UFO: Alien Invasion
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client → cgame Relation

File in src/clientIncludes file in src/client/cgame
battlescape / cl_actor.cppcl_game.h
cl_console.cppcl_game.h
battlescape / cl_hud.cppcl_game.h
cl_inventory.cppcl_game.h
cl_inventory_callbacks.cppcl_game.h
cl_irc.cppcl_game.h
cl_main.cppcl_game.h
cl_main.cppcl_game_team.h
cl_menu.cppcl_game.h
battlescape / cl_parse.cppcl_game.h
battlescape / cl_spawn.cppcl_game.h
cl_team.cppcl_game.h
cl_video.cppcl_game.h
battlescape / cl_view.cppcl_game.h
cgame / campaign / cp_aircraft.cppcampaign / save / save_aircraft.h
cgame / campaign / cp_airfight.cppcampaign / save / save_airfight.h
cgame / campaign / cp_alien_interest.cppcampaign / save / save_interest.h
cgame / campaign / cp_alienbase.cppcampaign / save / save_alienbase.h
cgame / campaign / cp_aliencont.cppcampaign / save / save_aliencont.h
cgame / campaign / cp_base.cppcampaign / save / save_base.h
cgame / campaign / cp_campaign.cppcampaign / missions / cp_mission_baseattack.h
cgame / campaign / cp_campaign.cppcampaign / missions / cp_mission_ufocarrier.h
cgame / campaign / cp_campaign.cppcampaign / save / save_campaign.h
cgame / campaign / cp_employee.cppcampaign / save / save_employee.h
cgame / campaign / cp_event.cppcampaign / save / save_triggerevents.h
cgame / campaign / cp_installation.cppcampaign / save / save_installation.h
cgame / campaign / cp_mapfightequip.cppcampaign / save / save_fightequip.h
cgame / campaign / cp_market.cppcampaign / save / save_market.h
cgame / campaign / cp_messageoptions.cppcampaign / save / save_messageoptions.h
cgame / campaign / cp_messages.cppcampaign / save / save_messages.h
cgame / campaign / cp_missions.cppcampaign / missions / cp_mission_baseattack.h
cgame / campaign / cp_missions.cppcampaign / missions / cp_mission_buildbase.h
cgame / campaign / cp_missions.cppcampaign / missions / cp_mission_harvest.h
cgame / campaign / cp_missions.cppcampaign / missions / cp_mission_intercept.h
cgame / campaign / cp_missions.cppcampaign / missions / cp_mission_recon.h
cgame / campaign / cp_missions.cppcampaign / missions / cp_mission_rescue.h
cgame / campaign / cp_missions.cppcampaign / missions / cp_mission_supply.h
cgame / campaign / cp_missions.cppcampaign / missions / cp_mission_terror.h
cgame / campaign / cp_missions.cppcampaign / missions / cp_mission_ufocarrier.h
cgame / campaign / cp_missions.cppcampaign / missions / cp_mission_xvi.h
cgame / campaign / cp_missions.cppcampaign / save / save_interest.h
cgame / campaign / cp_missions.cppcampaign / save / save_missions.h
cgame / campaign / cp_nation.cppcampaign / save / save_nation.h
cgame / campaign / cp_produce.cppcampaign / save / save_produce.h
cgame / campaign / cp_research.cppcampaign / save / save_research.h
cgame / campaign / cp_save.cppcampaign / save / save.h
cgame / campaign / cp_save_callbacks.cppcampaign / missions / cp_mission_baseattack.h
cgame / campaign / cp_statistics.cppcampaign / save / save_statistics.h
cgame / campaign / cp_transfer.cppcampaign / save / save_transfer.h
cgame / campaign / cp_uforecovery.cppcampaign / save / save_uforecovery.h
cgame / campaign / cp_xvi.cppcampaign / save / save_xvi.h
battlescape / events / event / actor / e_event_actorappear.cppcl_game.h
battlescape / events / e_parse.cppcl_game.h
battlescape / events / event / inventory / e_event_invreload.cppcl_game.h
ui / node / ui_node_base.cppcl_game.h
ui / node / ui_node_baseinventory.cppcl_game.h
ui / node / ui_node_container.cppcl_game.h
ui / node / ui_node_geoscape.cppcl_game.h
ui / node / ui_node_item.cppcl_game.h
battlescape / events / event / player / e_event_endroundannounce.cppcl_game.h
battlescape / events / event / player / e_event_reset.cppcl_game.h
battlescape / events / event / player / e_event_results.cppcl_game.h
battlescape / events / event / player / e_event_startgame.cppcl_game.h
web / web_cgame.cppcl_game.h