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UFO: Alien Invasion
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Files | |
| r_array.cpp | |
| Arrays are "lazily" managed to reduce glArrayPointer calls. Drawing routines should call R_SetArrayState or R_ResetArrayState somewhat early-on. | |
| r_array.h | |
| r_bsp.cpp | |
| BSP model code. | |
| r_corona.cpp | |
| r_corona.h | |
| r_draw.cpp | |
| r_draw.h | |
| r_entity.cpp | |
| r_entity.h | |
| r_error.h | |
| Error checking function. | |
| r_flare.cpp | |
| r_flare.h | |
| r_font.cpp | |
| font handling with SDL_ttf font engine | |
| r_font.h | |
| r_framebuffer.cpp | |
| Framebuffer Objects support. | |
| r_framebuffer.h | |
| r_geoscape.cpp | |
| r_geoscape.h | |
| r_gl.h | |
| OpenGL bindings. | |
| r_grass.cpp | |
| Pseudoinstanced grass generation and rendering. | |
| r_grass.h | |
| Pseudoinstanced grass generation and rendering. | |
| r_image.cpp | |
| r_image.h | |
| r_light.cpp | |
| r_light.h | |
| r_lighting.h | |
| r_lightmap.cpp | |
| r_lightmap.h | |
| lightmap definitions | |
| r_local.h | |
| local graphics definitions | |
| r_main.cpp | |
| r_main.h | |
| r_material.cpp | |
| Material related code. | |
| r_material.h | |
| Header file for the render material subsystem. | |
| r_matrix.cpp | |
| r_matrix.h | |
| r_mesh.cpp | |
| Mesh Model drawing code. | |
| r_mesh.h | |
| r_mesh_anim.cpp | |
| animation parsing and playing | |
| r_mesh_anim.h | |
| r_misc.cpp | |
| r_misc.h | |
| r_model.cpp | |
| model loading and caching | |
| r_model.h | |
| Brush model header file. | |
| r_model_alias.cpp | |
| shared alias model loading code (md2, md3) | |
| r_model_alias.h | |
| Shared alias model functions. | |
| r_model_brush.cpp | |
| brush model loading | |
| r_model_brush.h | |
| brush model loading | |
| r_model_md2.cpp | |
| md2 alias model loading | |
| r_model_md2.h | |
| md2 alias model loading | |
| r_model_md3.cpp | |
| md3 alias model loading | |
| r_model_md3.h | |
| md3 alias model loading | |
| r_model_obj.cpp | |
| obj model loading | |
| r_model_obj.h | |
| obj model loading | |
| r_particle.cpp | |
| r_particle.h | |
| Particle system header file. | |
| r_program.cpp | |
| Shader (GLSL) backend functions. | |
| r_program.h | |
| r_sdl.cpp | |
| This file contains SDL specific stuff having to do with the OpenGL refresh. | |
| r_sdl.h | |
| r_sphere.cpp | |
| Functions to generate and render spheres. | |
| r_sphere.h | |
| Functions to generate and render spheres. | |
| r_state.cpp | |
| r_state.h | |
| r_surface.cpp | |
| surface-related refresh code | |
| r_thread.cpp | |
| r_thread.h | |
| r_weather.cpp | |
| Weather effects rendering subsystem implementation. | |
| r_weather.h | |
| Weather effects rendering subsystem header file. | |