37 if (
cgi->Cmd_Argc() < 2) {
41 const int index = atoi(
cgi->Cmd_Argv(1));
45 if (aircraft ==
nullptr)
56 {
nullptr,
nullptr,
nullptr}
Share stuff between the different cgame implementations.
Header file for single player campaign control.
const cgame_import_t * cgi
void GEO_SelectUFO(aircraft_t *ufo)
Select the specified ufo on the geoscape.
Header for Geoscape management.
#define GEO_IsUFOSelected(ufo)
aircraft_t * UFO_GetByIDX(const int idx)
returns the UFO on the geoscape with a certain index
void UFO_InitCallbacks(void)
static void UFO_GeoSelectUFO_f(void)
Select ufo on Geoscape.
void UFO_ShutdownCallbacks(void)
static const cmdList_t ufoCallbacks[]
Header file for menu related console command callbacks.
An aircraft with all it's data.