UFO: Alien Invasion
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client → renderer Relation

File in src/clientIncludes file in src/client/renderer
battlescape / cl_actor.cppr_entity.h
battlescape / cl_actor.cppr_mesh.h
cinematic / cl_cinematic_ogm.cppr_draw.h
cinematic / cl_cinematic_roq.cppr_draw.h
cl_console.cppr_draw.h
cgame / cl_game.cppr_draw.h
cgame / cl_game.cppr_framebuffer.h
cgame / cl_game.cppr_geoscape.h
battlescape / cl_hud.cppr_draw.h
battlescape / cl_hud.cppr_mesh_anim.h
battlescape / cl_localentity.cppr_draw.h
battlescape / cl_localentity.cppr_mesh_anim.h
battlescape / cl_localentity.hr_entity.h
cl_main.cppr_main.h
cl_main.cppr_particle.h
battlescape / cl_particle.cppr_light.h
battlescape / cl_particle.cppr_particle.h
battlescape / cl_radar.cppr_draw.h
battlescape / cl_radar.cppr_misc.h
cl_renderer.hr_image.h
cl_renderer.hr_model.h
cl_renderer.hr_program.h
cl_screen.cppr_draw.h
cl_screen.cppr_local.h
cl_screen.cppr_main.h
cinematic / cl_sequence.cppr_draw.h
cinematic / cl_sequence.cppr_main.h
cinematic / cl_sequence.cppr_mesh_anim.h
cinematic / cl_sequence.cppr_misc.h
cl_video.cppr_main.h
cl_video.cppr_sdl.h
battlescape / cl_view.cppr_entity.h
battlescape / cl_view.cppr_main.h
client.hr_model.h
battlescape / events / event / actor / e_event_actordie.cppr_mesh_anim.h
battlescape / events / event / actor / e_event_actorshoot.cppr_mesh.h
battlescape / events / event / actor / e_event_actorshoot.cppr_mesh_anim.h
battlescape / events / event / actor / e_event_actorstartshoot.cppr_mesh_anim.h
input / cl_input.cppr_misc.h
ui / node / ui_node_container.cppr_draw.h
ui / node / ui_node_container.cppr_mesh.h
ui / node / ui_node_geoscape.cppr_framebuffer.h
ui / node / ui_node_geoscape.cppr_geoscape.h
ui / node / ui_node_item.cppr_draw.h
ui / node / ui_node_linechart.cppr_draw.h
ui / node / ui_node_material_editor.cppr_image.h
ui / node / ui_node_material_editor.cppr_model.h
ui / node / ui_node_model.cppr_draw.h
ui / node / ui_node_model.cppr_mesh.h
ui / node / ui_node_model.cppr_mesh_anim.h
ui / node / ui_node_model.cppr_model.h
ui / node / ui_node_radar.cppr_draw.h
ui / node / ui_node_sequence.cppr_misc.h
ui / node / ui_node_sequence.cppr_draw.h
ui / node / ui_node_texture.cppr_draw.h
ui / ui_draw.cppr_draw.h
ui / ui_draw.cppr_misc.h
ui / ui_font.cppr_font.h
ui / ui_render.cppr_draw.h
ui / ui_render.cppr_misc.h
ui / ui_render.cppr_state.h
battlescape / events / event / world / e_event_cameraappear.cppr_mesh_anim.h