UFO: Alien Invasion
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combine2_fs.glsl
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1/**
2 * @file
3 * @brief combine2 fragment shader.
4 */
5
6#ifndef glsl110
7 /** After glsl1110 this need to be explicitly declared; used by fixed functionality at the end of the OpenGL pipeline.*/
8 out vec4 gl_FragColor;
9#endif
10
11uniform sampler2D SAMPLER0;
12uniform sampler2D SAMPLER1;
13uniform vec4 DEFAULTCOLOR;
14
15void main(void) {
16 vec4 color1 = texture2D(SAMPLER0, gl_TexCoord[0].st);
17 vec4 color2 = texture2D(SAMPLER1, gl_TexCoord[0].st);
18 gl_FragColor = color1 + color2 + DEFAULTCOLOR;
19}