UFO: Alien Invasion
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uiVScrollbarNode Class Reference

#include <ui_node_vscrollbar.h>

Inheritance diagram for uiVScrollbarNode:
Inheritance graph
Collaboration diagram for uiVScrollbarNode:
Collaboration graph

Private Member Functions

void draw (uiNode_t *node) override
 Call to draw the node.
void onLoading (uiNode_t *node) override
void onLoaded (uiNode_t *node) override
void onMouseDown (uiNode_t *node, int x, int y, int button) override
void onMouseUp (uiNode_t *node, int x, int y, int button) override
bool onScroll (uiNode_t *node, int deltaX, int deltaY) override
 Called when the user wheel the mouse over the node.
void onCapturedMouseMove (uiNode_t *node, int x, int y) override
 Called when the node is captured by the mouse.
void onCapturedMouseLost (uiNode_t *node) override
 Called when the node have lost the captured node We clean cached data.

Additional Inherited Members

Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
virtual void drawOverWindow (uiNode_t *node)
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree.
virtual void onSizeChanged (uiNode_t *node)
 Callback stub.
virtual void onLeftClick (uiNode_t *node, int x, int y)
virtual void onRightClick (uiNode_t *node, int x, int y)
virtual void onMiddleClick (uiNode_t *node, int x, int y)
virtual void onMouseMove (uiNode_t *node, int x, int y)
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual void onMouseEnter (uiNode_t *node)
virtual void onMouseLeave (uiNode_t *node)
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual bool onDndEnter (uiNode_t *node)
virtual bool onDndMove (uiNode_t *node, int x, int y)
virtual void onDndLeave (uiNode_t *node)
virtual bool onDndDrop (uiNode_t *node, int x, int y)
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
virtual void onFocusGained (uiNode_t *node)
virtual void onFocusLost (uiNode_t *node)
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
virtual int getCellWidth (uiNode_t *node)
virtual int getCellHeight (uiNode_t *node)
Public Member Functions inherited from uiNode
virtual void clone (uiNode_t const *source, uiNode_t *clone)
virtual void initNode (uiNode_t *node)
virtual void initNodeDynamic (uiNode_t *node)
virtual void deleteNode (uiNode_t *node)
virtual void onWindowOpened (uiNode_t *node, linkedList_t *params)
virtual void onWindowClosed (uiNode_t *node)
virtual void onWindowActivate (uiNode_t *node)
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick).
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
virtual ~uiNode ()

Detailed Description

Definition at line 27 of file ui_node_vscrollbar.h.

Member Function Documentation

◆ draw()

◆ onCapturedMouseLost()

void uiVScrollbarNode::onCapturedMouseLost ( uiNode_t * node)
overrideprivatevirtual

Called when the node have lost the captured node We clean cached data.

Reimplemented from uiLocatedNode.

Definition at line 198 of file ui_node_vscrollbar.cpp.

References capturedTimer, and UI_TimerRelease().

◆ onCapturedMouseMove()

void uiVScrollbarNode::onCapturedMouseMove ( uiNode_t * node,
int x,
int y )
overrideprivatevirtual

Called when the node is captured by the mouse.

Reimplemented from uiLocatedNode.

Definition at line 222 of file ui_node_vscrollbar.cpp.

References uiNode_t::box, capturedElement, ELEMENT_HEIGHT, EXTRADATA, oldMouseY, oldPos, uiBox_t::size, and UI_AbstractScrollbarNodeSet().

◆ onLoaded()

void uiVScrollbarNode::onLoaded ( uiNode_t * node)
overrideprivatevirtual

only called one time, when node parsing was finished

Reimplemented from uiNode.

Definition at line 359 of file ui_node_vscrollbar.cpp.

References uiNode_t::box, Com_DPrintf(), DEBUG_CLIENT, ELEMENT_HEIGHT, uiBox_t::size, and UI_GetPath().

◆ onLoading()

void uiVScrollbarNode::onLoading ( uiNode_t * node)
overrideprivatevirtual

Called before script initialization, initialized default values

Reimplemented from uiNode.

Definition at line 354 of file ui_node_vscrollbar.cpp.

References uiNode_t::box, and uiBox_t::size.

◆ onMouseDown()

void uiVScrollbarNode::onMouseDown ( uiNode_t * node,
int x,
int y,
int button )
overrideprivatevirtual

Mouse button down event in the node

Reimplemented from uiLocatedNode.

Definition at line 169 of file ui_node_vscrollbar.cpp.

References EXTRADATA, K_MOUSE1, UI_VScrollbarNodeAction(), UI_VScrollbarNodeGetElement(), and UI_VScrollbarNodeGetElementSize().

◆ onMouseUp()

void uiVScrollbarNode::onMouseUp ( uiNode_t * node,
int x,
int y,
int button )
overrideprivatevirtual

Mouse button up event in the node

Reimplemented from uiLocatedNode.

Definition at line 182 of file ui_node_vscrollbar.cpp.

References EXTRADATA, K_MOUSE1, UI_GetMouseCapture(), and UI_MouseRelease().

◆ onScroll()

bool uiVScrollbarNode::onScroll ( uiNode_t * node,
int deltaX,
int deltaY )
overrideprivatevirtual

Called when the user wheel the mouse over the node.

Reimplemented from uiLocatedNode.

Definition at line 209 of file ui_node_vscrollbar.cpp.

References EXTRADATA, and UI_AbstractScrollbarNodeSet().


The documentation for this class was generated from the following files: