36#define UFO_VERSION "2.6-dev"
37#define GAME_TITLE "UFO:AI"
38#define GAME_TITLE_LONG "UFO:Alien Invasion"
41# define BUILDSTRING_OS "Win32"
46#elif defined __linux__
47# define BUILDSTRING_OS "Linux"
52#elif defined(__FreeBSD__)
53# define BUILDSTRING_OS "FreeBSD"
58#elif defined(__OpenBSD__)
59# define BUILDSTRING_OS "OpenBSD"
64#elif defined(__NetBSD__)
65# define BUILDSTRING_OS "NetBSD"
71# define BUILDSTRING_OS "Solaris"
76#elif defined (__APPLE__) || defined (MACOSX)
77# define BUILDSTRING_OS "MacOSX"
79# define SO_EXT "dylib"
83# define BUILDSTRING_OS "Android"
89# define BUILDSTRING_OS "Unknown"
92#if defined __alpha__ || defined __alpha || defined _M_ALPHA
93# define CPUSTRING "Alpha"
94#elif defined __amd64__ || defined __amd64 || defined __x86_64__ || defined __x86_64 || defined _M_X64
95# define CPUSTRING "AMD64"
96#elif defined __arm__ || defined __thumb__ || defined _ARM
97# define CPUSTRING "ARM"
98#elif defined i386 || defined __i386__ || defined __i386 || defined _M_IX86 || defined __X86__ || defined _X86_ || defined __THW_INTEL__ || defined __I86__ || defined __INTEL__
99# define CPUSTRING "IA-32"
100#elif defined __ia64__ || defined _IA64 || defined __IA64__ || defined __ia64 || defined _M_IA64
101# define CPUSTRING "IA-64"
102#elif defined __mips__ || defined mips || defined __mips || defined __MIPS__
103# define CPUSTRING "MIPS"
104#elif defined __powerpc || defined __powerpc__ || defined __POWERPC__ || defined __ppc__ || defined _M_PPC || defined _ARCH_PPC
105# define CPUSTRING "PowerPC"
106#elif defined __sparc__ || defined __sparc
107# define CPUSTRING "SPARC"
109# define CPUSTRING "Unknown"
113# define BUILDSTRING_VARIANT "DEBUG"
115# define BUILDSTRING_VARIANT "RELEASE"
119# define BUILDSTRING BUILDSTRING_OS " " BUILDSTRING_VARIANT " build " UFO_REVISION
121# define BUILDSTRING BUILDSTRING_OS " " BUILDSTRING_VARIANT
124#define MASTER_SERVER "http://ufoai.org/"
134#define PROTOCOL_VERSION 18
136#define PORT_CLIENT 27901
137#define PORT_SERVER 27910
159#define MAX_SVC_STUFFTEXT 1024
160#define MAX_SVC_PRINT 1024
161#define MAX_SVC_RECONNECT 256
162#define MAX_SVC_DISCONNECT 256
163#define MAX_CLC_STRINGCMD 512
185#define SOUND_ATTN_NONE 0.0f
186#define SOUND_ATTN_NORM 1.0f
187#define SOUND_ATTN_IDLE 1.2f
188#define SOUND_ATTN_STATIC 3.0f
189#define SOUND_ATTN_MAX SOUND_ATTN_STATIC
207#define ANGLE2SHORT(x) ((int)((x)*65536/360) & 65535)
208#define SHORT2ANGLE(x) ((x)*(360.0/65536))
214#define Q_COLOR_ESCAPE '^'
215#define Q_IsColorString(p) ((p) && *(p) == Q_COLOR_ESCAPE && *((p) + 1) && isalnum(*((p) + 1)))
217#define S_COLOR_BLACK "^0"
218#define S_COLOR_RED "^1"
219#define S_COLOR_GREEN "^2"
220#define S_COLOR_YELLOW "^3"
221#define S_COLOR_BLUE "^4"
222#define S_COLOR_CYAN "^5"
223#define S_COLOR_MAGENTA "^6"
224#define S_COLOR_WHITE "^7"
226#define CON_COLOR_BLACK 0
227#define CON_COLOR_RED 1
228#define CON_COLOR_GREEN 2
229#define CON_COLOR_YELLOW 3
230#define CON_COLOR_BLUE 4
231#define CON_COLOR_CYAN 5
232#define CON_COLOR_MAGENTA 6
233#define CON_COLOR_WHITE 7
285#define MAXCMDLINE 256
355void SV_Shutdown(
const char* finalmsg,
bool reconnect);
385#define REMOVE_ELEM(array, index, n) \
387 size_t idx__ = (index); \
388 size_t n__ = --(n); \
389 assert(idx__ <= n__); \
390 memmove((array) + idx__, (array) + idx__ + 1, (n__ - idx__) * sizeof(*(array))); \
391 OBJZERO((array)[n__]); \
396#define REMOVE_ELEM_ADJUST_IDX(array, index, n) \
398 size_t idx__ = (index); \
401 REMOVE_ELEM(array, index, n); \
403 for (i__ = idx__; i__ < n__; ++i__) \
404 --(array)[i__].idx; \
407#define HASH_Add(hash, elem, index) \
409 const int hashIndex = (index); \
410 assert(hashIndex >= 0); \
411 assert(hashIndex < lengthof(hash)); \
412 (elem)->hash_next = (hash)[hashIndex]; \
413 (hash)[hashIndex] = (elem); \
416#define HASH_Delete(anchor) (*(anchor) = (*(anchor))->hash_next)
Byte order functions header.
comRestart_t(const char *_gamedir)
Command text buffering and command execution header.
Common model code header (for bsp and others).
memPool_t * com_cmdSysPool
memPool_t * com_cvarSysPool
memPool_t * com_aliasSysPool
memPool_t * com_networkPool
cvar_t * masterserver_url
memPool_t * com_genericPool
memPool_t * com_cmodelSysPool
memPool_t * com_fileSysPool
const char * Com_ByteToBinary(byte x)
bool Com_ConsoleCompleteCommand(const char *s, char *target, size_t bufSize, uint32_t *pos, uint32_t offset)
Console completion for command and variables.
bool event_delay_func(int now, void *data)
clc_ops_e
client to server
int Com_Argc(void)
Returns the script commandline argument count.
void event_clean_func(void *data)
void(* vPrintfPtr_t)(const char *fmt, va_list ap)
void Qcommon_Frame(void)
This is the function that is called directly from main().
bool CL_ParseClientData(const char *type, const char *name, const char **text)
Called at client startup.
void Com_SetServerState(int state)
void SV_Frame(int now, void *)
void Cvar_WriteVariables(qFILE *f)
appends lines containing "set variable value" for all variables with the archive flag set to true.
void SCR_EndLoadingPlaque(void)
void Com_ReadFromPipe(void)
Read whatever is in com_pipefile, if anything, and execute it.
void Con_Print(const char *txt)
Handles cursor positioning, line wrapping, etc All console printing must go through this in order to ...
int Com_ServerState(void)
Check whether we are the server or have a singleplayer tactical mission.
SharedPtr< scheduleEvent_t > ScheduleEventPtr
void Qcommon_Init(int argc, char **argv)
Init function.
float Com_GrenadeTarget(const vec3_t from, const vec3_t at, float speed, bool launched, bool rolled, vec3_t v0)
Calculates parabola-type shot.
void Com_WriteConfigToFile(const char *filename)
void CL_Drop(void)
Ensures the right menu cvars are set after error drop or map change.
vPrintfPtr_t Qcommon_GetPrintFunction(void)
void Com_Drop(void) __attribute__((noreturn))
void * Com_LoadLibrary(const char *path, const char *prefix)
Attempts to load a library using a filename suffix list.
void Com_SetGameType(void)
void event_notify_delay_func(int now, void *data, int delay)
const char * Com_UnsignedIntToBinary(uint32_t x)
void event_func(int now, void *data)
const char * Com_MD5Buffer(const byte *buf, size_t len)
Compute the md5sum of the given buffer.
void Com_SetRandomSeed(unsigned int seed)
void(* exceptionCallback_t)(void)
mapData_t * SV_GetMapData(void)
void SV_ShutdownWhenEmpty(void)
Will eventually shutdown the server once all clients have disconnected.
mapTiles_t * SV_GetMapTiles(void)
const char * Com_MacroExpandString(const char *text)
Expands strings with cvar values that are dereferenced by a '*cvar'.
svc_ops_e
server to client the svc_strings[] array in cl_parse.c should mirror this
ScheduleEventPtr Schedule_Event(int when, event_func *func, event_check_func *check, event_clean_func *clean, void *data)
Schedules an event to run on or after the given time, and when its check function returns true.
int CL_FilterEventQueue(event_filter *filter)
Filters every event in the queue using the given function. Keeps all events for which the function re...
void SV_Shutdown(const char *finalmsg, bool reconnect)
Called when each game quits, before Sys_Quit or Sys_Error.
void Com_BeginRedirect(struct net_stream *stream, char *buffer, int buffersize)
Redirect packets/output from server to client.
void Com_ClearArgv(int arg)
Reset com_argv entry to empty string.
bool Com_CheckConfigStringIndex(int index)
bool event_check_func(int now, void *data)
void Com_EndRedirect(void)
End the redirection of packets/output.
void SCR_BeginLoadingPlaque(void)
void CL_SlowFrame(int now, void *data)
const char * Com_MD5File(const char *fn, int length=0)
Compute the md5sum of a given file.
void SV_Clear(void)
Cleanup when the whole game process is shutting down.
void SV_Init(void)
Only called once at startup, not for each game.
void Com_vPrintf(const char *fmt, va_list)
void CL_Frame(int now, void *data)
void Com_BreakIntoDebugger(void)
void Qcommon_SetPrintFunction(vPrintfPtr_t func)
void CL_Shutdown(void)
Saves configuration file and shuts the client systems down.
bool event_filter(int when, event_func *func, event_check_func *check, void *data)
const char * Com_Argv(int arg)
Returns an argument of script commandline.
void Qcommon_Shutdown(void)
void CL_InitAfter(void)
Init function for clients - called after menu was initialized and ufo-scripts were parsed.
int CL_Milliseconds(void)
Cvar (console variable) header file.
Defined CONSTANTS (Macros are elsewhere).
Memory handling with sentinel checking and pools with tags for grouped free'ing.
QGL_EXTERN GLuint GLchar GLuint * len
QGL_EXTERN void(APIENTRY *qglActiveTexture)(GLenum texture)
QGL_EXTERN GLsizei const GLvoid * data
QGL_EXTERN GLuint GLsizei GLsizei * length
QGL_EXTERN GLint GLenum type
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * name
QGL_EXTERN GLuint GLsizei bufSize
Header for script parsing functions.
This is a cvar definition. Cvars can be user modified and used in our menus e.g.
event_delay_func * delay
Called when the check failed and we have to delay events in the queue.
event_notify_delay_func * notifyDelay
void * notifyDelayUserData
Cross-platform type definitions.