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UFO: Alien Invasion
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#include <ui_node_vscrollbar.h>


Private Member Functions | |
| void | draw (uiNode_t *node) override |
| Call to draw the node. | |
| void | onLoading (uiNode_t *node) override |
| void | onLoaded (uiNode_t *node) override |
| void | onMouseDown (uiNode_t *node, int x, int y, int button) override |
| void | onMouseUp (uiNode_t *node, int x, int y, int button) override |
| bool | onScroll (uiNode_t *node, int deltaX, int deltaY) override |
| Called when the user wheel the mouse over the node. | |
| void | onCapturedMouseMove (uiNode_t *node, int x, int y) override |
| Called when the node is captured by the mouse. | |
| void | onCapturedMouseLost (uiNode_t *node) override |
| Called when the node have lost the captured node We clean cached data. | |
Additional Inherited Members | |
| Public Member Functions inherited from uiLocatedNode | |
| virtual void | drawTooltip (const uiNode_t *node, int x, int y) const |
| virtual void | drawOverWindow (uiNode_t *node) |
| virtual void | doLayout (uiNode_t *node) |
| Call to update the node layout. This common code revalidates the node tree. | |
| virtual void | onSizeChanged (uiNode_t *node) |
| Callback stub. | |
| virtual void | onLeftClick (uiNode_t *node, int x, int y) |
| virtual void | onRightClick (uiNode_t *node, int x, int y) |
| virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
| virtual void | onMouseMove (uiNode_t *node, int x, int y) |
| virtual bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) |
| Send mouse event when a pressed mouse button is dragged. | |
| virtual void | onMouseEnter (uiNode_t *node) |
| virtual void | onMouseLeave (uiNode_t *node) |
| virtual bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) |
| Send mouse event when a pressed mouse button is dragged. | |
| virtual bool | onDndEnter (uiNode_t *node) |
| virtual bool | onDndMove (uiNode_t *node, int x, int y) |
| virtual void | onDndLeave (uiNode_t *node) |
| virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
| virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
| virtual void | onFocusGained (uiNode_t *node) |
| virtual void | onFocusLost (uiNode_t *node) |
| virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
| virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
| virtual void | getClientPosition (uiNode_t const *node, vec2_t position) |
| virtual int | getCellWidth (uiNode_t *node) |
| virtual int | getCellHeight (uiNode_t *node) |
| Public Member Functions inherited from uiNode | |
| virtual void | clone (uiNode_t const *source, uiNode_t *clone) |
| virtual void | initNode (uiNode_t *node) |
| virtual void | initNodeDynamic (uiNode_t *node) |
| virtual void | deleteNode (uiNode_t *node) |
| virtual void | onWindowOpened (uiNode_t *node, linkedList_t *params) |
| virtual void | onWindowClosed (uiNode_t *node) |
| virtual void | onWindowActivate (uiNode_t *node) |
| virtual void | onActivate (uiNode_t *node) |
| Activate the node. Can be used without the mouse (ie. a button will execute onClick). | |
| virtual void | onPropertyChanged (uiNode_t *node, const value_t *property) |
| virtual | ~uiNode () |
Definition at line 27 of file ui_node_vscrollbar.h.
Call to draw the node.
Reimplemented from uiLocatedNode.
Definition at line 242 of file ui_node_vscrollbar.cpp.
References uiNode_t::box, capturedElement, ELEMENT_HEIGHT, ELEMENT_WIDTH, EXTRADATA, uiNode_t::image, mousePosX, mousePosY, uiBox_t::size, uiNode_t::state, TILE_HEIGHT, TILE_WIDTH, UI_DrawNormImage(), UI_GetMouseCapture(), UI_GetNodeAbsPos(), UI_GetReferenceString(), UI_LoadImage(), UI_VScrollbarNodeGetElement(), and UI_VScrollbarNodeGetElementSize().
Called when the node have lost the captured node We clean cached data.
Reimplemented from uiLocatedNode.
Definition at line 198 of file ui_node_vscrollbar.cpp.
References capturedTimer, and UI_TimerRelease().
Called when the node is captured by the mouse.
Reimplemented from uiLocatedNode.
Definition at line 222 of file ui_node_vscrollbar.cpp.
References uiNode_t::box, capturedElement, ELEMENT_HEIGHT, EXTRADATA, oldMouseY, oldPos, uiBox_t::size, and UI_AbstractScrollbarNodeSet().
only called one time, when node parsing was finished
Reimplemented from uiNode.
Definition at line 359 of file ui_node_vscrollbar.cpp.
References uiNode_t::box, Com_DPrintf(), DEBUG_CLIENT, ELEMENT_HEIGHT, uiBox_t::size, and UI_GetPath().
Called before script initialization, initialized default values
Reimplemented from uiNode.
Definition at line 354 of file ui_node_vscrollbar.cpp.
References uiNode_t::box, and uiBox_t::size.
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overrideprivatevirtual |
Mouse button down event in the node
Reimplemented from uiLocatedNode.
Definition at line 169 of file ui_node_vscrollbar.cpp.
References EXTRADATA, K_MOUSE1, UI_VScrollbarNodeAction(), UI_VScrollbarNodeGetElement(), and UI_VScrollbarNodeGetElementSize().
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overrideprivatevirtual |
Mouse button up event in the node
Reimplemented from uiLocatedNode.
Definition at line 182 of file ui_node_vscrollbar.cpp.
References EXTRADATA, K_MOUSE1, UI_GetMouseCapture(), and UI_MouseRelease().
Called when the user wheel the mouse over the node.
Reimplemented from uiLocatedNode.
Definition at line 209 of file ui_node_vscrollbar.cpp.
References EXTRADATA, and UI_AbstractScrollbarNodeSet().