54typedef struct client_static_s {
108 return team ==
cl.actTeam;
111#ifndef HARD_LINKED_CGAME
Header file for keyboard handler.
Share stuff between the different cgame implementations.
int CL_GetClientState(void)
void CL_SetClientState(connstate_t state)
Sets the client state.
void CL_Disconnect(void)
Sets the cls.state to ca_disconnected and informs the server.
#define MAX_ACTORSKINNAME
Not cleared on a map change (static data).
int nextUniqueCharacterNumber
model_t * modelPool[MAX_OBJDEFS]
struct net_stream * netStream
const struct cgame_export_s * gametype
dlqueue_t * downloadQueue
unsigned int numActorSkins
char downloadName[MAX_OSPATH]
actorSkin_t actorSkins[MAX_ACTORSKINNAME]
dlhandle_t HTTPHandles[4]
This is a cvar definition. Cvars can be user modified and used in our menus e.g.