void CP_BuildBaseMissionIsFailure(struct mission_s *mission)
const int STARTING_BASEBUILD_INTEREST
void CP_BuildBaseMissionBaseDestroyed(struct mission_s *mission)
void CP_BuildBaseMissionNextStage(const campaign_t *campaign, struct mission_s *mission)
void CP_BuildBaseMissionOnSpawn(void)
Run when the mission is spawned.
bool CP_BasemissionIsSubvertingGovernmentMission(const struct mission_s *mission)
void CP_BuildBaseMissionIsSuccess(struct mission_s *mission)