UFO: Alien Invasion
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uiTabNode Class Reference

#include <ui_node_tab.h>

Inheritance diagram for uiTabNode:
Inheritance graph
Collaboration diagram for uiTabNode:
Collaboration graph

Private Member Functions

void draw (uiNode_t *node) override
void drawTooltip (const uiNode_t *node, int x, int y) const override
 Custom tooltip of tab node.
void onLeftClick (uiNode_t *node, int x, int y) override
 Handles tab clicks.
void onWindowOpened (uiNode_t *node, linkedList_t *params) override

Additional Inherited Members

Public Member Functions inherited from uiAbstractOptionNode
void initNode (uiNode_t *node) override
void doLayout (uiNode_t *node) override
 Call to update the node layout. This common code revalidates the node tree.
int getCellWidth (uiNode_t *node) override
 Return size of the cell, which is the size (in virtual "pixel") which represents 1 in the scroll values. Here expect the widget can scroll pixel per pixel.
int getCellHeight (uiNode_t *node) override
 Return size of the cell, which is the size (in virtual "pixel") which represents 1 in the scroll values. Here we guess the widget can scroll pixel per pixel.
Public Member Functions inherited from uiLocatedNode
virtual void drawOverWindow (uiNode_t *node)
virtual void onSizeChanged (uiNode_t *node)
 Callback stub.
virtual void onRightClick (uiNode_t *node, int x, int y)
virtual void onMiddleClick (uiNode_t *node, int x, int y)
virtual bool onScroll (uiNode_t *node, int deltaX, int deltaY)
virtual void onMouseMove (uiNode_t *node, int x, int y)
virtual void onMouseDown (uiNode_t *node, int x, int y, int button)
virtual void onMouseUp (uiNode_t *node, int x, int y, int button)
virtual bool onMouseLongPress (uiNode_t *node, int x, int y, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual void onMouseEnter (uiNode_t *node)
virtual void onMouseLeave (uiNode_t *node)
virtual void onCapturedMouseMove (uiNode_t *node, int x, int y)
virtual void onCapturedMouseLost (uiNode_t *node)
virtual bool onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button)
 Send mouse event when a pressed mouse button is dragged.
virtual bool onDndEnter (uiNode_t *node)
virtual bool onDndMove (uiNode_t *node, int x, int y)
virtual void onDndLeave (uiNode_t *node)
virtual bool onDndDrop (uiNode_t *node, int x, int y)
virtual bool onDndFinished (uiNode_t *node, bool isDropped)
virtual void onFocusGained (uiNode_t *node)
virtual void onFocusLost (uiNode_t *node)
virtual bool onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual bool onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode)
virtual void getClientPosition (uiNode_t const *node, vec2_t position)
Public Member Functions inherited from uiNode
virtual void onLoading (uiNode_t *node)
virtual void onLoaded (uiNode_t *node)
virtual void clone (uiNode_t const *source, uiNode_t *clone)
virtual void initNodeDynamic (uiNode_t *node)
virtual void deleteNode (uiNode_t *node)
virtual void onWindowClosed (uiNode_t *node)
virtual void onWindowActivate (uiNode_t *node)
virtual void onActivate (uiNode_t *node)
 Activate the node. Can be used without the mouse (ie. a button will execute onClick).
virtual void onPropertyChanged (uiNode_t *node, const value_t *property)
virtual ~uiNode ()

Detailed Description

Definition at line 30 of file ui_node_tab.h.

Member Function Documentation

◆ draw()

◆ drawTooltip()

void uiTabNode::drawTooltip ( const uiNode_t * node,
int x,
int y ) const
overrideprivatevirtual

Custom tooltip of tab node.

Parameters
[in]nodeNode we request to draw tooltip
[in]x,yPosition of the mouse

Reimplemented from uiLocatedNode.

Definition at line 232 of file ui_node_tab.cpp.

References CL_Translate(), OPTIONEXTRADATA, UI_DrawTooltip(), and UI_TabNodeTabAtPosition().

◆ onLeftClick()

void uiTabNode::onLeftClick ( uiNode_t * node,
int x,
int y )
overrideprivatevirtual

◆ onWindowOpened()

void uiTabNode::onWindowOpened ( uiNode_t * node,
linkedList_t * params )
overrideprivatevirtual

called when the window is pushed check cvar then, reduce runtime check

Todo
move cvar check to AbstractOption

Reimplemented from uiNode.

Definition at line 252 of file ui_node_tab.cpp.

References uiNode_t::behaviour, Com_Printf(), Cvar_FindVar(), Cvar_ForceSet(), EXTRADATA, uiNode_t::firstChild, OPTIONEXTRADATA, Q_strstart(), UI_GetPath(), and ui_optionBehaviour.


The documentation for this class was generated from the following files: