UFO: Alien Invasion
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client → ui Relation
File in src/client
Includes file in src/client/ui
battlescape
/
cl_actor.cpp
ui_main.h
battlescape
/
cl_actor.cpp
node
/
ui_node_container.h
battlescape
/
cl_actor.cpp
ui_popup.h
cgame
/
cl_game.cpp
ui_draw.h
cgame
/
cl_game.cpp
ui_font.h
cgame
/
cl_game.cpp
ui_main.h
cgame
/
cl_game.cpp
node
/
ui_node_container.h
cgame
/
cl_game.cpp
node
/
ui_node_messagelist.h
cgame
/
cl_game.cpp
node
/
ui_node_model.h
cgame
/
cl_game.cpp
ui_nodes.h
cgame
/
cl_game.cpp
ui_popup.h
cgame
/
cl_game.cpp
ui_render.h
cgame
/
cl_game.cpp
ui_sprite.h
cgame
/
cl_game.cpp
ui_tooltip.h
cgame
/
cl_game.cpp
ui_windows.h
cgame
/
cl_game.h
ui_main.h
cgame
/
cl_game_team.cpp
ui_main.h
cgame
/
cl_game_team.cpp
node
/
ui_node_container.h
cgame
/
cl_game_team.cpp
ui_popup.h
battlescape
/
cl_hud.cpp
ui_draw.h
battlescape
/
cl_hud.cpp
ui_main.h
battlescape
/
cl_hud.cpp
ui_nodes.h
battlescape
/
cl_hud.cpp
ui_popup.h
battlescape
/
cl_hud.cpp
ui_render.h
battlescape
/
cl_hud.cpp
ui_tooltip.h
cl_inventory.cpp
ui_popup.h
cl_inventory_callbacks.cpp
ui_main.h
cl_inventory_callbacks.cpp
ui_nodes.h
cl_inventory_callbacks.cpp
ui_popup.h
cl_irc.cpp
ui_main.h
cl_irc.cpp
ui_nodes.h
cl_irc.cpp
ui_popup.h
cl_language.cpp
ui_font.h
cl_language.cpp
ui_main.h
cl_language.cpp
node
/
ui_node_abstractoption.h
cl_main.cpp
ui_draw.h
cl_main.cpp
ui_font.h
cl_main.cpp
ui_lua.h
cl_main.cpp
ui_main.h
cl_main.cpp
ui_nodes.h
cl_main.cpp
ui_parse.h
cl_main.cpp
ui_popup.h
cl_menu.cpp
ui_input.h
cl_menu.cpp
ui_main.h
cl_menu.cpp
node
/
ui_node_abstractnode.h
cl_menu.cpp
ui_nodes.h
cl_menu.cpp
ui_popup.h
battlescape
/
cl_radar.cpp
ui_main.h
battlescape
/
cl_radar.cpp
ui_timer.h
cl_screen.cpp
ui_dragndrop.h
cl_screen.cpp
ui_draw.h
cl_screen.cpp
ui_main.h
cl_screen.cpp
ui_nodes.h
cl_screen.cpp
ui_render.h
cl_screen.cpp
ui_windows.h
cinematic
/
cl_sequence.cpp
ui_render.h
cl_team.cpp
ui_data.h
cl_team.cpp
ui_nodes.h
cl_tip.cpp
ui_main.h
cl_tutorials.cpp
ui_main.h
cl_video.cpp
ui_main.h
cgame
/
campaign
/
cp_aircraft.cpp
ui_dataids.h
cgame
/
campaign
/
cp_aircraft_callbacks.cpp
ui_dataids.h
cgame
/
campaign
/
cp_base.cpp
ui_dataids.h
cgame
/
campaign
/
cp_base_callbacks.cpp
ui_dataids.h
cgame
/
campaign
/
cp_basedefence_callbacks.cpp
ui_dataids.h
cgame
/
campaign
/
cp_campaign.cpp
ui_main.h
cgame
/
campaign
/
cp_cgame_callbacks.cpp
ui_dataids.h
cgame
/
campaign
/
cp_employee_callbacks.cpp
ui_dataids.h
cgame
/
campaign
/
cp_event_callbacks.cpp
ui_dataids.h
cgame
/
campaign
/
cp_fightequip_callbacks.cpp
ui_dataids.h
cgame
/
campaign
/
cp_geoscape.cpp
ui_dataids.h
cgame
/
campaign
/
cp_geoscape.cpp
node
/
ui_node_geoscape.h
cgame
/
campaign
/
cp_hospital_callbacks.cpp
ui_dataids.h
cgame
/
campaign
/
cp_installation_callbacks.cpp
ui_dataids.h
cgame
/
campaign
/
cp_market_callbacks.cpp
ui_dataids.h
cgame
/
campaign
/
cp_messageoptions_callbacks.cpp
ui_data.h
cgame
/
campaign
/
cp_messageoptions_callbacks.cpp
ui_main.h
cgame
/
campaign
/
cp_mission_callbacks.cpp
ui_dataids.h
cgame
/
campaign
/
cp_mission_triggers.cpp
ui_dataids.h
cgame
/
campaign
/
cp_missions.cpp
ui_dataids.h
cgame
/
campaign
/
cp_nation.cpp
node
/
ui_node_linechart.h
cgame
/
campaign
/
cp_popup.cpp
ui_dataids.h
cgame
/
campaign
/
cp_produce_callbacks.cpp
ui_dataids.h
cgame
/
campaign
/
cp_statistics.cpp
ui_dataids.h
cgame
/
campaign
/
cp_team_callbacks.cpp
ui_dataids.h
cgame
/
campaign
/
cp_ufopedia.cpp
ui_dataids.h
cgame
/
campaign
/
cp_ufopedia.cpp
node
/
ui_node_option.h
cgame
/
campaign
/
cp_uforecovery_callbacks.cpp
ui_dataids.h
battlescape
/
events
/
event
/
actor
/
e_event_actorclientaction.cpp
ui_main.h
battlescape
/
events
/
event
/
actor
/
e_event_actorreactionfireabortshot.cpp
ui_main.h
battlescape
/
events
/
event
/
actor
/
e_event_actorreactionfireaddtarget.cpp
ui_main.h
battlescape
/
events
/
event
/
actor
/
e_event_actorreactionfirechange.cpp
ui_main.h
battlescape
/
events
/
event
/
actor
/
e_event_actorreactionfireremovetarget.cpp
ui_main.h
battlescape
/
events
/
event
/
actor
/
e_event_actorreactionfiretargetupdate.cpp
ui_main.h
battlescape
/
events
/
event
/
actor
/
e_event_actorresetclientaction.cpp
ui_main.h
battlescape
/
events
/
event
/
actor
/
e_event_actorstatechange.cpp
ui_main.h
battlescape
/
events
/
event
/
actor
/
e_event_actorwound.cpp
ui_main.h
input
/
cl_input.cpp
ui_main.h
input
/
cl_input.cpp
ui_input.h
input
/
cl_input.cpp
node
/
ui_node_abstractnode.h
input
/
cl_joystick.cpp
ui_main.h
input
/
cl_joystick.cpp
ui_nodes.h
input
/
cl_joystick.cpp
node
/
ui_node_abstractoption.h
input
/
cl_keys.cpp
ui_input.h
input
/
cl_keys.cpp
ui_nodes.h
cgame
/
campaign
/
missions
/
cp_mission_baseattack.cpp
ui_dataids.h
cgame
/
campaign
/
missions
/
cp_mission_ufocarrier.cpp
ui_dataids.h
cgame
/
multiplayer
/
cl_game_multiplayer.cpp
ui_data.h
cgame
/
multiplayer
/
mp_callbacks.cpp
ui_data.h
cgame
/
multiplayer
/
mp_serverlist.cpp
ui_data.h
battlescape
/
events
/
event
/
player
/
e_event_doendround.cpp
ui_main.h
battlescape
/
events
/
event
/
player
/
e_event_reset.cpp
ui_main.h
renderer
/
r_main.cpp
ui_windows.h
cgame
/
skirmish
/
cl_game_skirmish.cpp
ui_data.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_abstractnode.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_abstractoption.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_abstractscrollable.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_abstractscrollbar.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_abstractvalue.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_bar.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_base.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_baseinventory.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_battlescape.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_button.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_checkbox.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_container.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_controls.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_data.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_geoscape.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_image.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_item.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_linechart.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_messagelist.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_model.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_option.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_optionlist.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_optiontree.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_panel.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_radar.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_radiobutton.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_rows.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_selectbox.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_sequence.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_special.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_spinner.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_string.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_tab.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_tbar.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_text.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_text2.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_textentry.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_textlist.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_texture.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_timer.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_video.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_vscrollbar.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_window.h
ui
/
swig
/
ui_lua_shared.cpp
node
/
ui_node_zone.h
ui
/
ui_actions.cpp
node
/
ui_node_abstractnode.h
ui
/
ui_behaviour.h
node
/
ui_node_abstractnode.h
ui
/
ui_data.cpp
node
/
ui_node_option.h
ui
/
ui_data.h
node
/
ui_node_option.h
ui
/
ui_dragndrop.cpp
node
/
ui_node_abstractnode.h
ui
/
ui_dragndrop.cpp
node
/
ui_node_container.h
ui
/
ui_draw.cpp
node
/
ui_node_abstractnode.h
ui
/
ui_expression.cpp
node
/
ui_node_abstractnode.h
ui
/
ui_internal.h
node
/
ui_node_window.h
ui
/
ui_internal.h
node
/
ui_node_model.h
ui
/
ui_main.cpp
node
/
ui_node_abstractnode.h
ui
/
ui_node.cpp
node
/
ui_node_abstractnode.h
ui
/
ui_node.cpp
node
/
ui_node_abstractoption.h
ui
/
ui_node.cpp
node
/
ui_node_battlescape.h
ui
/
ui_node.cpp
node
/
ui_node_panel.h
ui
/
ui_nodes.cpp
node
/
ui_node_abstractnode.h
ui
/
ui_nodes.cpp
node
/
ui_node_abstractscrollbar.h
ui
/
ui_nodes.cpp
node
/
ui_node_abstractoption.h
ui
/
ui_nodes.cpp
node
/
ui_node_abstractvalue.h
ui
/
ui_nodes.cpp
node
/
ui_node_bar.h
ui
/
ui_nodes.cpp
node
/
ui_node_base.h
ui
/
ui_nodes.cpp
node
/
ui_node_baseinventory.h
ui
/
ui_nodes.cpp
node
/
ui_node_battlescape.h
ui
/
ui_nodes.cpp
node
/
ui_node_button.h
ui
/
ui_nodes.cpp
node
/
ui_node_checkbox.h
ui
/
ui_nodes.cpp
node
/
ui_node_controls.h
ui
/
ui_nodes.cpp
node
/
ui_node_container.h
ui
/
ui_nodes.cpp
node
/
ui_node_data.h
ui
/
ui_nodes.cpp
node
/
ui_node_editor.h
ui
/
ui_nodes.cpp
node
/
ui_node_geoscape.h
ui
/
ui_nodes.cpp
node
/
ui_node_image.h
ui
/
ui_nodes.cpp
node
/
ui_node_item.h
ui
/
ui_nodes.cpp
node
/
ui_node_linechart.h
ui
/
ui_nodes.cpp
node
/
ui_node_material_editor.h
ui
/
ui_nodes.cpp
node
/
ui_node_messagelist.h
ui
/
ui_nodes.cpp
node
/
ui_node_model.h
ui
/
ui_nodes.cpp
node
/
ui_node_option.h
ui
/
ui_nodes.cpp
node
/
ui_node_optionlist.h
ui
/
ui_nodes.cpp
node
/
ui_node_optiontree.h
ui
/
ui_nodes.cpp
node
/
ui_node_panel.h
ui
/
ui_nodes.cpp
node
/
ui_node_radar.h
ui
/
ui_nodes.cpp
node
/
ui_node_radiobutton.h
ui
/
ui_nodes.cpp
node
/
ui_node_rows.h
ui
/
ui_nodes.cpp
node
/
ui_node_selectbox.h
ui
/
ui_nodes.cpp
node
/
ui_node_sequence.h
ui
/
ui_nodes.cpp
node
/
ui_node_string.h
ui
/
ui_nodes.cpp
node
/
ui_node_special.h
ui
/
ui_nodes.cpp
node
/
ui_node_spinner.h
ui
/
ui_nodes.cpp
node
/
ui_node_tab.h
ui
/
ui_nodes.cpp
node
/
ui_node_tbar.h
ui
/
ui_nodes.cpp
node
/
ui_node_text.h
ui
/
ui_nodes.cpp
node
/
ui_node_text2.h
ui
/
ui_nodes.cpp
node
/
ui_node_textlist.h
ui
/
ui_nodes.cpp
node
/
ui_node_textentry.h
ui
/
ui_nodes.cpp
node
/
ui_node_texture.h
ui
/
ui_nodes.cpp
node
/
ui_node_timer.h
ui
/
ui_nodes.cpp
node
/
ui_node_video.h
ui
/
ui_nodes.cpp
node
/
ui_node_vscrollbar.h
ui
/
ui_nodes.cpp
node
/
ui_node_zone.h
ui
/
ui_parse.cpp
node
/
ui_node_window.h
ui
/
ui_parse.cpp
node
/
ui_node_selectbox.h
ui
/
ui_parse.cpp
node
/
ui_node_abstractnode.h
ui
/
ui_parse.cpp
node
/
ui_node_abstractoption.h
ui
/
ui_popup.cpp
node
/
ui_node_abstractnode.h
ui
/
ui_popup.h
node
/
ui_node_text.h
ui
/
ui_tooltip.cpp
node
/
ui_node_window.h
ui
/
ui_tooltip.h
node
/
ui_node_window.h
ui
/
ui_windows.cpp
node
/
ui_node_abstractnode.h
ui
/
ui_windows.cpp
node
/
ui_node_window.h
ui
/
ui_windows.cpp
node
/
ui_node_battlescape.h
web
/
web_cgame.cpp
ui_main.h
web
/
web_main.cpp
ui_main.h
battlescape
/
events
/
event
/
world
/
e_event_addbrushmodel.cpp
ui_main.h
src
client
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