UFO: Alien Invasion
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client → battlescape Relation
File in src/client
Includes file in src/client/battlescape
battlescape
/
cl_camera.cpp
events
/
e_parse.h
cgame
/
cl_game.cpp
cl_hud.h
cgame
/
cl_game.cpp
cl_localentity.h
cgame
/
cl_game.cpp
cl_parse.h
cgame
/
cl_game.cpp
events
/
e_main.h
cl_http.cpp
cl_parse.h
cl_irc.cpp
cl_hud.h
cl_main.cpp
cl_actor.h
cl_main.cpp
cl_hud.h
cl_main.cpp
cl_localentity.h
cl_main.cpp
cl_parse.h
cl_main.cpp
cl_particle.h
cl_main.cpp
cl_radar.h
cl_main.cpp
cl_view.h
cl_main.cpp
events
/
e_parse.h
cl_main.cpp
events
/
e_server.h
battlescape
/
cl_parse.cpp
events
/
e_parse.h
cl_screen.cpp
cl_actor.h
cl_screen.cpp
cl_hud.h
cl_screen.cpp
cl_localentity.h
cl_screen.cpp
cl_view.h
cinematic
/
cl_sequence.cpp
cl_localentity.h
cinematic
/
cl_sequence.cpp
cl_view.h
cl_team.cpp
cl_actor.h
cl_team.cpp
cl_localentity.h
cl_team.cpp
events
/
e_main.h
cl_team.cpp
events
/
e_parse.h
cl_video.cpp
cl_view.h
client.h
cl_battlescape.h
client.h
cl_camera.h
client.h
cl_localentity.h
cgame
/
campaign
/
cp_cgame_callbacks.cpp
cl_hud.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorappear.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actoradd.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actormove.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorturn.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorstartshoot.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorshoot.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorshoothidden.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorthrow.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorendshot.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actordie.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorstats.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorstatechange.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorclientaction.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorreactionfirechange.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorreactionfireaddtarget.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorreactionfireremovetarget.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorreactionfiretargetupdate.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorreactionfireabortshot.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorresetclientaction.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorreservationchange.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorrevitalised.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
actor
/
e_event_actorwound.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
inventory
/
e_event_invadd.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
inventory
/
e_event_invdel.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
inventory
/
e_event_invammo.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
inventory
/
e_event_invreload.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
player
/
e_event_reset.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
player
/
e_event_startgame.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
player
/
e_event_doendround.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
player
/
e_event_endroundannounce.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
player
/
e_event_results.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
player
/
e_event_centerview.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
world
/
e_event_cameraappear.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
world
/
e_event_entappear.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
world
/
e_event_entperish.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
world
/
e_event_entdestroy.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
world
/
e_event_addbrushmodel.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
world
/
e_event_addedict.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
world
/
e_event_explode.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
world
/
e_event_particleappear.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
world
/
e_event_particlespawn.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
world
/
e_event_dooropen.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
world
/
e_event_doorclose.h
battlescape
/
events
/
e_main.cpp
events
/
event
/
world
/
e_event_sound.h
input
/
cl_input.cpp
cl_localentity.h
input
/
cl_input.cpp
cl_hud.h
input
/
cl_input.cpp
cl_actor.h
input
/
cl_input.cpp
cl_view.h
input
/
cl_input.cpp
cl_parse.h
ui
/
node
/
ui_node_container.cpp
cl_actor.h
ui
/
node
/
ui_node_radar.cpp
cl_hud.h
renderer
/
r_mesh.cpp
cl_particle.h
sound
/
s_mix.cpp
cl_camera.h
sound
/
s_mix.cpp
cl_localentity.h
sound
/
s_mix.cpp
cl_battlescape.h
sound
/
s_music.cpp
cl_camera.h
sound
/
s_music.cpp
cl_localentity.h
sound
/
s_music.cpp
cl_battlescape.h
ui
/
ui_input.cpp
cl_localentity.h
ui
/
ui_input.cpp
cl_camera.h
ui
/
ui_input.cpp
cl_actor.h
ui
/
ui_input.cpp
cl_battlescape.h
src
client
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