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38#define PLANESIDE_EPSILON 0.001
41#define MAX_ACTIVETEAM 12
45#define PLANENUM_LEAF -1
48#define TEXINFO_NODE -1
54#define DEBUG_ALL 0x07FE
55#define DEBUG_SHARED 0x02
56#define DEBUG_ENGINE 0x04
57#define DEBUG_SYSTEM 0x08
58#define DEBUG_COMMANDS 0x10
59#define DEBUG_CLIENT 0x20
60#define DEBUG_SERVER 0x40
61#define DEBUG_GAME 0x80
62#define DEBUG_RENDERER 0x0100
63#define DEBUG_SOUND 0x0200
64#define DEBUG_EVENTSYS 0x0400
66#define DEBUG_ROUTING 0x1000
74#define TU_MOVE_STRAIGHT 2
75#define TU_MOVE_DIAGONAL 3
76#define TU_MOVE_CLIMB 4
78#define TU_DOOR_ACTION 1
79#define TU_CROUCH_MOVING_FACTOR 1.5
80#define TU_FLYING_MOVING_FACTOR 2
83#define MAX_ROUTE_TUS (ROUTING_NOT_REACHABLE - 1)
84#define MAX_ROUTE (MAX_ROUTE_TUS / TU_MOVE_STRAIGHT + 1)
90#define MAX_STRING_CHARS 1024
92#define MAX_STRING_TOKENS 80
99#define MAX_EDICTS 1024
100#define MAX_MODELS 256
102#define INITIAL_HP 100
108#define PRINT_CONSOLE 2
112#define ERR_DISCONNECT 2
115#define GROUND_DELTA 28
118#define SELECTION_DELTA 30
122#define UNIT_HEIGHT 64
125#define PLAYER_HEIGHT (UNIT_HEIGHT - 16)
134#define MAX_MAP_MODELS 1024
135#define MAX_MAP_BRUSHES 16384
136#define MAX_MAP_ENTITIES 2048
137#define MAX_MAP_ENTSTRING 0x40000
138#define MAX_MAP_TEXINFO 16384
139#define MAX_MAP_PLANES 65536
140#define MAX_MAP_NODES 65536
141#define MAX_MAP_BRUSHSIDES 65536
142#define MAX_MAP_LEAFS 65536
143#define MAX_MAP_VERTS 65536
144#define MAX_MAP_FACES 65536
145#define MAX_MAP_LEAFBRUSHES 65536
146#define MAX_MAP_EDGES 128000
147#define MAX_MAP_SURFEDGES 256000
148#define MAX_MAP_LIGHTING 0x1000000
150#define MAX_MAP_ROUTING 0x100000
152#define MAX_LEAFS 1024
154#if defined(COMPILE_MAP)
155 #define MAX_MAPTILES 1
156#elif defined(COMPILE_UFO)
157 #define MAX_MAPTILES 64
160#define MAX_MOD_KNOWN 512
164#define MAX_VALUE 1024
167#define LUMP_ENTITIES 0
169#define LUMP_VERTEXES 2
170#define LUMP_ROUTING 3
172#define LUMP_TEXINFO 5
174#define LUMP_LIGHTING_NIGHT 7
175#define LUMP_LIGHTING_DAY 8
177#define LUMP_LEAFBRUSHES 10
179#define LUMP_SURFEDGES 12
180#define LUMP_MODELS 13
181#define LUMP_BRUSHES 14
182#define LUMP_BRUSHSIDES 15
183#define LUMP_NORMALS 16
184#define HEADER_LUMPS 17
201#define AXIAL(p) ((p)->type < PLANE_ANYX)
223#define CONTENTS_SOLID 0x0001
224#define CONTENTS_WINDOW 0x0002
225#define CONTENTS_LADDER 0x0004
226#define CONTENTS_WATER 0x0020
230#define LAST_VISIBLE_CONTENTS 0x80
232#define CONTENTS_LEVEL_ALL 0xFF00
233#define CONTENTS_LEVEL_1 0x0100
234#define CONTENTS_LEVEL_2 0x0200
235#define CONTENTS_LEVEL_3 0x0400
236#define CONTENTS_LEVEL_4 0x0800
237#define CONTENTS_LEVEL_5 0x1000
238#define CONTENTS_LEVEL_6 0x2000
239#define CONTENTS_LEVEL_7 0x4000
240#define CONTENTS_LEVEL_8 0x8000
243#define CONTENTS_ACTORCLIP 0x00010000
244#define CONTENTS_PASSABLE 0x00020000
245#define CONTENTS_TERRAIN 0x00040000
246#define CONTENTS_LIGHTCLIP 0x00080000
247#define CONTENTS_ACTOR 0x00800000
248#define CONTENTS_ORIGIN 0x01000000
249#define CONTENTS_WEAPONCLIP 0x02000000
250#define CONTENTS_DEADACTOR 0x04000000
251#define CONTENTS_DETAIL 0x08000000
252#define CONTENTS_TRANSLUCENT 0x10000000
254#define SURF_LIGHT 0x00000001
255#define SURF_SLICK 0x00000002
256#define SURF_WARP 0x00000008
257#define SURF_BLEND33 0x00000010
258#define SURF_BLEND66 0x00000020
259#define SURF_FLOWING 0x00000040
260#define SURF_NODRAW 0x00000080
261#define SURF_HINT 0x00000100
262#define SURF_SKIP 0x00000200
263#define SURF_PHONG 0x00000400
264#define SURF_BURN 0x00000800
265#define SURF_FOOTSTEP 0x00001000
266#define SURF_ORIGIN 0x00002000
267#define SURF_FOLIAGE 0x00004000
268#define SURF_ALPHATEST 0x02000000
272#define MASK_SOLID (CONTENTS_SOLID | CONTENTS_WINDOW)
273#define MASK_IMPASSABLE (MASK_SOLID | CONTENTS_ACTORCLIP)
274#define MASK_PASSABLE (CONTENTS_PASSABLE | CONTENTS_WATER)
275#define MASK_SHOT (CONTENTS_SOLID | CONTENTS_ACTOR | CONTENTS_WEAPONCLIP | CONTENTS_WINDOW)
276#define MASK_SMOKE_AND_FIRE (MASK_SOLID | CONTENTS_WATER | CONTENTS_WEAPONCLIP)
277#define MASK_VISIBILILITY (CONTENTS_SOLID | CONTENTS_WATER)
278#define MASK_CLIP (CONTENTS_ACTORCLIP | CONTENTS_WEAPONCLIP | CONTENTS_LIGHTCLIP)
279#define MASK_NO_LIGHTCLIP (MASK_ALL &~(CONTENTS_LEVEL_ALL | CONTENTS_LIGHTCLIP))
283#define ROUTING_NOT_REACHABLE 0xFF
284#define ROUTING_UNREACHABLE -1
288#define MAX_WORLD_WIDTH 4096
290#define GRID_WIDTH (MAX_WORLD_WIDTH / UNIT_SIZE)
292#define PATHFINDING_WIDTH (GRID_WIDTH * 2)
294#define PATHFINDING_HEIGHT 8
296#define CELL_HEIGHT (UNIT_HEIGHT / QUANT)
298#define ACTOR_MAX_HEIGHT (PLAYER_HEIGHT / QUANT)
301#define ACTOR_SIZE_INVALID 0
302#define ACTOR_SIZE_NORMAL 1
303#define ACTOR_SIZE_2x2 2
304#define ACTOR_SIZE_3x3 3
305#define ACTOR_MAX_SIZE (ACTOR_SIZE_2x2)
309#define PATHFINDING_MAX_FALL 16
311#define PATHFINDING_LEGROOMHEIGHT 4
314#define PATHFINDING_MIN_STEPUP 2
317#define PATHFINDING_MAX_STEPUP 4
319#define PATHFINDING_NO_STEPUP (2 * CELL_HEIGHT)
323#define PATHFINDING_MIN_OPENING 6
325#define PATHFINDING_MICROSTEP_SIZE 4
328#define PATHFINDING_MICROSTEP_SKIP 2
331#define DIRECTION_CLIMB_UP 8
332#define DIRECTION_CLIMB_DOWN 9
333#define DIRECTION_STAND_UP 10
334#define DIRECTION_CROUCH 11
335#define DIRECTION_FALL 13
338#define ACTOR_MAX_STATES 2
348#define LEVEL_LASTVISIBLE 255
349#define LEVEL_LIGHTCLIP 256
350#define LEVEL_LASTLIGHTBLOCKING 256
351#define LEVEL_WEAPONCLIP 257
352#define LEVEL_ACTORCLIP 258
354#define NUM_REGULAR_MODELS (LEVEL_ACTORCLIP + 1)
357#define TL_FLAG_NONE 0x0000
358#define TL_FLAG_REGULAR_LEVELS 0x00FF
359#define TL_FLAG_ACTORCLIP 0x0100
360#define TL_FLAG_WEAPONCLIP 0x0200
361#define TL_FLAG_ALL 0x0300
363#define LIGHTMAP_NIGHT 0
364#define LIGHTMAP_DAY 1
365#define LIGHTMAP_MAX 2
369#define PSIDE_BOTH (PSIDE_FRONT|PSIDE_BACK)
370#define PSIDE_FACING 4
372#define MAX_TOKEN_CHARS 256
374#define ON_EPSILON 0.1
377#define DIST_EPSILON (0.03125)
378#define DIST_EPSILON2 (0.0625125)
380#define MAP_DIST_EPSILON 0.01
381#define NORMAL_EPSILON 0.00001
383#define MAX_MAP_SIDES (MAX_MAP_BRUSHES*6)
384#define MAX_MAP_TEXTURES 1024
386#define MAX_MAP_LIGHTMAP (512 * 512)
388#define MAP_SIZE_OFFSET 100