UFO: Alien Invasion
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uiTextListNode Class Reference

#include <ui_node_textlist.h>

Inheritance diagram for uiTextListNode:
Inheritance graph
Collaboration diagram for uiTextListNode:
Collaboration graph

Protected Member Functions

void drawText (uiNode_t *node, const linkedList_t *list)
 Handles line breaks and drawing for shared data text.
Protected Member Functions inherited from uiTextNode
void drawText (uiNode_t *node, const char *text, const linkedList_t *list, bool noDraw)
 Handles line breaks and drawing for shared data id.
virtual void updateCache (uiNode_t *node)

Private Member Functions

void draw (uiNode_t *node) override
 Draw a text node.
void onLeftClick (uiNode_t *node, int x, int y) override
 Calls the script command for a text node that is clickable.
void onRightClick (uiNode_t *node, int x, int y) override
 Calls the script command for a text node that is clickable via right mouse button.
void onMouseMove (uiNode_t *node, int x, int y) override
void onLoading (uiNode_t *node) override

Additional Inherited Members

Public Member Functions inherited from uiTextNode
void draw (uiNode_t *node) override
 Draw a text node.
void onLeftClick (uiNode_t *node, int x, int y) override
 Calls the script command for a text node that is clickable.
void onRightClick (uiNode_t *node, int x, int y) override
 Calls the script command for a text node that is clickable via right mouse button.
bool onScroll (uiNode_t *node, int deltaX, int deltaY) override
void onMouseMove (uiNode_t *node, int x, int y) override
void onMouseDown (uiNode_t *node, int x, int y, int button) override
 Track mouse down/up events to implement drag&drop-like scrolling, for touchscreen devices.
void onMouseUp (uiNode_t *node, int x, int y, int button) override
void onCapturedMouseMove (uiNode_t *node, int x, int y) override
void onLoading (uiNode_t *node) override
void onLoaded (uiNode_t *node) override
int getCellHeight (uiNode_t *node) override
 Return size of the cell, which is the size (in virtual "pixel") which represent 1 in the scroll values. Here we guess the widget can scroll pixel per pixel.
void validateCache (uiNode_t *node)
void doLayout (uiNode_t *node) override
 Call to update the node layout. This common code revalidates the node tree.
Public Member Functions inherited from uiAbstractScrollableNode
void initNode (uiNode_t *node) override
bool isSizeChange (uiNode_t *node)
 return true if the node size change and update the cache
bool scrollY (uiNode_t *node, int offset)
 Scroll the Y scroll with a relative position, and call event if need.
bool setScrollY (uiNode_t *node, int viewPos, int viewSize, int fullSize)
 Set the Y scroll to a position, and call event if need.
void pageUp (uiNode_t *node)
void pageDown (uiNode_t *node)
void moveUp (uiNode_t *node)
void moveDown (uiNode_t *node)
void moveHome (uiNode_t *node)
void moveEnd (uiNode_t *node)
Public Member Functions inherited from uiLocatedNode
virtual void drawTooltip (const uiNode_t *node, int x, int y) const
virtual void drawOverWindow (uiNode_t *node)
virtual void onSizeChanged (uiNode_t *node)
 Callback stub.
virtual void onMiddleClick (uiNode_t *node, int x, int y)
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual void onMouseEnter (uiNode_t *node)
virtual void onMouseLeave (uiNode_t *node)
virtual void onCapturedMouseLost (uiNode_t *node)
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual bool onDndEnter (uiNode_t *node)
virtual bool onDndMove (uiNode_t *node, int x, int y)
virtual void onDndLeave (uiNode_t *node)
virtual bool onDndDrop (uiNode_t *node, int x, int y)
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
virtual void onFocusGained (uiNode_t *node)
virtual void onFocusLost (uiNode_t *node)
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
virtual int getCellWidth (uiNode_t *node)
Public Member Functions inherited from uiNode
virtual void clone (uiNode_t const *source, uiNode_t *clone)
virtual void initNodeDynamic (uiNode_t *node)
virtual void deleteNode (uiNode_t *node)
virtual void onWindowOpened (uiNode_t *node, linkedList_t *params)
virtual void onWindowClosed (uiNode_t *node)
virtual void onWindowActivate (uiNode_t *node)
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick).
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
virtual ~uiNode ()

Detailed Description

Definition at line 27 of file ui_node_textlist.h.

Member Function Documentation

◆ draw()

void uiTextListNode::draw ( uiNode_t * node)
overrideprivatevirtual

◆ drawText()

void uiTextListNode::drawText ( uiNode_t * node,
const linkedList_t * list )
protected

◆ onLeftClick()

void uiTextListNode::onLeftClick ( uiNode_t * node,
int x,
int y )
overrideprivatevirtual

Calls the script command for a text node that is clickable.

See also
UI_TextNodeRightClick

Reimplemented from uiLocatedNode.

Definition at line 182 of file ui_node_textlist.cpp.

References EXTRADATA, uiNode_t::lua_onChange, uiNode_t::lua_onClick, uiNode_t::onChange, uiNode_t::onClick, UI_ExecuteEventActions(), UI_ExecuteLuaEventScript(), UI_ExecuteLuaEventScript_XY(), UI_TextListNodeGetLine(), and UI_TextNodeGetSelectedText().

◆ onLoading()

void uiTextListNode::onLoading ( uiNode_t * node)
overrideprivatevirtual

Called before script initialization, initialized default values

< Invalid/no line selected per default.

< left center of each cells

Reimplemented from uiNode.

Definition at line 238 of file ui_node_textlist.cpp.

References ALIGN_CL, uiNode_t::color, uiNode_t::contentAlign, EXTRADATA, uiNode_t::selectedColor, and Vector4Set.

◆ onMouseMove()

void uiTextListNode::onMouseMove ( uiNode_t * node,
int x,
int y )
overrideprivatevirtual

Mouse move event in the node

Reimplemented from uiLocatedNode.

Definition at line 65 of file ui_node_textlist.cpp.

References EXTRADATA, and UI_TextListNodeGetLine().

◆ onRightClick()

void uiTextListNode::onRightClick ( uiNode_t * node,
int x,
int y )
overrideprivatevirtual

Calls the script command for a text node that is clickable via right mouse button.

Todo
we should delete that function

Reimplemented from uiLocatedNode.

Definition at line 212 of file ui_node_textlist.cpp.

References EXTRADATA, uiNode_t::lua_onChange, uiNode_t::lua_onRightClick, uiNode_t::onChange, uiNode_t::onRightClick, UI_ExecuteEventActions(), UI_ExecuteLuaEventScript(), UI_TextListNodeGetLine(), and UI_TextNodeGetSelectedText().


The documentation for this class was generated from the following files: