UFO: Alien Invasion
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convolve9_vs.glsl
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/**
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* @file
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* @brief Very simple vertex shader to pass along coordinates to a fragment shader.
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*/
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void main(void) {
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_Position = ftransform();
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}
base
shaders
convolve9_vs.glsl
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