void CP_BaseAttackMissionNextStage(struct mission_s *mission)
void CP_BaseAttackMissionIsFailure(struct mission_s *mission)
void CP_CheckBaseAttacks(void)
Check and start baseattack missions.
void CP_BaseAttackMissionOnSpawn(void)
Run when the mission is spawned.
void CP_BaseAttackStartMission(struct mission_s *mission)
void CP_BaseAttackMissionIsSuccess(struct mission_s *mission)
void CP_BaseAttackMissionLeave(struct mission_s *mission)
void CP_BaseAttackMissionDestroyBase(struct mission_s *mission)