UFO: Alien Invasion
Loading...
Searching...
No Matches
uiTimerNode Class Reference

#include <ui_node_timer.h>

Inheritance diagram for uiTimerNode:
Inheritance graph
Collaboration diagram for uiTimerNode:
Collaboration graph

Public Member Functions

void draw (uiNode_t *node) override
void onWindowOpened (uiNode_t *node, linkedList_t *params) override
 Called when we init the node on the screen.
void onWindowClosed (uiNode_t *node) override
Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
virtual void drawOverWindow (uiNode_t *node)
virtual void doLayout (uiNode_t *node)
 Call to update the node layout. This common code revalidates the node tree.
virtual void onSizeChanged (uiNode_t *node)
 Callback stub.
virtual void onLeftClick (uiNode_t *node, int x, int y)
virtual void onRightClick (uiNode_t *node, int x, int y)
virtual void onMiddleClick (uiNode_t *node, int x, int y)
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
virtual void onMouseMove (uiNode_t *node, int x, int y)
virtual void onMouseDown (uiNode_t *node, int x, int y, int button)
virtual void onMouseUp (uiNode_t *node, int x, int y, int button)
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual void onMouseEnter (uiNode_t *node)
virtual void onMouseLeave (uiNode_t *node)
virtual void onCapturedMouseMove (uiNode_t *node, int x, int y)
virtual void onCapturedMouseLost (uiNode_t *node)
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual bool onDndEnter (uiNode_t *node)
virtual bool onDndMove (uiNode_t *node, int x, int y)
virtual void onDndLeave (uiNode_t *node)
virtual bool onDndDrop (uiNode_t *node, int x, int y)
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
virtual void onFocusGained (uiNode_t *node)
virtual void onFocusLost (uiNode_t *node)
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
virtual int getCellWidth (uiNode_t *node)
virtual int getCellHeight (uiNode_t *node)
Public Member Functions inherited from uiNode
virtual void onLoading (uiNode_t *node)
virtual void onLoaded (uiNode_t *node)
virtual void clone (uiNode_t const *source, uiNode_t *clone)
virtual void initNode (uiNode_t *node)
virtual void initNodeDynamic (uiNode_t *node)
virtual void deleteNode (uiNode_t *node)
virtual void onWindowActivate (uiNode_t *node)
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick).
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
virtual ~uiNode ()

Detailed Description

Definition at line 34 of file ui_node_timer.h.

Member Function Documentation

◆ draw()

void uiTimerNode::draw ( uiNode_t * node)
overridevirtual
Todo
Use a real timer and not that hack

Reimplemented from uiLocatedNode.

Definition at line 53 of file ui_node_timer.cpp.

References CL_Milliseconds(), Com_DPrintf(), data, DEBUG_CLIENT, uiLocatedNode::draw(), EXTRADATA, uiNode_t::name, UI_ExecuteEventActions(), and UI_ExecuteLuaEventScript().

◆ onWindowClosed()

void uiTimerNode::onWindowClosed ( uiNode_t * node)
overridevirtual

Invoked when the window is removed from the rendering stack

Reimplemented from uiNode.

Definition at line 46 of file ui_node_timer.cpp.

◆ onWindowOpened()

void uiTimerNode::onWindowOpened ( uiNode_t * node,
linkedList_t * params )
overridevirtual

Called when we init the node on the screen.

Reimplemented from uiNode.

Definition at line 41 of file ui_node_timer.cpp.

References CL_Milliseconds(), and EXTRADATA.


The documentation for this class was generated from the following files: