int CHAR_GetMaxExperiencePerMission(const abilityskills_t skill)
Determines the maximum amount of XP per skill that can be gained from any one mission.
void CHAR_InitStartup(void)
Campaign initialization actions for the character module.
void CHAR_UpdateData(linkedList_t *updateCharacters)
Transforms the battlescape values to the character.
void CHAR_ParseData(dbuffer *msg, linkedList_t **updateCharacters)
Parses the character data which was send by G_MatchSendResults using G_SendCharacterData.
void CHAR_Shutdown(void)
Campaign closing actions for the character module.
void CHAR_UpdateSkills(struct character_s *chr)
void CHAR_UpdateStats(const struct base_s *base, const struct aircraft_s *aircraft)