UFO: Alien Invasion
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client Directory Reference
Directory dependency graph for client:
src/client

Directories

 
battlescape
 
cgame
 
cinematic
 
input
 
renderer
 
sound
 
ui
 
web

Files

 
cl_console.cpp
 Console related code.
 
cl_console.h
 Console header file.
 
cl_http.cpp
 HTTP downloading is used if the server provides a content server URL in the connect message. Any missing content the client needs will then use the HTTP server. CURL is used to enable multiple files to be downloaded in parallel to improve performance on high latency links when small files such as textures are needed. Since CURL natively supports gzip content encoding, any files on the HTTP server should ideally be gzipped to conserve bandwidth.
 
cl_http.h
 cURL header
 
cl_inventory.cpp
 General actor related inventory function for are used in every game mode.
 
cl_inventory.h
 Header file for inventory handling and Equipment menu.
 
cl_inventory_callbacks.cpp
 
cl_inventory_callbacks.h
 
cl_irc.cpp
 IRC client implementation for UFO:AI.
 
cl_irc.h
 IRC client header for UFO:AI.
 
cl_language.cpp
 Language code.
 
cl_language.h
 
cl_lua.cpp
 Basic lua initialization for the client.
 
cl_lua.h
 
cl_main.cpp
 Primary functions for the client. NB: The main() is system-specific and can currently be found in ports/.
 
cl_menu.cpp
 Client menu functions.
 
cl_menu.h
 Header for client menu implementation.
 
cl_renderer.h
 
cl_screen.cpp
 Master for refresh, status bar, console, chat, notify, etc.
 
cl_screen.h
 Header for certain screen operations.
 
cl_shared.h
 Share stuff between the different cgame implementations.
 
cl_team.cpp
 Team management, name generation and parsing.
 
cl_team.h
 
cl_tip.cpp
 Tip of the day code.
 
cl_tip.h
 
cl_tutorials.cpp
 
cl_tutorials.h
 
cl_video.cpp
 Shared client functions for windowed and fullscreen graphics interface module.
 
cl_video.h
 Video driver defs.
 
client.h
 Primary header for client.
 
DateTime.cpp
 DateTime class methods.
 
DateTime.h
 DateTime class definition.