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UFO: Alien Invasion
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#include <ui_node_spinner.h>


Public Member Functions | |
| void | repeat (uiNode_t *node, struct uiTimer_s *timer) |
| Public Member Functions inherited from uiAbstractValueNode | |
| void | onLoaded (uiNode_t *node) override |
| void | clone (uiNode_t const *source, uiNode_t *clone) override |
| Call to update a cloned node. | |
| void | initNode (uiNode_t *node) override |
| void | initNodeDynamic (uiNode_t *node) override |
| void | deleteNode (uiNode_t *node) override |
| void | setRange (uiNode_t *node, float min, float max) |
| bool | setValue (uiNode_t *node, float value) |
| bool | setDelta (uiNode_t *node, float delta) |
| bool | setMax (uiNode_t *node, float max) |
| bool | setMin (uiNode_t *node, float min) |
| bool | incValue (uiNode_t *node) |
| bool | decValue (uiNode_t *node) |
| float | getFactorFloat (uiNode_t const *node) |
| float | getMin (uiNode_t const *node) |
| float | getMax (uiNode_t const *node) |
| float | getDelta (uiNode_t const *node) |
| float | getValue (uiNode_t const *node) |
| float | getLastDiff (uiNode_t const *node) |
| float | getShiftIncreaseFactor (uiNode_t *const node) |
| Public Member Functions inherited from uiLocatedNode | |
| virtual void | drawTooltip (const uiNode_t *node, int x, int y) const |
| virtual void | drawOverWindow (uiNode_t *node) |
| virtual void | doLayout (uiNode_t *node) |
| Call to update the node layout. This common code revalidates the node tree. | |
| virtual void | onSizeChanged (uiNode_t *node) |
| Callback stub. | |
| virtual void | onLeftClick (uiNode_t *node, int x, int y) |
| virtual void | onRightClick (uiNode_t *node, int x, int y) |
| virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
| virtual void | onMouseMove (uiNode_t *node, int x, int y) |
| virtual bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) |
| Send mouse event when a pressed mouse button is dragged. | |
| virtual void | onMouseEnter (uiNode_t *node) |
| virtual void | onMouseLeave (uiNode_t *node) |
| virtual void | onCapturedMouseMove (uiNode_t *node, int x, int y) |
| virtual bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) |
| Send mouse event when a pressed mouse button is dragged. | |
| virtual bool | onDndEnter (uiNode_t *node) |
| virtual bool | onDndMove (uiNode_t *node, int x, int y) |
| virtual void | onDndLeave (uiNode_t *node) |
| virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
| virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
| virtual void | onFocusGained (uiNode_t *node) |
| virtual void | onFocusLost (uiNode_t *node) |
| virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
| virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
| virtual void | getClientPosition (uiNode_t const *node, vec2_t position) |
| virtual int | getCellWidth (uiNode_t *node) |
| virtual int | getCellHeight (uiNode_t *node) |
| Public Member Functions inherited from uiNode | |
| virtual void | onWindowOpened (uiNode_t *node, linkedList_t *params) |
| virtual void | onWindowClosed (uiNode_t *node) |
| virtual void | onWindowActivate (uiNode_t *node) |
| virtual void | onActivate (uiNode_t *node) |
| Activate the node. Can be used without the mouse (ie. a button will execute onClick). | |
| virtual void | onPropertyChanged (uiNode_t *node, const value_t *property) |
| virtual | ~uiNode () |
Protected Member Functions | |
| bool | isPositionIncrease (uiNode_t *node, int x, int y) |
| Check a position relative to the node to check action is can produce. | |
| bool | step (uiNode_t *node, bool down) |
| change the value of the spinner of one step | |
Private Member Functions | |
| void | draw (uiNode_t *node) override |
| void | onLoading (uiNode_t *node) override |
| void | onMouseDown (uiNode_t *node, int x, int y, int button) override |
| void | onMouseUp (uiNode_t *node, int x, int y, int button) override |
| void | onCapturedMouseLost (uiNode_t *node) override |
| Called when the node have lost the captured node We clean cached data. | |
| bool | onScroll (uiNode_t *node, int deltaX, int deltaY) override |
Definition at line 45 of file ui_node_spinner.h.
How to draw a node
Reimplemented from uiLocatedNode.
Definition at line 152 of file ui_node_spinner.cpp.
References uiNode_t::box, uiNode_t::disabled, EXTRADATA, uiAbstractValueNode::getDelta(), uiAbstractValueNode::getMax(), uiAbstractValueNode::getMin(), uiAbstractValueNode::getValue(), isPositionIncrease(), mousePosX, mousePosY, uiNode_t::parent, uiBox_t::size, SPRITE_STATUS_DISABLED, SPRITE_STATUS_HOVER, SPRITE_STATUS_NORMAL, uiNode_t::state, UI_DrawSpriteInBox(), and UI_GetNodeAbsPos().
Check a position relative to the node to check action is can produce.
| node | This node |
| x,y | Relative location to the node |
Definition at line 85 of file ui_node_spinner.cpp.
References uiNode_t::box, EXTRADATA, uiBox_t::size, SPINNER_NORMAL, SPINNER_ONLY_DECREASE, and SPINNER_ONLY_INCREASE.
Referenced by draw(), and onMouseDown().
Called when the node have lost the captured node We clean cached data.
Reimplemented from uiLocatedNode.
Definition at line 130 of file ui_node_spinner.cpp.
References capturedTimer, and UI_TimerRelease().
Called before script initialization, initialized default values
Reimplemented from uiAbstractValueNode.
Definition at line 219 of file ui_node_spinner.cpp.
References uiAbstractValueNode::onLoading().
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overrideprivatevirtual |
Mouse button down event in the node
Reimplemented from uiLocatedNode.
Definition at line 101 of file ui_node_spinner.cpp.
References capturedDownButton, capturedTimer, uiNode_t::disabled, EXTRADATA, isPositionIncrease(), K_MOUSE1, uiNode_t::parent, step(), UI_AllocTimer(), UI_NodeAbsoluteToRelativePos(), UI_SetMouseCapture(), UI_SpinnerNodeRepeat(), and UI_TimerStart().
Mouse button up event in the node
Reimplemented from uiLocatedNode.
Definition at line 119 of file ui_node_spinner.cpp.
References K_MOUSE1, UI_GetMouseCapture(), and UI_MouseRelease().
Reimplemented from uiLocatedNode.
Definition at line 141 of file ui_node_spinner.cpp.
References uiNode_t::disabled, down, uiNode_t::parent, and step().
Definition at line 62 of file ui_node_spinner.cpp.
References capturedDownButton, and step().
Referenced by UI_SpinnerNodeRepeat().
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protected |
change the value of the spinner of one step
| [in] | node | Spinner to change |
| [in] | down | Direction of the step (if down is true, decrease the value) |
Definition at line 55 of file ui_node_spinner.cpp.
References uiAbstractValueNode::decValue(), down, and uiAbstractValueNode::incValue().
Referenced by onMouseDown(), onScroll(), and repeat().