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UFO: Alien Invasion
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#include <ui_node_tab.h>


Private Member Functions | |
| void | draw (uiNode_t *node) override |
| void | drawTooltip (const uiNode_t *node, int x, int y) const override |
| Custom tooltip of tab node. | |
| void | onLeftClick (uiNode_t *node, int x, int y) override |
| Handles tab clicks. | |
| void | onWindowOpened (uiNode_t *node, linkedList_t *params) override |
Additional Inherited Members | |
| Public Member Functions inherited from uiAbstractOptionNode | |
| void | initNode (uiNode_t *node) override |
| void | doLayout (uiNode_t *node) override |
| Call to update the node layout. This common code revalidates the node tree. | |
| int | getCellWidth (uiNode_t *node) override |
| Return size of the cell, which is the size (in virtual "pixel") which represents 1 in the scroll values. Here expect the widget can scroll pixel per pixel. | |
| int | getCellHeight (uiNode_t *node) override |
| Return size of the cell, which is the size (in virtual "pixel") which represents 1 in the scroll values. Here we guess the widget can scroll pixel per pixel. | |
| Public Member Functions inherited from uiLocatedNode | |
| virtual void | drawOverWindow (uiNode_t *node) |
| virtual void | onSizeChanged (uiNode_t *node) |
| Callback stub. | |
| virtual void | onRightClick (uiNode_t *node, int x, int y) |
| virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
| virtual bool | onScroll (uiNode_t *node, int deltaX, int deltaY) |
| virtual void | onMouseMove (uiNode_t *node, int x, int y) |
| virtual void | onMouseDown (uiNode_t *node, int x, int y, int button) |
| virtual void | onMouseUp (uiNode_t *node, int x, int y, int button) |
| virtual bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) |
| Send mouse event when a pressed mouse button is dragged. | |
| virtual void | onMouseEnter (uiNode_t *node) |
| virtual void | onMouseLeave (uiNode_t *node) |
| virtual void | onCapturedMouseMove (uiNode_t *node, int x, int y) |
| virtual void | onCapturedMouseLost (uiNode_t *node) |
| virtual bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) |
| Send mouse event when a pressed mouse button is dragged. | |
| virtual bool | onDndEnter (uiNode_t *node) |
| virtual bool | onDndMove (uiNode_t *node, int x, int y) |
| virtual void | onDndLeave (uiNode_t *node) |
| virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
| virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
| virtual void | onFocusGained (uiNode_t *node) |
| virtual void | onFocusLost (uiNode_t *node) |
| virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
| virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
| virtual void | getClientPosition (uiNode_t const *node, vec2_t position) |
| Public Member Functions inherited from uiNode | |
| virtual void | onLoading (uiNode_t *node) |
| virtual void | onLoaded (uiNode_t *node) |
| virtual void | clone (uiNode_t const *source, uiNode_t *clone) |
| virtual void | initNodeDynamic (uiNode_t *node) |
| virtual void | deleteNode (uiNode_t *node) |
| virtual void | onWindowClosed (uiNode_t *node) |
| virtual void | onWindowActivate (uiNode_t *node) |
| virtual void | onActivate (uiNode_t *node) |
| Activate the node. Can be used without the mouse (ie. a button will execute onClick). | |
| virtual void | onPropertyChanged (uiNode_t *node, const value_t *property) |
| virtual | ~uiNode () |
Definition at line 30 of file ui_node_tab.h.
How to draw a node
Reimplemented from uiLocatedNode.
Definition at line 143 of file ui_node_tab.cpp.
References ALIGN_UL, uiNode_t::behaviour, uiNode_t::box, CL_Translate(), uiNode_t::disabled, EXTRADATA, uiNode_t::firstChild, uiNode_t::invis, LONGLINES_PRETTYCHOP, mousePosX, mousePosY, uiNode_t::next, OPTIONEXTRADATA, Q_streq, R_FontTextSize(), uiBox_t::size, SPRITE_STATUS_DISABLED, SPRITE_STATUS_NORMAL, uiNode_t::state, TILE_HEIGHT, TILE_WIDTH, UI_AbstractOption_GetCurrentValue(), UI_DrawSpriteInBox(), UI_DrawString(), UI_GetFontFromNode(), UI_GetNodeAbsPos(), ui_optionBehaviour, UI_TAB_DISABLED, UI_TAB_HIGHLIGHTED, UI_TAB_NORMAL, UI_TAB_SELECTED, and UI_TabNodeTabAtPosition().
Custom tooltip of tab node.
| [in] | node | Node we request to draw tooltip |
| [in] | x,y | Position of the mouse |
Reimplemented from uiLocatedNode.
Definition at line 232 of file ui_node_tab.cpp.
References CL_Translate(), OPTIONEXTRADATA, UI_DrawTooltip(), and UI_TabNodeTabAtPosition().
Handles tab clicks.
Reimplemented from uiLocatedNode.
Definition at line 122 of file ui_node_tab.cpp.
References uiNode_t::disabled, OPTIONEXTRADATA, uiNode_t::state, UI_AbstractOption_GetCurrentValue(), UI_AbstractOption_SetCurrentValue(), UI_PlaySound(), and UI_TabNodeTabAtPosition().
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overrideprivatevirtual |
called when the window is pushed check cvar then, reduce runtime check
Reimplemented from uiNode.
Definition at line 252 of file ui_node_tab.cpp.
References uiNode_t::behaviour, Com_Printf(), Cvar_FindVar(), Cvar_ForceSet(), EXTRADATA, uiNode_t::firstChild, OPTIONEXTRADATA, Q_strstart(), UI_GetPath(), and ui_optionBehaviour.