void CP_TerrorMissionIsSuccess(struct mission_s *mission)
void CP_TerrorMissionIsFailure(struct mission_s *mission)
void CP_TerrorMissionOnSpawn(void)
Run when the mission is spawned.
void CP_TerrorMissionStart(struct mission_s *mission)
void CP_TerrorMissionNextStage(struct mission_s *mission)