Definition e_main.h:35
bool parsedShot
Definition e_main.h:36
a local entity